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Animasse

   (26 reviews)
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4 Screenshots

About This File

You find yourself on a wide plain beneath a towering marble castle. There is an exit nearby but a fearsome demon guards it. The exit may also be locked. You would do well to search the castle for advanced weaponry to help get past the beast, but alas, the castle is locked. Ahead you see a frontal fortification that is heavily protected, but which may be worth investigating if you are to escape this dangerous situation...


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Guest

Unknown date

  
I get that it's using JUST Doom 2 textures, but there is still a lot of clashing looks going on. SLAD amongst Marble, Blackwall... there's just way too many styles. Plays okay... nonlinear and all, but at the same time, there's so much space that one can avoid almost ALL confrontation, even getting to the exit. Meh.

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Guest

Unknown date

  
looks like shit, plays like shit. incredible boring even on fda.

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Guest

Unknown date

  
Sorry, it was quite bad (Annoying actually with all these huge places and full of monsters, although I think it's possible to beat it but I didn't bothered). 1/5 - Optimus

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Guest

Unknown date

  
This map was fun to play. Level design was interesting, nice and open. Texuring was messy, proper aligning would have made it more pleasing for the eyes. All in all worth an go. 3/5 -DD

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Guest

Unknown date

  
Only one complain : IT'S PAIN MY ASS TO FIND WEAPONS AND NOT ENOUGH AMMO!! Not bad for a killing monsters-style map and map layout is decent but...*sigh* monsters/wepaons placement need some work. 2/5 -playerlin

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Guest

Unknown date

  
Not that bad a play. i like the open areas and running around enemies until they kill each other off. pretty easy, but I'm ok with that. 3.5/5

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Guest

Unknown date

  
Not recommended.

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Guest

Unknown date

  
not perfect

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Guest

Unknown date

  
Nice map, but if there was a rocket launcher it certainly wasn't easy to find, and ammo only seemed to be in good supply when I didn't need it anymore. I'd have liked it a lot more if the way to get over the back where the cyberdemon is was a bit more obvious instead of a small indentation in an otherwise long, featureless rock. 3* -Phobus

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Guest

Unknown date

  
It's not a very good map, by any means, but the /newstuff review was on the harsh side. Not really recommended, but it does make the mediocre category. 2.25/5

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Guest

Unknown date

  
A nice big map with a lot going on. It's the antithesis of simplicity and straight-forwardness , but this is not a bad thing if you can keep your wits about you. -- Chris

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Guest

Unknown date

  
You're... not really supposed to jump in a vanilla / limit-removing map. That shouldn't be anything new for someone who keeps with Doom actuality since 10 years. :) As for the map itself, it's fun for a quick playthrough but not much more than that. That's not to say it's bad, but it could be better. 3/5

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Guest

Unknown date

  
IMO: Too big, not enough ammo, you could replace all the individual barons with multiple Hell knights/ Hell Knight and smaller enemies, some places too cramped. But nice challenge. -3/5

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Guest

Unknown date

  
This is a shitty shitty mc shitty map that you should avoid at all cost.

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Guest

Unknown date

  
wow. The most underrated wad of the century. ***** 5 stars hands down. This is an awesome wad. Everyone needs to put the haphazard texturing aside and discover the gem gameplay that is in this map. Learn a new style of gameplay. This map puts you on the run, but just run around pot shotting--keep it up--you'll get there. It's great fun! It's a genius layout, and very unique. The best avant garde map.

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Guest

Unknown date

  
Ran around for a minute,killing nothing.Saw a switch,killed the manc guard.Jumped on the platform,pressed the switch and the level ended.What?

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Unknown date

  
^ what? Another mediocre map from the author. More effort and time spent on the map would go well. 2/5

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Guest

Unknown date

  
Not good, avoid.

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Guest

Unknown date

  
There is some lack of detail just when you come away from start point??? Well, the bad thing was that the Level didnt have title/ending pic, music or Boss.

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Guest

Unknown date

  
I find this map just below OK. Too ugly (and I like old school maps), and not enough good gameplay, even though it has some ok enough sastuff. 2/5

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  • File Reviews

    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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