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A World in Strife: Raiding the Dam

   (32 reviews)
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About This File

A large single player level for Strife. Features an mp3 soundtrack written specifically for it (a high quality download of which can be found on the DW forums post http://www.doomworld.com/vb/wads-mods/48920-a-world-in-strife-raiding-the-dam/). No real story or npc interaction other than some vendors, just a new part of the strife world to explore.


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Strife wads are incredibly rare - there are exactly four I can recommend, including this one, two more single maps by Kaiser, and this author's own hub (Absolute Order). Which makes it stand out even more, so props to the author, perhaps the best single Strife map ever made.

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With so few Strife maps around, one could give high rating to any released map. But this is really one solid masterpiece. Man, it's doubtlessly 5 stars - legendary.

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Very good !!

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Excellent job, Awesome details and stuff. Though, why there is SO HEAVY musics, MP3 SOUNDTRACKS? You could use Midi`s not to make the wad so big, and make there more other stuff, like new monsters or weapons. But very good job, Make more STRIFE. -Archfile 4/5

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id Software should hire you.

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Wow, Strife map! Played it, I feel it's awesome map! And about music, it's big but fit the map. Please do more strife pwad! :p 5/5 -playerlin

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!!!!

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I agree.

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Once I started playing this, I couldn't stop. It does serves as a condensed, more action packed retelling of Strife. I swear the design is indistinguishable from what a studio might produce! Also couldn't help to admire the retro scfi music in this. Excellent work as always! -FoH 5/5

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FINALLY! A Strife wad. These ones are rare. Works with Skulltag. Buggy? Whatever. If it's a wad, it's a wad.

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Very good, but it could use a few more med patches near the start. The music fits, and the majority of the map looks like it could actually fit in on a tangent level from the order commons.

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A very good Strife map. The music complements the level well, and it feels very true to the original despite the fact that it plays nothing like it. 5/5 just because no one ever makes good Strife maps.

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We need more epic strife pwads like this! GJ guy!

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pretty cool guy

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John Romero should either sue you or hire you. I vote for the latter.

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so awesome. 5/5

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musthave - 5/5.

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A great map on its own, and wonderful that at least someone is releasing Strife PWADs! As others have said, mirrors the style of the originals very well and extends the difficulty level quite alot. Very creative encounters which usually can be attacked from a few different ways. Definitely keep an eye on the ammo, there's enough but only just. A joy to play, please release more. 5/5 j

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I think this is still Khorus\'s best. Hoping for more. 5*

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Awesome, gameplay wise a more doom oriented level than the original strife, but still quite challenging, especially the first battle with an inquisitor. It's also very unlinear even without having a hub. you can easily miss some parts of the map! What I'd like to see are the bosses being used as a more common enemy in future strife pwads. They are extremely weak against your weaponry (lol 1 hit mauler) compared to other doom engine games.

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I need more Strife addon maps.. Really good job!

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  • File Reviews

    • By MeriMemesX · Posted
      First of all, I love that the author has put love into the map, you can tell by simply the Marine on the ground (it made me laugh)   The map is fine apart from some minor beginner errors, I would recommend making the hallways narrower, having them be so big doesn't really add anything when there is only 1 enemy or none at all.   I liked the map for its simplicity, yes, I would have wished that the rooms like the dining room, where the life potions are, had been more frequent, more than anything because of the amount of enemies and life there are.
    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
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