Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Demontia

   (7 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Story: The UAC was performing routine geological tests on some of Earth's subterranean caverns when they uncovered the remains of a temple complex of a long lost civilization. A few initial probes by recon teams showed no signs of life...until the accident. While chiseling away some rock from one of the main chambers of the temple, an archaeologist slipped and cracked his head upon the altar, spilling blood upon the sacrificial slab and sparking an aeon-dead ritual that awoke something wicked. Within moments the base was flooded with demons and the forces of Hell overpowered the marine defense. All that is standing between Earth and certain peril is you. Shoot your way down into Hell, knocking out each summoning gate and slaying its demon avatar before it's too late!

Information: (Original Release Date: 09/24/09) I have been working on this WAD for nearly two years. Essentially, this is a thirteen level replacement WAD for Doom 2. There are nine regular levels, a finale, a transitional level, and two secret levels accessible through the campaign.

Technical: *Added additional gore to the Former Human, Former Sergeant, and Imp sprites. *Replaced the music for several levels when appropriate, other times the default music fit perfectly. *Replaced the level title graphics as well as the opening scene graphic. *Replaced Boss Demon on-sight sound file. *Replaced Boss Demon sprite. *Added an additional texture. *Changed intermission text to perpetuate the story.

Version 1.1 Notes: (Original Release Date: 05/19/12) *Updated for play with ZDoom 2.5.0. *Fixed minor texture errors. *Added weapons to MAP10. *Added platform to MAP10 to make targeting the final boss easier.

Version 1.2 Notes: *Updated for play with ZDoom 2.7.1. *Added weapons to make every map playable from pistol start.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is soooo challenging without becoming the hell that hell revealed was. A lot of traps in each corner, maybe too crowded rooms with monsters but it's doable. Just the right amount of challenge before becoming bad. Ammo is too low though. 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Nice work, but you need ZDoom V2.2.0 to play it properly (on Map04, at least). I'm talking to the author to see if he can redesign it for the latest version. 4/5

Share this review


Link to review
Guest

Unknown date

  
Pretty good set. 4/5.

Share this review


Link to review
Guest

Unknown date

  
map design is good. but 4 level has locked door and unable to open. when I start each level newly, it is impossible to clear because of not enough weapon

Share this review


Link to review
Guest

Unknown date

  
Good mapset, but I play with ZDoom 2.4.1 SVN, and it most things doesn't work, I must using NOCLIP cheat, too bad! Ammo is tight, sometimes it only get worse... 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
My friend loves this wad.

Share this review


Link to review
Guest

Unknown date

  
I would give this 4 normally but none of these maps are doable from pistol start. At map10, oops, you forgot the weapons. There's no balance or level progression between the monsters, they just feel randomly thrown in. Could be much better with balanced testing. 3 stars. - Moti

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×