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Alley Cat

   (46 reviews)
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About This File

Espi originally produced this map for my ninth speedmapping session (sbspd009.zip), back in 2003.

I've since spent a number of hours revising and recreating this map, as Esa did with the map he created for my eighth session.


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Walter confetti

  

A really good looking short map, including interesting trickery like 3D bridges, very great layout and monster placement.

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phoo

  

Short and sweet! Some interesting texture choices. I love the prevalence of the red brick texture that's often underused in other wads. The light decoration in the alleyway with the raised floor and use of mid textures was an interesting touch. I also thought the level exit was also unique and aesthetically appealing. As for gameplay, It's smooth and fun with good flow.

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doomedwarrior1981

  
Really good level RIP Espi

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Guest

  
A most excellent map. 5/5 if it were a map in a series, but 4/5 on its own, because the plasma rifle is placed after all of the enemies. Couldn't use it on anything, and it feels good to use that gun.

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Guest

Unknown date

  
Agree with the above. Nothing much else to say. 5*, RIP Espi. - Moti

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Guest

Unknown date

  
Short and sweet.

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Guest

Unknown date

  
An old Espi speedmap, finished and revised by SargeBaldy in tribute to him? How can I say no? RIP Esa, and thanks Owen. 5/5 -essel

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Guest

Unknown date

  
It managed to hold my attention all the way through 5/5

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Guest

Unknown date

  
Great job.

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Guest

Unknown date

  
A fun and quick action-packed city map. Uses all three dimensions well to make the most of what is, in fact, a very confined playing area. Progression is straight-forward and the gameplay is violent but very fair. No secrets. Recommended. --4/5

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Guest

Unknown date

  
Small nice level with alley. Good action. 5/5 - Optimus

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Guest

Unknown date

  
Very good job on this. 4/5 - Netherstorm

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Obsidian

Unknown date

  
It's simple, it's enjoyable and it challenges you without being overly sadistic. Good job guys. :) 4 stars. - Obsidian

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Guest

Unknown date

  
The type of Level I like, a classic! ***** P.C

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Lizardcommando

Unknown date

  
Short simple and quick to play. Not bad at all.

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Guest

Unknown date

  
very possibly the best doom 2 level I've ever played. Just frickin' awesome. A whole episode of maps like this one would be too awesome. Every mapper should try to emulate this simple style and gameplay. Great atmosphere, too. Very Doom 2 city. --Hellbent

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Guest

Unknown date

  
It's a good 5-stars for a short map, very enjoyable few minutes of play and too the point. But I think I've seen this map before (http://www.doomworl d.com/idgames/index. php?id=12016).

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Guest

Unknown date

  
Awesome work, felt just like Doom2 again, good choice of music for the level *****

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Guest

Unknown date

  
pretty nice, but over a bit too soon. didn't need the plasma gun as everything was dead by then. still a lot of fun without anything that sucks about it. 4/5 NT

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Aebeatia Sookies

Unknown date

  
A really beautiful little map. Very atmospheric.

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Guest

Unknown date

  
Thanks to SargeBaldy for dusting this off and polishing it up as a tribute to Espi.Hectic 3 min. blast-fest.-5*

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Guest

Unknown date

  
If you like Doom 2 maps this one is put together alright and gets to the point. Nothing especially interesting, though. At least it doesn't waste too much time.

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Guest

Unknown date

  
3/5 Short and simple. I dont understand the score

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Memfis

Unknown date

  
Very nice 3D layout with clean classic style texturing but monster placement kind of sucks. Open door leading to a small room, see some monsters inside, easily kill them without entering that room. This happens several times. So overall it's only OK, can be fun for 4-5 minutes.

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Guest

Unknown date

  
very small but a great little fluent map, I loved it, coldfusio

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  • File Reviews

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      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
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      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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