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Demontia

   (7 reviews)
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About This File

Story: The UAC was performing routine geological tests on some of Earth's subterranean caverns when they uncovered the remains of a temple complex of a long lost civilization. A few initial probes by recon teams showed no signs of life...until the accident. While chiseling away some rock from one of the main chambers of the temple, an archaeologist slipped and cracked his head upon the altar, spilling blood upon the sacrificial slab and sparking an aeon-dead ritual that awoke something wicked. Within moments the base was flooded with demons and the forces of Hell overpowered the marine defense. All that is standing between Earth and certain peril is you. Shoot your way down into Hell, knocking out each summoning gate and slaying its demon avatar before it's too late!

Information: (Original Release Date: 09/24/09) I have been working on this WAD for nearly two years. Essentially, this is a thirteen level replacement WAD for Doom 2. There are nine regular levels, a finale, a transitional level, and two secret levels accessible through the campaign.

Technical: *Added additional gore to the Former Human, Former Sergeant, and Imp sprites. *Replaced the music for several levels when appropriate, other times the default music fit perfectly. *Replaced the level title graphics as well as the opening scene graphic. *Replaced Boss Demon on-sight sound file. *Replaced Boss Demon sprite. *Added an additional texture. *Changed intermission text to perpetuate the story.

Version 1.1 Notes: (Original Release Date: 05/19/12) *Updated for play with ZDoom 2.5.0. *Fixed minor texture errors. *Added weapons to MAP10. *Added platform to MAP10 to make targeting the final boss easier.

Version 1.2 Notes: *Updated for play with ZDoom 2.7.1. *Added weapons to make every map playable from pistol start.


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Guest

Unknown date

  
This is soooo challenging without becoming the hell that hell revealed was. A lot of traps in each corner, maybe too crowded rooms with monsters but it's doable. Just the right amount of challenge before becoming bad. Ammo is too low though. 5/5 - Optimus

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Unknown date

  
Nice work, but you need ZDoom V2.2.0 to play it properly (on Map04, at least). I'm talking to the author to see if he can redesign it for the latest version. 4/5

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Guest

Unknown date

  
Pretty good set. 4/5.

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Guest

Unknown date

  
map design is good. but 4 level has locked door and unable to open. when I start each level newly, it is impossible to clear because of not enough weapon

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Guest

Unknown date

  
Good mapset, but I play with ZDoom 2.4.1 SVN, and it most things doesn't work, I must using NOCLIP cheat, too bad! Ammo is tight, sometimes it only get worse... 4/5 -playerlin

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Guest

Unknown date

  
My friend loves this wad.

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Guest

Unknown date

  
I would give this 4 normally but none of these maps are doable from pistol start. At map10, oops, you forgot the weapons. There's no balance or level progression between the monsters, they just feel randomly thrown in. Could be much better with balanced testing. 3 stars. - Moti

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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