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Fiskmaps I Descend

   (13 reviews)
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3 Screenshots

About This File

[Incoming message to Corporal Adrian "Wolf" Polonsky / Marine Force Recon Charlie-9 Squad / Outside AXIR Laboratory Complex]

It's been over a week since the rest of your squad was separated from you on the mountain pass, which is now closed off due to the toxic rain moving in from the direction you came. The chances of you making it to the AXIR airfield to complete your mission are slim to none, but it's down to you. If you're going to make a move, you have to make it now... You don't know what's going to be launched, but you have to stop it.


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Zalewa

  

This is a nice map with nice lighting effects and Agent Spork's feel but then it ends quickly.

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Guest

  
Saw this map on a Doomworld thread a while back, and now that I finally had a chance to play it, MAP01 is a fantastic opener for a series of maps like this. No secrets which made it ideal for a warm-up map. Supplies are balanced, and enemy count is fairly casual. Would love to see more Fiskmaps!

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Unknown date

  
boring and easy simplicity PLAYPAL mediocrity

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Unknown date

  
http://forum.zdoom.o rg/viewtopic.php?f=1 9&t=23763&p=466883#p 466883 - 4/5 - Josh

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Unknown date

  
Its alright 3/5

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Unknown date

  
Looks ok, but the layout and gameplay are really, really weak. The red key room in particular feels like a big joke. 2/5, just for the visuals.

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Unknown date

  
Not the best map on its own, but 4/5 because it's a fine starting map for a larger project in the making.

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Unknown date

  
Really could have been a little harder on the gameplay.Played through on HMP-way to easy,re-played on Uv and still breezed through it.[shoulda got my ass kicked].But,visually and design-wise,it is pretty good.Would make a good start to an episode or megawad.3.5 for the architecture/lay-out .

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Unknown date

  
not really bad, but not much in there 2/5

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Unknown date

  
Visually this was stunning. I loved the dark and gloomy lighting, the amazingly texture placement, the high quality graphicd, and the extremely creative and original design. Even though this is technically a classic-style map, it's so innovative and fresh visually that it looks like something totally new. However, the game play is super easy. I got through it without dying on ultra-violence, and I'm not that great at Doom. Maybe make this the first map in a longer WAD? 2.5/5

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Unknown date

  
I liked it

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Unknown date

  
Nice, short and great architecture. 5/5 - Optimus

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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