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Plutonia 2

   (574 reviews)

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About This File

An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off.


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Guest

Unknown date

  
very good

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Guest

Unknown date

  
Good. But have many uninteresting moments.

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Guest

Unknown date

  
Great fun, but only if you are VERY good or have lots of patience, even on the easier difficulites. I have a feeling that the authors don't really know the skill level of less than stellar doom players. Still good though. 3/5

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Guest

Unknown date

  
The UV difficulty in this sequel is near perfection. 5 stars.

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Guest

Unknown date

  
This WAD kicks ass! ;) one thing i had trouble was to figure out where do i even hit the gatekeeper. but other than that 5/5!

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The_MártonJános

Unknown date

  
True legen *wait for it* dary work!

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Guest

Unknown date

  
Definitely BETTER (and also harder!) than the Plutonia Experiment. I love how this one uses a lot of new elements - they even changed the looks of the Gatekeeper demon at the end, something you don't see too often in most WADs. The only downside of it is probably it's high difficulty level, but otherwise, it's flawless, if this and Requiem were official releases I'd totally purchase them instead of the official Final Doom! :)

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Guest

Unknown date

  
This WAD is a mixed bag for me. It's impressive in its concept: A sequel to Plutonia that is a mirror image of its maps, but with way more challenges and far more complicated maps. It's certainly a visual feat and I really enjoyed the idea behind the project...but I felt that there were too many levels that felt overly long to me, like they were drug out for no reason. I feel bad saying this, but that's how I felt. But, it's worth a play through.

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Guest

Unknown date

  
Quite possibly the best DOOM 2 out there. It's so good, it feels like a true commercial product rather than a fan-made PWAD game. Give this a true, guys. Five fuckin' stars.

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Guest

Unknown date

  
good game

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Guest

Unknown date

  
Nice classic job!

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Guest

Unknown date

  
That was great! Lovely level design!

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Guest

Unknown date

  
Can't believe this is so highly rated. Took this long to come out and full of bad texture alignments, boring levels, and tons of nopass linedefs? No thanks.

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Guest

Unknown date

  
false title the true pl2 is prcp wad , this wad use plutonia textures but the gameplay definitely not remind plutonia, the map are too huge which is not the case in the original plutonia.3/5

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Guest

Unknown date

  
An absolute blast on coop. 5/5

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Guest

Unknown date

  
Okay, there's this whole argument between PL2/PRCP on 'Which is beter?', and both sides have their merits. But PL1 is simply a timeless classic that many wads, these among them, take nods from, but one that IMO will never be dethroned. I'd go so far as to it's the most balanced, consistent, and plain addictively FUN of all the commercial IWADs. That's just how it is. We need to treat PL2/PRCP for what they are: great inspired community projects that all should play. And for that, an easy 4.5(5)/5. -kakhome1

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Guest

Unknown date

  
I'm only up to level 10, but it feels like I played 32 levels already. phew! the constant hangin and bangin really wears you out. very kewl stuff, thx for sharing your hard work! :) -sm-

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Guest

Unknown date

  
All in all a nice project. I partially agree with everybody saying that this mapset only rarely gives you a real plutonia feeling. Besides that I found the overuse of Chaingunners extremly annoying... sure the original Plutonia had a lot of those as well, but here almost every trap in every single map features a group of them. Still 4/5

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Guest

Unknown date

  
Great Sequel, but lacks from a few issues stated many times before. Skulltag wise, I'd love to see a Plutonia 2 with map info 33+, so the original 32 levels of plutonia 1 can be played along with the new 32 levels.

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Guest

Unknown date

  
@Logan: Use the difficulty levels... It's a solid mapset. As typical of community efforts, there are some duds. But even those aren't so big a blunder. 5/5

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Guest

Unknown date

  
cool! 5/5

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StoneMason

Unknown date

  
With the exception of a couple maps feeling out of place, Generally a solid unofficial sequel.

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Guest

Unknown date

  
For those that thought Plutonia was cake, this will make you think again. 5 stars.

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Guest

Unknown date

  
Hyped. Just hyped. It is an ok set, architecture is nice but there are many stupid limitations, some bugs and the enemy masses that suddenly drop on you like 20 arch viles from all directions just sucks ass. While ammo is ok the hilarious amounts of hard enemies make it just frustrating to play. Monsters always come compressed an in large masses. That is going to be dull after a while. Definitely not epic. But also not ugly.

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Guest

Unknown date

  
Good work, not exactly faithful to the original Plutonia (with the exception of some maps), but a very well done tribute to it. 5 Stars.

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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