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Alley Cat

   (46 reviews)
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About This File

Espi originally produced this map for my ninth speedmapping session (sbspd009.zip), back in 2003.

I've since spent a number of hours revising and recreating this map, as Esa did with the map he created for my eighth session.


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Walter confetti

  

A really good looking short map, including interesting trickery like 3D bridges, very great layout and monster placement.

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phoo

  

Short and sweet! Some interesting texture choices. I love the prevalence of the red brick texture that's often underused in other wads. The light decoration in the alleyway with the raised floor and use of mid textures was an interesting touch. I also thought the level exit was also unique and aesthetically appealing. As for gameplay, It's smooth and fun with good flow.

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doomedwarrior1981

  
Really good level RIP Espi

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Guest

  
A most excellent map. 5/5 if it were a map in a series, but 4/5 on its own, because the plasma rifle is placed after all of the enemies. Couldn't use it on anything, and it feels good to use that gun.

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Guest

Unknown date

  
Agree with the above. Nothing much else to say. 5*, RIP Espi. - Moti

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Guest

Unknown date

  
Short and sweet.

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Guest

Unknown date

  
An old Espi speedmap, finished and revised by SargeBaldy in tribute to him? How can I say no? RIP Esa, and thanks Owen. 5/5 -essel

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Guest

Unknown date

  
It managed to hold my attention all the way through 5/5

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Guest

Unknown date

  
Great job.

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Guest

Unknown date

  
A fun and quick action-packed city map. Uses all three dimensions well to make the most of what is, in fact, a very confined playing area. Progression is straight-forward and the gameplay is violent but very fair. No secrets. Recommended. --4/5

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Guest

Unknown date

  
Small nice level with alley. Good action. 5/5 - Optimus

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Guest

Unknown date

  
Very good job on this. 4/5 - Netherstorm

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Obsidian

Unknown date

  
It's simple, it's enjoyable and it challenges you without being overly sadistic. Good job guys. :) 4 stars. - Obsidian

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Guest

Unknown date

  
The type of Level I like, a classic! ***** P.C

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Lizardcommando

Unknown date

  
Short simple and quick to play. Not bad at all.

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Guest

Unknown date

  
very possibly the best doom 2 level I've ever played. Just frickin' awesome. A whole episode of maps like this one would be too awesome. Every mapper should try to emulate this simple style and gameplay. Great atmosphere, too. Very Doom 2 city. --Hellbent

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Guest

Unknown date

  
It's a good 5-stars for a short map, very enjoyable few minutes of play and too the point. But I think I've seen this map before (http://www.doomworl d.com/idgames/index. php?id=12016).

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Guest

Unknown date

  
Awesome work, felt just like Doom2 again, good choice of music for the level *****

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Guest

Unknown date

  
pretty nice, but over a bit too soon. didn't need the plasma gun as everything was dead by then. still a lot of fun without anything that sucks about it. 4/5 NT

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Aebeatia Sookies

Unknown date

  
A really beautiful little map. Very atmospheric.

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Guest

Unknown date

  
Thanks to SargeBaldy for dusting this off and polishing it up as a tribute to Espi.Hectic 3 min. blast-fest.-5*

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Guest

Unknown date

  
If you like Doom 2 maps this one is put together alright and gets to the point. Nothing especially interesting, though. At least it doesn't waste too much time.

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Guest

Unknown date

  
3/5 Short and simple. I dont understand the score

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Memfis

Unknown date

  
Very nice 3D layout with clean classic style texturing but monster placement kind of sucks. Open door leading to a small room, see some monsters inside, easily kill them without entering that room. This happens several times. So overall it's only OK, can be fun for 4-5 minutes.

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Guest

Unknown date

  
very small but a great little fluent map, I loved it, coldfusio

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  • File Reviews

    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first time, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
    • By printz · Posted
      A pretty tough level with an unusual design. There's no exit; your goal is to defeat all monsters. Good luck.
    • By printz · Posted
      Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.
    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
    • By VoanHead · Posted
      Upon the release of The Ultimate Midi Pack for Doom 1 that replaces all midi slots w/ original compositions, I thought to myself "Hell Yeah, now I have an excuse to play DTWiD!". Besides the shameless plug, I would recommend everyone to give that pack a listen and perhaps a spin w/ this wad b/c god damn does it go together like peanut butter and nutella.   Onto DTWiD: Well, the people behind this wad accomplished the goal of mimicking the style of John Romero, Sandy Petersen, and last but not least Tom Hall. Every level breathes like it was made by any of the three gentlemen, and god damn I had a blast w/ this one. While certainly not as hard as your Plutonia, Rowdy Rudy 1+2, Hell To Pay, or even Good Morning Phobos, it has its own moments where it doesn't pull its punches. However, one of my main gripes w/ this wad is that there's a lot of secrets to find if you're a completionist like I am, as some of them are a bit tricky to hunt down. The maps are way bigger than the OG John, Sandy, and Tom Hall levels, and while it's great to mesh some good fights here and there, it at times felt like a slog to go through b/c of the size of some of these maps. E1 was the weakest in terms of fights here, as expected that you won't be fighting anything tougher than hitscan, imps, and pinkies. While the design was great, I admittedly got lost a few times trying to get my bearings and know just where the hell I need to go. E2 was a bigger improvement upon E1, and had a few moments where it was spooky, like things are really beginning to hit the fan. E3 (which unironically in the OG UD was my least fav episode that I couldn't even bring myself to finish) was probably the best episode of the bunch, everything was oppressive and coming for you, luckily there was an abundance of ammo to help you out in messy situations, more traps and better set ups than what E2 had and a way better episode than E1. The secret levels of all 3 episodes are the highlight of the wad.   While I wouldn't say that this wad is a "must play" b/c over time I started to get a bit exhausted on the size of some of the levels and figuring out where I need to go, and especially since I binged E1, E2, and E3 3 days each respectively, I had my moments where I was like "Please God let this be over". Overall, I would say this is more of a wad that if you really wanna check out, go for it, or a good recommendation for people who are just beginning their journey of playing community wads and want something ez to play.
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