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trrobin

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About trrobin

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    Green Marine
  1. DOOM II: Hellscape

    Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.
  2. Water Spirit

    Very fun maps with nicely-honed gameplay. Lots and lots of action and never repetitive. Play it!
  3. Saturnine Chapel (MNENMA 0)

    Technically speaking - this is a work of art; however the gameplay is not as good as it could have been. Still it is quite surprising and interesting particularly with the cyber confrontation, but it's over so soon! An intriguing idea that should be expanded.
  4. Disjunction

    Fantastic wad with some really impressive architecture that just keeps getting better with each level. Very challenging gameplay too, even on HMP! Recommended.
  5. Counterattack

    When I first played around in Mechadon's earlier work "Vela Pax"; I was, like many others, simply FLOORED by the sheer scale of this doomer's mapping prowess. His other maps, like on BTSX, were also exceptionally good; but these maps were/are on another level of map design. In terms of sheer creativity; Mechadon shows what is possible, with a vision and determination; and with just stock textures to boot! With Counter Attack, it's more or less the same sort of vibe that was on Vela Pax but a little more streamlined and "compact" if you can even say such a thing about maps like these... It has some similar looking areas to Vela Pax, but it's mostly different and of it's own, and absolutely just as awe-inspiring. This is pure inspiration. Thanks Mechadon.
  6. Uncertain Doom

    Another great map by Mr. Chris. A nice progression towards the attack-fest at the finish. Good stuff.
  7. The unnamed base

    Not a bad map at all. A few mis-alignments to be found here and there but it doesn't take away from the snappy flow of the action.
  8. Endless Torture

    A solid wad overall, if a little unremarkable. It has a fairly simplish design early on, but get's more detailed with each episode, and more importantly - the gameplay is good throughout all episodes. There is plenty of fun to be had here.
  9. Maledictio

    Not as good as the others neither in design or gameplay, but still playable. The "secret" exit was a bit quick and easy which didn't help either.
  10. Centrum

    The best map yet in this great short-lived series.
  11. Abyssus

    Another neat level that was again action-packed and full of surprises.
  12. Iconic

    Really great level with so much non-stop action that there's barely a moment to rest! Top notch stuff.
  13. Stoned

    Tidy and fun little map with cool music to boot. Nice!
  14. Back to Basics

    When it comes to doom 1 wads, this must be one of the all-time top-tier episodes. Masterful map design, precision-placed monsters, ammunition, and item decoration. A ton of variety in the maps steepness, with a great use of depth, and creative use of the limited texture resource. The gameplay difficulty gradually progresses and arches nicely towards the end climax which left me both satisfied but also sad that it was over. Five stars well-deserved.
  15. Blitz Of Pain

    Nice level with lots of rooms, surprises, and winding narrow corridors. I enjoyed it.
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