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A World in Strife: Raiding the Dam

   (32 reviews)
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8 Screenshots

About This File

A large single player level for Strife. Features an mp3 soundtrack written specifically for it (a high quality download of which can be found on the DW forums post http://www.doomworld.com/vb/wads-mods/48920-a-world-in-strife-raiding-the-dam/). No real story or npc interaction other than some vendors, just a new part of the strife world to explore.


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Guest

  
Strife wads are incredibly rare - there are exactly four I can recommend, including this one, two more single maps by Kaiser, and this author's own hub (Absolute Order). Which makes it stand out even more, so props to the author, perhaps the best single Strife map ever made.

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With so few Strife maps around, one could give high rating to any released map. But this is really one solid masterpiece. Man, it's doubtlessly 5 stars - legendary.

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Very good !!

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Excellent job, Awesome details and stuff. Though, why there is SO HEAVY musics, MP3 SOUNDTRACKS? You could use Midi`s not to make the wad so big, and make there more other stuff, like new monsters or weapons. But very good job, Make more STRIFE. -Archfile 4/5

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Unknown date

  
id Software should hire you.

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Wow, Strife map! Played it, I feel it's awesome map! And about music, it's big but fit the map. Please do more strife pwad! :p 5/5 -playerlin

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Unknown date

  
!!!!

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I agree.

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Once I started playing this, I couldn't stop. It does serves as a condensed, more action packed retelling of Strife. I swear the design is indistinguishable from what a studio might produce! Also couldn't help to admire the retro scfi music in this. Excellent work as always! -FoH 5/5

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FINALLY! A Strife wad. These ones are rare. Works with Skulltag. Buggy? Whatever. If it's a wad, it's a wad.

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Very good, but it could use a few more med patches near the start. The music fits, and the majority of the map looks like it could actually fit in on a tangent level from the order commons.

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A very good Strife map. The music complements the level well, and it feels very true to the original despite the fact that it plays nothing like it. 5/5 just because no one ever makes good Strife maps.

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We need more epic strife pwads like this! GJ guy!

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pretty cool guy

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John Romero should either sue you or hire you. I vote for the latter.

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so awesome. 5/5

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musthave - 5/5.

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A great map on its own, and wonderful that at least someone is releasing Strife PWADs! As others have said, mirrors the style of the originals very well and extends the difficulty level quite alot. Very creative encounters which usually can be attacked from a few different ways. Definitely keep an eye on the ammo, there's enough but only just. A joy to play, please release more. 5/5 j

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I think this is still Khorus\'s best. Hoping for more. 5*

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Awesome, gameplay wise a more doom oriented level than the original strife, but still quite challenging, especially the first battle with an inquisitor. It's also very unlinear even without having a hub. you can easily miss some parts of the map! What I'd like to see are the bosses being used as a more common enemy in future strife pwads. They are extremely weak against your weaponry (lol 1 hit mauler) compared to other doom engine games.

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I need more Strife addon maps.. Really good job!

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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