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StoneMason

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About StoneMason

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    I like Doom

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  1. StoneMason

    What are your favorite MAP01/E1M1 MIDIs?

    BTSX E2's map01 midi is pretty good.
  2. StoneMason

    Hangar or Entryway?

    I reckon Entryway was a lot more tightly balanced. Also has a chainsaw at the start, which is a blast to use here.
  3. StoneMason

    What's your favorite boomer shooter/retro FPS game?

    Excluding classic Doom, I'd probably go with Quake, Duke Nukem 3D, and Blood for the classics. Modern stuff, Dusk and Amid Evil were great.
  4. StoneMason

    What were the first three PWADs you downloaded?

    Simpsons Doom 2 Icarus Memento Mori Though theres probably a lot of other stuff i can't quite remember that were downloaded by my brothers before any of these. But I clearly remember these being among my own earliest downloads.
  5. DSDA-Doom - 5 points Eternity Engine - 3 points GZDoom - 1 point I used to use Eternity more, but DSDA-Doom has been appealing to me more lately. Occasionally I'll load up GZDoom for mods that require it.
  6. StoneMason

    Sunlust

    One of the most fun and creative challenge megawads I've ever played. Really pushes you out of your comfort zone, but in a way that never feels tedious.
  7. StoneMason

    What’s your Doom framerate?

    I think it depends largely on how a game is coded, and what kind of game it is, for a higher framerate to be a subjective or objective benefit. I personally play Doom uncapped most of the time, as I do prefer things to look smoother. But I never found capped in Doom to be unplayable, either.
  8. StoneMason

    Nobody likes Lost souls.

    I like lost souls from Doom 64. Low enough health to be killed by a single shot from the shotgun, but are also slightly faster and more aggressive.
  9. StoneMason

    Favorite Metal subgenres?

    Black, Death, and Doom, along with their various subgenres and fusion genres for my main listening. Traditional, Thrash, Power, and Prog are pretty neat, too.
  10. StoneMason

    future ultimate doom project for all doomers and slayers

    I'm pretty sure I hadn't even played over 1000 maps from the community to completion until around 5-10 years after I first started playing pwads to begin with!
  11. StoneMason

    whats your highest play time in your steam library

    Haven't really played much of it in years, but Team Fortress 2 is my most played on steam with 4166 hours.
  12. StoneMason

    How do you organize your save slots?

    I have zdl configs with the -save command parameter used so that I have different save directories for different mapsets. Helps prevent me from potentially overwriting saves for other wads, and allows me to use a lot more slots for a single wad. typically I like to have a startsave, and then a few midsave slots (how many depending on length and difficulty) per map. With DSDA-Doom now allowing for 16 pages of saves, I'm even potentially able to do this for an entire megawad without having to overwrite saves.
  13. StoneMason

    Should I play Valiant or Eviternity first?

    Don't get me wrong. I have a special place in my heart for it, as it was one of my first ever megawads I played when I was little. I still do enjoy playing it sometimes myself. But it's basically the definition of a 90's megawad, and unless someone is specifically interested in a 90's pwad, they might not get much out of it, unfortunately. Yeah, It does have a lot of good maps that hold up really well, especially later on. I mean after all, Alien Vendetta straight up has a couple that are clearly influenced by them. But I reckon there's also a lot of maps that can easily feel dated, especially in the early third, when compared to Alien Vendetta.
  14. StoneMason

    Should I play Valiant or Eviternity first?

    I do agree that players shouldn't feel obligated to start with older wads, but I think Alien Vendetta is still a solid enough choice for someone new to pwads. It's a bit dated and less polished when compared to more modern wads, but it definitely holds up a lot better than stuff like Memento Mori or Hell Revealed, too.
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