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Tigger's Respite

   (28 reviews)
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2 Screenshots

About This File

Losers: have fun you little cunts! Cool people: have fun. It's just small but it's no pushover. I recommend Hard on this one.


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Guest

Unknown date

  
Rushed map, fun for about a minute. For some reason, exit room is a secret. Balls.

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Guest

Unknown date

  
I was think it should be somethings fun but I'm wrong... hmm, it's looks not bad but...whatever, it's not a shitty map. And I don't know why make exit room is a secret...? 2.5/5 -playerlin

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Guest

Unknown date

  
You've done Tigger proud! 5/5

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Guest

Unknown date

  
2/5 Better than Darkstalkers, still not that interesting. Could be map01 of a 1994 megawad.

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Guest

Unknown date

  
Just..nothing. This map would have more effect if it was complied with other similar maps. By itself it's just meaningless. Also, carrying your vendetta into idgames makes you look like like even more of a petulant child. 1 star.

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Guest

Unknown date

  
If this guy took even an hour making this, he needs to do something else with his time. This level just sucks. I could make something better than that in 5 minutes. 0/5.

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Guest

Unknown date

  
Gave it a one just because that little tree on the island thing looked decent.

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Guest

Unknown date

  
We've got a new Ruba.... rather her unwanted son.

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Guest

Unknown date

  
LOL THIS IS ONLY 16KB AUTO 0 STARS!!! ...Seriously Chris, grow the fuck up. 0/5 just because of the description. - Moti

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Guest

Unknown date

  
Ruba is better than you.

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Guest

Unknown date

  
garbage

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Guest

Unknown date

  
... Yep. You're a pretty shitty mapper, dude.

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Guest

Unknown date

  
This map is okay. I would give it 3/5 stars. But the description dropped it to a 0. Grow up. If you want people to appreciate you or your work, your first obvious step would be to not outright lash out at them.

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Guest

Unknown date

  
1 hour build time...and it shows. 0/5

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Guest

Unknown date

  
Poor Doom community. It shouldn't have to deal with this kind of trash.

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Guest

Unknown date

  
While the map itself perhaps deserves 1 star, the author's attitude and his complete ignorance, defense, and unwillingness to accept criticism so he even remotely improves takes that star right away. Do not waste your time on this, or anything else by Chris for that matter. Correction: His 2009 map Maniacal just might be barely worth playing, but his plunge in quality since means I've quickly lost all confidence in this guy.

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Unknown date

  
Mediocre mapper gets shitty attitude and makes even worse maps. Avoid.

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Unknown date

  
Nice map if you just want a quick challenge and then do something else. 5/5 for realizing that good maps don't have to be huge maps. -- Allocutious

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Unknown date

  
Slightly better than the previous I have just played. Not much ammo at the beginning but getting it from others was nice. Why two secrets at the end exit room? 2/5 - Optimus

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Unknown date

  
Maybe the autor has poor social skills and a childish attitude, but the map isn't that bad. Small, unremarkable, yes; but also shows some care with the aesthetics. Try to valorate the map, and not the author. Average, 3/5 for me.

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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