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Bastet1995

   (19 reviews)
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1 Screenshot

About This File

Just your little average wad that could have been released in 1995-97.


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trrobin

  
Fun level, but easy to complete :p. Still worth a play though.

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Guest

Unknown date

  
I downloaded it expecting some type of semi-jokewad/intenti onally mediocre map. However that's not what I got. This maps is actually quite good, definitely worth a playthrough. In fact I wouldn't mind a whole episode of maps like this.

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Guest

Unknown date

  
For 1995 this is pretty darn good 5/5.

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Guest

Unknown date

  
Pretty fun and rather easy - certainly a well done map. There was one trap that I saw coming, but proved to have considerably more teeth than I was expecting, do all in all, some of the best you can get for what it was after. 4* -Phobus

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Guest

Unknown date

  
Not bad for a 1994-esque map. The only negative aspect to this map is the red key is still obtainable even with the yellow bars surrounding it. The yellow bars are too close to the red key, thus making it possible for a player to just run and grab the key without opening the yellow bars. Aside from that, it's not a bad map. 3/5

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Guest

Unknown date

  
Nice oldschool map that plays well. For some reason a teleport monster trap didn't trigger here. 4/5 - Optimus

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Guest

Unknown date

  
Pretty good, nice realistic design, good gameplay, good texture usage. I wish all Doom wads were like this. The only letdown is you can grab the red card (as explained above) and run straight to the exit. 3.5 stars from PCORF

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Unknown date

  
How did you manage to grab the red keycard? I tried bumping all day but it wont add to the inventory.

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Guest

Unknown date

  
Broken since the read card key can be taken while yellow bars are still present. Still, a ok effort I guess. 3/5 stars.

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Guest

Unknown date

  
This is a old-school 1995 map, and it's good, even some flaws happens but it's still good for 1995 map. 3.5/5 -playerlin

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Guest

Unknown date

  
A charmingly straightforward map. I hope to see more of this author's works in the future. My only beef is that the difficulty goes from 'walk in the park' to 'fatal' as soon as you get the blue key. I tried this part twice; couldn't stand to try it again. Still, please make more wads!

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Guest

Unknown date

  
Quite nice really. (And keygrabs don't mean a map is "broken" - just that it's got a shortcut for speedrunning.) Anyhow, I enjoyed it.

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Guest

Unknown date

  
sexy 1994 map, man.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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