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Animasse

   (26 reviews)
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4 Screenshots

About This File

You find yourself on a wide plain beneath a towering marble castle. There is an exit nearby but a fearsome demon guards it. The exit may also be locked. You would do well to search the castle for advanced weaponry to help get past the beast, but alas, the castle is locked. Ahead you see a frontal fortification that is heavily protected, but which may be worth investigating if you are to escape this dangerous situation...


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Guest

Unknown date

  
I get that it's using JUST Doom 2 textures, but there is still a lot of clashing looks going on. SLAD amongst Marble, Blackwall... there's just way too many styles. Plays okay... nonlinear and all, but at the same time, there's so much space that one can avoid almost ALL confrontation, even getting to the exit. Meh.

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Guest

Unknown date

  
looks like shit, plays like shit. incredible boring even on fda.

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Guest

Unknown date

  
Sorry, it was quite bad (Annoying actually with all these huge places and full of monsters, although I think it's possible to beat it but I didn't bothered). 1/5 - Optimus

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Guest

Unknown date

  
This map was fun to play. Level design was interesting, nice and open. Texuring was messy, proper aligning would have made it more pleasing for the eyes. All in all worth an go. 3/5 -DD

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Unknown date

  
Only one complain : IT'S PAIN MY ASS TO FIND WEAPONS AND NOT ENOUGH AMMO!! Not bad for a killing monsters-style map and map layout is decent but...*sigh* monsters/wepaons placement need some work. 2/5 -playerlin

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Guest

Unknown date

  
Not that bad a play. i like the open areas and running around enemies until they kill each other off. pretty easy, but I'm ok with that. 3.5/5

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Guest

Unknown date

  
Not recommended.

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Guest

Unknown date

  
not perfect

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Guest

Unknown date

  
Nice map, but if there was a rocket launcher it certainly wasn't easy to find, and ammo only seemed to be in good supply when I didn't need it anymore. I'd have liked it a lot more if the way to get over the back where the cyberdemon is was a bit more obvious instead of a small indentation in an otherwise long, featureless rock. 3* -Phobus

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Unknown date

  
It's not a very good map, by any means, but the /newstuff review was on the harsh side. Not really recommended, but it does make the mediocre category. 2.25/5

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Unknown date

  
A nice big map with a lot going on. It's the antithesis of simplicity and straight-forwardness , but this is not a bad thing if you can keep your wits about you. -- Chris

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Unknown date

  
You're... not really supposed to jump in a vanilla / limit-removing map. That shouldn't be anything new for someone who keeps with Doom actuality since 10 years. :) As for the map itself, it's fun for a quick playthrough but not much more than that. That's not to say it's bad, but it could be better. 3/5

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Unknown date

  
IMO: Too big, not enough ammo, you could replace all the individual barons with multiple Hell knights/ Hell Knight and smaller enemies, some places too cramped. But nice challenge. -3/5

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Guest

Unknown date

  
This is a shitty shitty mc shitty map that you should avoid at all cost.

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Guest

Unknown date

  
wow. The most underrated wad of the century. ***** 5 stars hands down. This is an awesome wad. Everyone needs to put the haphazard texturing aside and discover the gem gameplay that is in this map. Learn a new style of gameplay. This map puts you on the run, but just run around pot shotting--keep it up--you'll get there. It's great fun! It's a genius layout, and very unique. The best avant garde map.

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Unknown date

  
Ran around for a minute,killing nothing.Saw a switch,killed the manc guard.Jumped on the platform,pressed the switch and the level ended.What?

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Unknown date

  
^ what? Another mediocre map from the author. More effort and time spent on the map would go well. 2/5

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Unknown date

  
Not good, avoid.

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Unknown date

  
There is some lack of detail just when you come away from start point??? Well, the bad thing was that the Level didnt have title/ending pic, music or Boss.

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Unknown date

  
I find this map just below OK. Too ugly (and I like old school maps), and not enough good gameplay, even though it has some ok enough sastuff. 2/5

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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