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A New Nightmare

   (29 reviews)
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3 Screenshots

About This File

This wad replaces episode1 of the ultimate doom. And just for it to be clear: These are very oldscoolish wads with decent 1994 detail. They have nothing new in terms of gameplay. And The hole episode ONLY uses 4 monsters ruling out the barons in the last level. If you don't like it, whine about it.


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Guest

Unknown date

  
Fairly decent. 3 stars.

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Guest

Unknown date

  
Needs sprucing up. Texture alignment, more secrets, etc. This, indeed, reminds me of 1994. It reminds me of the CDs that were released around the time with 1000's of mediocre (or worse) levels on it, but with only a few good ones.

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Guest

Unknown date

  
OK... h_g obviously got something right when making this episode replacement. It's a bit plain and unpolished visually, but at least it's playable. I must say I didn't expect that much out of him, but perhaps I was too biased. Well, I think a 3/5 is the perfect rating, and I hope his future releases only get better. -Maes

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Guest

Unknown date

  
Texture alignment texture alignment texture alignment!

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Guest

Unknown date

  
Not bad. It has a real 1994 feel; the levels look hand-drawn. I am unconvinced that this is deliberate, but the gameplay moves quickly, the levels take very little time to finish, and it never gets boring. E1M5 is very reminiscent of original E1M5. There's no E1M9 replacement. E1M8 has a curious ending; it's either a crap final battle, or a botched "you are supposed to die" thing. Little dutch cap is a minimum effort, police man mother.

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Guest

Unknown date

  
The real strength of this episode is the Gameplay. The level design could be better and more realistic but the wad does a good job recreating 1994. 3 Stars -PC

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Guest

Unknown date

  
Simple retro-beauty. 2,5/3 with -0,5 star for missing cacodemons. *whines* -Caco

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Guest

Unknown date

  
its bad, dont give me that '1994' excuse.

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Guest

Unknown date

  
decent.

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Guest

Unknown date

  
it's worse than 1994 detail!!!0/0-mohaa55 5

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Guest

Unknown date

  
Not really, but many of the textures are unaligned. 3/5 stars for a ok wad that played well.

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Guest

Unknown date

  
i'm agrre with the second rewiever. BTW was fubnny and i do over in 1 hour our less... -3/5 Daimon

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Guest

Unknown date

  
Yes, nice oldschool fun with unpolished design. Wrong texture alignment hurts me, so fix this in your next levels as much as you can, but it was nice for a start. 3/5 - Optimus

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Guest

Unknown date

  
It does feel somewhat like something from 1994. There were some problems, though. Mainly that the fights are generally predictable and easy, and that there are texture issues, perhaps because it was not properly tested with Doom, Chocolate Doom, or Doom95. [2/5] ~Chain Mail (08/2007)

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Guest

Unknown date

  
I like it. Glad to be a contributor for E2. 4/5 -yomoneyboat

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Guest

Unknown date

  
As Optimus said, oldschool and unpolished, pretty much no thought given to texture alignment. These maps start out okay with some nice original fights. The later half of the episode however falls into the trap of using re-implementations of original mapping ideas, and it's too goddamn dark. I'd have rathered 4 good maps than forcing out an extra 4 just to make an episode. 2/5

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Guest

Unknown date

  
so crummy and random. somethin new. i feel like i'm fighting in the old basement from my previous house.

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Guest

Unknown date

  
Hey, this wasn't bad at all! It felt like a good 1994 release, and the whole thing is quick (you can make it through in like 20 minutes) and not frustrating. A touch underrated IMO. 3.5/5

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Guest

Unknown date

  
VERY 1994-ish, in a good way. nice, quick and simple gameplay. if you actually played wads in '94 then you'd know that if this were released back then it would have been considered very good despite the few classics that remain from those times...even if the effort seems to ramp down after the first few maps and there is just a bit too much similarity between it and obvious ID maps. still, ***

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Guest

Unknown date

  
Great 1994 retro feel, even if the maps are a bit short - if you were a fan back in the day you will enjoy this - if you demand 10,000 sectors in every map you won't - oh, and GZSoom seems to fix the texture alignment issues

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Guest

Unknown date

  
went by to fast for me, but lots of action ftw!. E1M4 was a treat, liked the level design a lot just wish the maps were a lot bigger :) 4/5 for the smallish levels. thx for the EP1 looking forward to your new stuff. magor

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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