Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Fiskmaps I Descend

   (13 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

[Incoming message to Corporal Adrian "Wolf" Polonsky / Marine Force Recon Charlie-9 Squad / Outside AXIR Laboratory Complex]

It's been over a week since the rest of your squad was separated from you on the mountain pass, which is now closed off due to the toxic rain moving in from the direction you came. The chances of you making it to the AXIR airfield to complete your mission are slim to none, but it's down to you. If you're going to make a move, you have to make it now... You don't know what's going to be launched, but you have to stop it.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Zalewa

  

This is a nice map with nice lighting effects and Agent Spork's feel but then it ends quickly.

Share this review


Link to review
Guest

  
Saw this map on a Doomworld thread a while back, and now that I finally had a chance to play it, MAP01 is a fantastic opener for a series of maps like this. No secrets which made it ideal for a warm-up map. Supplies are balanced, and enemy count is fairly casual. Would love to see more Fiskmaps!

Share this review


Link to review
Guest

Unknown date

  
boring and easy simplicity PLAYPAL mediocrity

Share this review


Link to review
Guest

Unknown date

  
http://forum.zdoom.o rg/viewtopic.php?f=1 9&t=23763&p=466883#p 466883 - 4/5 - Josh

Share this review


Link to review
Guest

Unknown date

  
Its alright 3/5

Share this review


Link to review
Guest

Unknown date

  
Looks ok, but the layout and gameplay are really, really weak. The red key room in particular feels like a big joke. 2/5, just for the visuals.

Share this review


Link to review
Guest

Unknown date

  
Not the best map on its own, but 4/5 because it's a fine starting map for a larger project in the making.

Share this review


Link to review
Guest

Unknown date

  
Really could have been a little harder on the gameplay.Played through on HMP-way to easy,re-played on Uv and still breezed through it.[shoulda got my ass kicked].But,visually and design-wise,it is pretty good.Would make a good start to an episode or megawad.3.5 for the architecture/lay-out .

Share this review


Link to review
Guest

Unknown date

  
not really bad, but not much in there 2/5

Share this review


Link to review
Guest

Unknown date

  
Visually this was stunning. I loved the dark and gloomy lighting, the amazingly texture placement, the high quality graphicd, and the extremely creative and original design. Even though this is technically a classic-style map, it's so innovative and fresh visually that it looks like something totally new. However, the game play is super easy. I got through it without dying on ultra-violence, and I'm not that great at Doom. Maybe make this the first map in a longer WAD? 2.5/5

Share this review


Link to review
Guest

Unknown date

  
I liked it

Share this review


Link to review
Guest

Unknown date

  
Nice, short and great architecture. 5/5 - Optimus

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×