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Hexen: Scourge of Viscerus

   (46 reviews)
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4 Screenshots

About This File

It has been several years since the defeat of the Deathkings, but a rogue demon sorceror named Viscerus seeks to resurrect them in order to gain dominion over Cronos.


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xX_Lol6_Xx

  

Brutally fun, the maps architecture are fantastic, really reminiscent of vanilla HeXen, good music although I'd had used a couple from Vanilla, especially for the swamp, my only real complain is that the puzzles are a bit too long and a bit unclear, but hey, that's natural in HeXen.

 

Overall, 5/5, long, but absolutely worth it.

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Guest

  
Still a classic.

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Guest

  
OMG I was really suprised by this spectacular megawad. So much fun... Not too hard, not too easy. Level design is breath-taking sometimes. Music from Castlevania is good choice. Boss fights were amazing. I really enjoyed the fight with advanced Heresiarch and the final fight in the chess space. For me, definitely 5/5! (enkeli33)

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Guest

  
One of the best hubs for Hexen, and one that is actually superior to the original game IMO, mainly due to confusion reasons. Highly recommended, unless you hate Hexen regardless of its complexity.

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Guest

Unknown date

  
One of the greatest i've ever played! Congrats to everyone involed! You've all done it, this one is really awesome and i hope to see a sequel! Please make another one, i would PAY for it!

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Guest

Unknown date

  
It's technically not as impressive as Serpent: Resurrection, but it should be enjoyable to more. Not worth 5 stars, but 4 it easily earns.

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Guest

Unknown date

  
Incredibly well done all around, very fun and full of creative and interesting environments and effects. The finale has to be one of the best I've ever seen. An absolute favorite, particularly when played alongside Wrath of Cronos.

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Guest

Unknown date

  
After Wolfen, the best hub in Hexen 5/5

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rsl

Unknown date

  
This is how HeXen PWADs should be. A great balance between good-looking and not-overcomplicated levels, clever use of bosses and custom monsters, atmospheric locations. Honestly, I enjoyed this even more than HeXen itself... 5*

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Guest

Unknown date

  
Gameplay is true to hexen. Above average level design, some annoying bugs and gameplay. Certainly the most enjoyable Hexen wad thus far. Shitty music choices though. 4/5

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Guest

Unknown date

  
Fantastic. By far the best Hexen hub. 5/5

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Guest

Unknown date

  
Wolfen: Good shit, mapping on high level but music is poor.

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Guest

Unknown date

  
Awesome as hell, some flaw but ok. 5/5 -playerlin

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Unknown date

  
I like this! But you could have used less centaurs as they are annoying with their temporary invulnerability. 4/5 - Zalewa

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Guest

Unknown date

  
Good job using the Castlevania songs! And this is a great Hexen mod made! :D -5/5

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Guest

Unknown date

  
The best. Thank you Matt!

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Guest

Unknown date

  
Excellently done! I even love the scripts and the battle with Korax at end. But as in original Hexen, battle with Korax was still easy! 5/5 -Doomer95

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Guest

Unknown date

  
Epic. All the new monsters and/or their variants actually feel like part of the Hexen universe. And the levels are of higher detail and size than in most user-made map sets. Can't fault this. Only problem is Koraz, as ever, is too easy to beat if you just keep pummelling him.

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Unknown date

  
one of the best hexen wads ever

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Guest

Unknown date

  
Not the most advanced or complex HeXen hub. But well made.

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Guest

Unknown date

  
I have never played Hexen Deathkings, so I will compare this wad to original Hexen! Puzzles are better, design is top-notch, traps are clever, difficulty is all-right! I would give this a solid 5/5! P.S: Does anyone know where I can get Hexen Deathkings since I never had chance to get it in past? It feels shameful that in all these years I only played regular Hexen so many times, along with custom wads, yet I never played Deathkings official expansion! Anyone?

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Guest

Unknown date

  
??? Doesnt work on newtest skulltag... ???

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Unknown date

  
This game is wonderful. Even though I use quicken and unlimited ammo, it wasn't a walk in the park. I was able to understand how hubs work from this mod. Please make more levels! hugs from a true hexen fan. Barbara

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Guest

Unknown date

  
pretty average maps, awful music selection, **

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Guest

Unknown date

  
Absolutely Amazing, this is the most advance Hub I've ever seen, and you didn't spoil it with lame baddies, stupid sound effects, and crappy textures. You put awesome Aria of Sorrow and SOTN music in, made use of Zdoom and Hexen's scripting, 3D sector above sector, slopes, boxes bobbing in swamp, and a 3DFX effect at the end. All together with story and great gameplay. -Dharmesh -Fighter Skill 4 - 2hrs

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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