Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Animasse

   (26 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

You find yourself on a wide plain beneath a towering marble castle. There is an exit nearby but a fearsome demon guards it. The exit may also be locked. You would do well to search the castle for advanced weaponry to help get past the beast, but alas, the castle is locked. Ahead you see a frontal fortification that is heavily protected, but which may be worth investigating if you are to escape this dangerous situation...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I get that it's using JUST Doom 2 textures, but there is still a lot of clashing looks going on. SLAD amongst Marble, Blackwall... there's just way too many styles. Plays okay... nonlinear and all, but at the same time, there's so much space that one can avoid almost ALL confrontation, even getting to the exit. Meh.

Share this review


Link to review
Guest

Unknown date

  
looks like shit, plays like shit. incredible boring even on fda.

Share this review


Link to review
Guest

Unknown date

  
Sorry, it was quite bad (Annoying actually with all these huge places and full of monsters, although I think it's possible to beat it but I didn't bothered). 1/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
This map was fun to play. Level design was interesting, nice and open. Texuring was messy, proper aligning would have made it more pleasing for the eyes. All in all worth an go. 3/5 -DD

Share this review


Link to review
Guest

Unknown date

  
Only one complain : IT'S PAIN MY ASS TO FIND WEAPONS AND NOT ENOUGH AMMO!! Not bad for a killing monsters-style map and map layout is decent but...*sigh* monsters/wepaons placement need some work. 2/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Not that bad a play. i like the open areas and running around enemies until they kill each other off. pretty easy, but I'm ok with that. 3.5/5

Share this review


Link to review
Guest

Unknown date

  
Not recommended.

Share this review


Link to review
Guest

Unknown date

  
not perfect

Share this review


Link to review
Guest

Unknown date

  
Nice map, but if there was a rocket launcher it certainly wasn't easy to find, and ammo only seemed to be in good supply when I didn't need it anymore. I'd have liked it a lot more if the way to get over the back where the cyberdemon is was a bit more obvious instead of a small indentation in an otherwise long, featureless rock. 3* -Phobus

Share this review


Link to review
Guest

Unknown date

  
It's not a very good map, by any means, but the /newstuff review was on the harsh side. Not really recommended, but it does make the mediocre category. 2.25/5

Share this review


Link to review
Guest

Unknown date

  
A nice big map with a lot going on. It's the antithesis of simplicity and straight-forwardness , but this is not a bad thing if you can keep your wits about you. -- Chris

Share this review


Link to review
Guest

Unknown date

  
You're... not really supposed to jump in a vanilla / limit-removing map. That shouldn't be anything new for someone who keeps with Doom actuality since 10 years. :) As for the map itself, it's fun for a quick playthrough but not much more than that. That's not to say it's bad, but it could be better. 3/5

Share this review


Link to review
Guest

Unknown date

  
IMO: Too big, not enough ammo, you could replace all the individual barons with multiple Hell knights/ Hell Knight and smaller enemies, some places too cramped. But nice challenge. -3/5

Share this review


Link to review
Guest

Unknown date

  
This is a shitty shitty mc shitty map that you should avoid at all cost.

Share this review


Link to review
Guest

Unknown date

  
wow. The most underrated wad of the century. ***** 5 stars hands down. This is an awesome wad. Everyone needs to put the haphazard texturing aside and discover the gem gameplay that is in this map. Learn a new style of gameplay. This map puts you on the run, but just run around pot shotting--keep it up--you'll get there. It's great fun! It's a genius layout, and very unique. The best avant garde map.

Share this review


Link to review
Guest

Unknown date

  
Ran around for a minute,killing nothing.Saw a switch,killed the manc guard.Jumped on the platform,pressed the switch and the level ended.What?

Share this review


Link to review
Guest

Unknown date

  
^ what? Another mediocre map from the author. More effort and time spent on the map would go well. 2/5

Share this review


Link to review
Guest

Unknown date

  
Not good, avoid.

Share this review


Link to review
Guest

Unknown date

  
There is some lack of detail just when you come away from start point??? Well, the bad thing was that the Level didnt have title/ending pic, music or Boss.

Share this review


Link to review
Guest

Unknown date

  
I find this map just below OK. Too ugly (and I like old school maps), and not enough good gameplay, even though it has some ok enough sastuff. 2/5

Share this review


Link to review
  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
×