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Bastet1995

   (19 reviews)
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About This File

Just your little average wad that could have been released in 1995-97.


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trrobin

  
Fun level, but easy to complete :p. Still worth a play though.

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Guest

Unknown date

  
I downloaded it expecting some type of semi-jokewad/intenti onally mediocre map. However that's not what I got. This maps is actually quite good, definitely worth a playthrough. In fact I wouldn't mind a whole episode of maps like this.

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Guest

Unknown date

  
For 1995 this is pretty darn good 5/5.

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Guest

Unknown date

  
Pretty fun and rather easy - certainly a well done map. There was one trap that I saw coming, but proved to have considerably more teeth than I was expecting, do all in all, some of the best you can get for what it was after. 4* -Phobus

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Guest

Unknown date

  
Not bad for a 1994-esque map. The only negative aspect to this map is the red key is still obtainable even with the yellow bars surrounding it. The yellow bars are too close to the red key, thus making it possible for a player to just run and grab the key without opening the yellow bars. Aside from that, it's not a bad map. 3/5

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Guest

Unknown date

  
Nice oldschool map that plays well. For some reason a teleport monster trap didn't trigger here. 4/5 - Optimus

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Guest

Unknown date

  
Pretty good, nice realistic design, good gameplay, good texture usage. I wish all Doom wads were like this. The only letdown is you can grab the red card (as explained above) and run straight to the exit. 3.5 stars from PCORF

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Unknown date

  
How did you manage to grab the red keycard? I tried bumping all day but it wont add to the inventory.

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Guest

Unknown date

  
Broken since the read card key can be taken while yellow bars are still present. Still, a ok effort I guess. 3/5 stars.

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Guest

Unknown date

  
This is a old-school 1995 map, and it's good, even some flaws happens but it's still good for 1995 map. 3.5/5 -playerlin

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Guest

Unknown date

  
A charmingly straightforward map. I hope to see more of this author's works in the future. My only beef is that the difficulty goes from 'walk in the park' to 'fatal' as soon as you get the blue key. I tried this part twice; couldn't stand to try it again. Still, please make more wads!

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Guest

Unknown date

  
Quite nice really. (And keygrabs don't mean a map is "broken" - just that it's got a shortcut for speedrunning.) Anyhow, I enjoyed it.

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Guest

Unknown date

  
sexy 1994 map, man.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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