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A World in Strife: Raiding the Dam

   (32 reviews)
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8 Screenshots

About This File

A large single player level for Strife. Features an mp3 soundtrack written specifically for it (a high quality download of which can be found on the DW forums post http://www.doomworld.com/vb/wads-mods/48920-a-world-in-strife-raiding-the-dam/). No real story or npc interaction other than some vendors, just a new part of the strife world to explore.


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Guest

  
Strife wads are incredibly rare - there are exactly four I can recommend, including this one, two more single maps by Kaiser, and this author's own hub (Absolute Order). Which makes it stand out even more, so props to the author, perhaps the best single Strife map ever made.

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With so few Strife maps around, one could give high rating to any released map. But this is really one solid masterpiece. Man, it's doubtlessly 5 stars - legendary.

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Very good !!

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Excellent job, Awesome details and stuff. Though, why there is SO HEAVY musics, MP3 SOUNDTRACKS? You could use Midi`s not to make the wad so big, and make there more other stuff, like new monsters or weapons. But very good job, Make more STRIFE. -Archfile 4/5

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Unknown date

  
id Software should hire you.

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Wow, Strife map! Played it, I feel it's awesome map! And about music, it's big but fit the map. Please do more strife pwad! :p 5/5 -playerlin

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Unknown date

  
!!!!

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I agree.

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Once I started playing this, I couldn't stop. It does serves as a condensed, more action packed retelling of Strife. I swear the design is indistinguishable from what a studio might produce! Also couldn't help to admire the retro scfi music in this. Excellent work as always! -FoH 5/5

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FINALLY! A Strife wad. These ones are rare. Works with Skulltag. Buggy? Whatever. If it's a wad, it's a wad.

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Very good, but it could use a few more med patches near the start. The music fits, and the majority of the map looks like it could actually fit in on a tangent level from the order commons.

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A very good Strife map. The music complements the level well, and it feels very true to the original despite the fact that it plays nothing like it. 5/5 just because no one ever makes good Strife maps.

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We need more epic strife pwads like this! GJ guy!

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pretty cool guy

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John Romero should either sue you or hire you. I vote for the latter.

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so awesome. 5/5

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musthave - 5/5.

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A great map on its own, and wonderful that at least someone is releasing Strife PWADs! As others have said, mirrors the style of the originals very well and extends the difficulty level quite alot. Very creative encounters which usually can be attacked from a few different ways. Definitely keep an eye on the ammo, there's enough but only just. A joy to play, please release more. 5/5 j

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I think this is still Khorus\'s best. Hoping for more. 5*

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Awesome, gameplay wise a more doom oriented level than the original strife, but still quite challenging, especially the first battle with an inquisitor. It's also very unlinear even without having a hub. you can easily miss some parts of the map! What I'd like to see are the bosses being used as a more common enemy in future strife pwads. They are extremely weak against your weaponry (lol 1 hit mauler) compared to other doom engine games.

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I need more Strife addon maps.. Really good job!

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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