Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Ofisil

Members
  • Content count

    388
  • Joined

  • Last visited

About Ofisil

  • Rank
    Member

Recent Profile Visitors

1333 profile views
  1. Ofisil

    THEME-GAWAD PROJECT #1

    Will add it to the list along with a MIDI as soon as possible. Thanx! Edit: to make my post more helpful, do note that your map is the most beginner-looking so far. This project is generally friendly to newcomers to the mapping scene, so for the most part its ok for this megawad. In other words, there's plenty of room for improvement. Check out maps from others (start with map02 which is also beginner-like, but better than your submission) if you want to get some ideas in order to improve your craft. In any case, welcome to the community!
  2. Ofisil

    THEME-GAWAD PROJECT #1

    Don't care about forum etiquette myself :D Send it over here so we can all take a look at it
  3. Ofisil

    THEME-GAWAD PROJECT #1

    Can't really think of a reason to not or NOT add a BFG. It's up to you really.
  4. Ofisil

    THEME-GAWAD PROJECT #1

    @Thelokk Nice update man - definately much better than before. The challenge is just about right, and the map, while super small, doesn't feel "unfinished." I also like how you have to actively search for ammo in the beginning. There's some weird, "unconvensional" texturing, like in the blue armor room, and the exit door, but if you want to leave it like that, be my guest. It has that weird Doom abstractness. In any ways. Whenever you feel like it, send over the final, polished version when u think you are done, and I'll add it to the pile. Thanx!
  5. Ofisil

    THEME-GAWAD PROJECT #1

    @xScavengerWolfx finally found some time to test your map - I'll repeat pretty much all the stuff @Titanoxus has mentioned for your next version. 1.Delete like... half the monsters. The pacing of survival maps that are based in melee weaponry becomes very bad IMO 2.Add Height variations, and maybe plenty of decorative corpses (impaled humans, hanging carcasses and so on) 3.Add two exits - the normal one, and the super secret exit. (make the super secret exit harder to find of course) My personal reccomandation would be to start in small room with plenty of player corpses and lots of weapons ammo, but with little to no ammo in the rest of the map, forcing you to handle the monsters up ahead in a tactical way. Either way, thanx for your WIP - keep it going!
  6. Ofisil

    THEME-GAWAD PROJECT #1

    It's yours! Exactly. Standard textures and format.
  7. Ofisil

    THEME-GAWAD PROJECT #1

    MAP 21 then?
  8. Ofisil

    THEME-GAWAD PROJECT #1

    It's up to you really. As always, the big question you have to ask yourself is this: Is It Fun?
  9. Ofisil

    THEME-GAWAD PROJECT #1

    First the big problem: You missed the most important rule. Standard Doom II format-only, no UMDF or otherwise. So you have to rework pretty much all actions, and the way the three-key door activates. Next, some quick tips: DIfficulty-wise lower the difficulty of the "welcoming commitee. Delete one or two hitscanners, and replace some pinkies with imps. In terms of detailing, add a bit more "tech-y" stuff on the rocky areas. ...But, yeah, first start with the format thing, and then you can start doing some polishing.
  10. Ofisil

    THEME-GAWAD PROJECT #1

    It can be taken care of afterwards, with a variety of ways, so don't stress it.
  11. Ofisil

    THEME-GAWAD PROJECT #1

    @Thelokk actually, I think they way I've written down 'add BFG' makes it look like you are SUPPOSED to add it. No it just means that from now on (from this chapter) you CAN have the BFG. In other words, you simply can avoid the BFG altogether :)
  12. Ofisil

    THEME-GAWAD PROJECT #1

    Okay, we seem to be set for the final, three-month stretch. I'm noting down what's left for everyone to see, but mainly for me to organise things. MAP10 @A.H. Sankhatayan - Waiting new version MAP15 @eLeR Creative - Waiting new & fixes MAP16 @Thelokk - Waiting first version MAP17 @DFF - Waiting first version MAP24 @Rymante - Waiting first version MAP26 @NeedHealth - Waiting first version MAP28 @Spectre01 - Waiting final MAP29 @A.H. Sankhatayan - Waiting new version MAP31 @xScavengerWolfx - Waiting first version The one that's left is @nue's map. As there's no online activity for two weeks or so, I'm not freeing the slot for three more days. After that I'll handle the map my self. @nue if the slot is taken when u read this do send your map. I won't mind returning the slot back to you.
  13. Ofisil

    THEME-GAWAD PROJECT #1

    @Thelokk sure thing. Welcome to the team! Try to provide a WIP in three weeks or so for us to take a look and give tips.
  14. Ofisil

    THEME-GAWAD PROJECT #1

    As you are fairly new (I suppose at least) to the mapping scene, do you think you can have a small WIP in less than a month. Also, any questions about the rules?
  15. Ofisil

    THEME-GAWAD PROJECT #1

    Freeing MAP16
×