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Tigger's Respite

   (28 reviews)
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2 Screenshots

About This File

Losers: have fun you little cunts! Cool people: have fun. It's just small but it's no pushover. I recommend Hard on this one.


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Guest

Unknown date

  
Rushed map, fun for about a minute. For some reason, exit room is a secret. Balls.

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Guest

Unknown date

  
I was think it should be somethings fun but I'm wrong... hmm, it's looks not bad but...whatever, it's not a shitty map. And I don't know why make exit room is a secret...? 2.5/5 -playerlin

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Guest

Unknown date

  
You've done Tigger proud! 5/5

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Guest

Unknown date

  
2/5 Better than Darkstalkers, still not that interesting. Could be map01 of a 1994 megawad.

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Guest

Unknown date

  
Just..nothing. This map would have more effect if it was complied with other similar maps. By itself it's just meaningless. Also, carrying your vendetta into idgames makes you look like like even more of a petulant child. 1 star.

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Guest

Unknown date

  
If this guy took even an hour making this, he needs to do something else with his time. This level just sucks. I could make something better than that in 5 minutes. 0/5.

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Guest

Unknown date

  
Gave it a one just because that little tree on the island thing looked decent.

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Guest

Unknown date

  
We've got a new Ruba.... rather her unwanted son.

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Guest

Unknown date

  
LOL THIS IS ONLY 16KB AUTO 0 STARS!!! ...Seriously Chris, grow the fuck up. 0/5 just because of the description. - Moti

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Guest

Unknown date

  
Ruba is better than you.

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Guest

Unknown date

  
garbage

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Guest

Unknown date

  
... Yep. You're a pretty shitty mapper, dude.

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Guest

Unknown date

  
This map is okay. I would give it 3/5 stars. But the description dropped it to a 0. Grow up. If you want people to appreciate you or your work, your first obvious step would be to not outright lash out at them.

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Guest

Unknown date

  
1 hour build time...and it shows. 0/5

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Guest

Unknown date

  
Poor Doom community. It shouldn't have to deal with this kind of trash.

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Guest

Unknown date

  
While the map itself perhaps deserves 1 star, the author's attitude and his complete ignorance, defense, and unwillingness to accept criticism so he even remotely improves takes that star right away. Do not waste your time on this, or anything else by Chris for that matter. Correction: His 2009 map Maniacal just might be barely worth playing, but his plunge in quality since means I've quickly lost all confidence in this guy.

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Guest

Unknown date

  
Mediocre mapper gets shitty attitude and makes even worse maps. Avoid.

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Guest

Unknown date

  
Nice map if you just want a quick challenge and then do something else. 5/5 for realizing that good maps don't have to be huge maps. -- Allocutious

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Guest

Unknown date

  
Slightly better than the previous I have just played. Not much ammo at the beginning but getting it from others was nice. Why two secrets at the end exit room? 2/5 - Optimus

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Guest

Unknown date

  
Maybe the autor has poor social skills and a childish attitude, but the map isn't that bad. Small, unremarkable, yes; but also shows some care with the aesthetics. Try to valorate the map, and not the author. Average, 3/5 for me.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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