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Animasse

   (26 reviews)
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4 Screenshots

About This File

You find yourself on a wide plain beneath a towering marble castle. There is an exit nearby but a fearsome demon guards it. The exit may also be locked. You would do well to search the castle for advanced weaponry to help get past the beast, but alas, the castle is locked. Ahead you see a frontal fortification that is heavily protected, but which may be worth investigating if you are to escape this dangerous situation...


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Guest

Unknown date

  
I get that it's using JUST Doom 2 textures, but there is still a lot of clashing looks going on. SLAD amongst Marble, Blackwall... there's just way too many styles. Plays okay... nonlinear and all, but at the same time, there's so much space that one can avoid almost ALL confrontation, even getting to the exit. Meh.

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Guest

Unknown date

  
looks like shit, plays like shit. incredible boring even on fda.

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Guest

Unknown date

  
Sorry, it was quite bad (Annoying actually with all these huge places and full of monsters, although I think it's possible to beat it but I didn't bothered). 1/5 - Optimus

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Guest

Unknown date

  
This map was fun to play. Level design was interesting, nice and open. Texuring was messy, proper aligning would have made it more pleasing for the eyes. All in all worth an go. 3/5 -DD

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Unknown date

  
Only one complain : IT'S PAIN MY ASS TO FIND WEAPONS AND NOT ENOUGH AMMO!! Not bad for a killing monsters-style map and map layout is decent but...*sigh* monsters/wepaons placement need some work. 2/5 -playerlin

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Guest

Unknown date

  
Not that bad a play. i like the open areas and running around enemies until they kill each other off. pretty easy, but I'm ok with that. 3.5/5

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Guest

Unknown date

  
Not recommended.

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Guest

Unknown date

  
not perfect

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Guest

Unknown date

  
Nice map, but if there was a rocket launcher it certainly wasn't easy to find, and ammo only seemed to be in good supply when I didn't need it anymore. I'd have liked it a lot more if the way to get over the back where the cyberdemon is was a bit more obvious instead of a small indentation in an otherwise long, featureless rock. 3* -Phobus

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Unknown date

  
It's not a very good map, by any means, but the /newstuff review was on the harsh side. Not really recommended, but it does make the mediocre category. 2.25/5

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Unknown date

  
A nice big map with a lot going on. It's the antithesis of simplicity and straight-forwardness , but this is not a bad thing if you can keep your wits about you. -- Chris

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Unknown date

  
You're... not really supposed to jump in a vanilla / limit-removing map. That shouldn't be anything new for someone who keeps with Doom actuality since 10 years. :) As for the map itself, it's fun for a quick playthrough but not much more than that. That's not to say it's bad, but it could be better. 3/5

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Unknown date

  
IMO: Too big, not enough ammo, you could replace all the individual barons with multiple Hell knights/ Hell Knight and smaller enemies, some places too cramped. But nice challenge. -3/5

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Guest

Unknown date

  
This is a shitty shitty mc shitty map that you should avoid at all cost.

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Guest

Unknown date

  
wow. The most underrated wad of the century. ***** 5 stars hands down. This is an awesome wad. Everyone needs to put the haphazard texturing aside and discover the gem gameplay that is in this map. Learn a new style of gameplay. This map puts you on the run, but just run around pot shotting--keep it up--you'll get there. It's great fun! It's a genius layout, and very unique. The best avant garde map.

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Unknown date

  
Ran around for a minute,killing nothing.Saw a switch,killed the manc guard.Jumped on the platform,pressed the switch and the level ended.What?

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Unknown date

  
^ what? Another mediocre map from the author. More effort and time spent on the map would go well. 2/5

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Unknown date

  
Not good, avoid.

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Unknown date

  
There is some lack of detail just when you come away from start point??? Well, the bad thing was that the Level didnt have title/ending pic, music or Boss.

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Unknown date

  
I find this map just below OK. Too ugly (and I like old school maps), and not enough good gameplay, even though it has some ok enough sastuff. 2/5

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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