Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Alley Cat

   (45 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

Espi originally produced this map for my ninth speedmapping session (sbspd009.zip), back in 2003.

I've since spent a number of hours revising and recreating this map, as Esa did with the map he created for my eighth session.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

phoo

  

Short and sweet! Some interesting texture choices. I love the prevalence of the red brick texture that's often underused in other wads. The light decoration in the alleyway with the raised floor and use of mid textures was an interesting touch. I also thought the level exit was also unique and aesthetically appealing. As for gameplay, It's smooth and fun with good flow.

Share this review


Link to review
doomedwarrior1981

  
Really good level RIP Espi

Share this review


Link to review
Guest

  
A most excellent map. 5/5 if it were a map in a series, but 4/5 on its own, because the plasma rifle is placed after all of the enemies. Couldn't use it on anything, and it feels good to use that gun.

Share this review


Link to review
Guest

Unknown date

  
Agree with the above. Nothing much else to say. 5*, RIP Espi. - Moti

Share this review


Link to review
Guest

Unknown date

  
Short and sweet.

Share this review


Link to review
Guest

Unknown date

  
An old Espi speedmap, finished and revised by SargeBaldy in tribute to him? How can I say no? RIP Esa, and thanks Owen. 5/5 -essel

Share this review


Link to review
Guest

Unknown date

  
It managed to hold my attention all the way through 5/5

Share this review


Link to review
Guest

Unknown date

  
Great job.

Share this review


Link to review
Guest

Unknown date

  
A fun and quick action-packed city map. Uses all three dimensions well to make the most of what is, in fact, a very confined playing area. Progression is straight-forward and the gameplay is violent but very fair. No secrets. Recommended. --4/5

Share this review


Link to review
Guest

Unknown date

  
Small nice level with alley. Good action. 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Very good job on this. 4/5 - Netherstorm

Share this review


Link to review
Obsidian

Unknown date

  
It's simple, it's enjoyable and it challenges you without being overly sadistic. Good job guys. :) 4 stars. - Obsidian

Share this review


Link to review
Guest

Unknown date

  
The type of Level I like, a classic! ***** P.C

Share this review


Link to review
Lizardcommando

Unknown date

  
Short simple and quick to play. Not bad at all.

Share this review


Link to review
Guest

Unknown date

  
very possibly the best doom 2 level I've ever played. Just frickin' awesome. A whole episode of maps like this one would be too awesome. Every mapper should try to emulate this simple style and gameplay. Great atmosphere, too. Very Doom 2 city. --Hellbent

Share this review


Link to review
Guest

Unknown date

  
It's a good 5-stars for a short map, very enjoyable few minutes of play and too the point. But I think I've seen this map before (http://www.doomworl d.com/idgames/index. php?id=12016).

Share this review


Link to review
Guest

Unknown date

  
Awesome work, felt just like Doom2 again, good choice of music for the level *****

Share this review


Link to review
Guest

Unknown date

  
pretty nice, but over a bit too soon. didn't need the plasma gun as everything was dead by then. still a lot of fun without anything that sucks about it. 4/5 NT

Share this review


Link to review
Aebeatia Sookies

Unknown date

  
A really beautiful little map. Very atmospheric.

Share this review


Link to review
Guest

Unknown date

  
Thanks to SargeBaldy for dusting this off and polishing it up as a tribute to Espi.Hectic 3 min. blast-fest.-5*

Share this review


Link to review
Guest

Unknown date

  
If you like Doom 2 maps this one is put together alright and gets to the point. Nothing especially interesting, though. At least it doesn't waste too much time.

Share this review


Link to review
Guest

Unknown date

  
3/5 Short and simple. I dont understand the score

Share this review


Link to review
Memfis

Unknown date

  
Very nice 3D layout with clean classic style texturing but monster placement kind of sucks. Open door leading to a small room, see some monsters inside, easily kill them without entering that room. This happens several times. So overall it's only OK, can be fun for 4-5 minutes.

Share this review


Link to review
Guest

Unknown date

  
very small but a great little fluent map, I loved it, coldfusio

Share this review


Link to review
Guest

Unknown date

  
I like it! Its a fun little map, easy use of 5 minutes time. Espi and sarge have done well

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×