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The Ultimate Melee Battle

   (10 reviews)
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About This File

Have you ever wanted to just slap an imp silly? Ever dream of showing that pesky Revenant how a punch is really thrown? Do you chainsaw pink demons to death even when you have plenty of ammo? Then this wad may be just what you need to satiate your thirst for "up close and personal" killing.

In this level, assuming you don't cheat, you'll only have access to two weapons: your fist (augmented by berserk pack) and the chainsaw. I'm placing you on the honor code with regard to the pistol and the 50 rounds you start with, but even if you use it, you'll soon run out of ammo, and there is none to be had in this level.

Make no mistake, this level is not for sissies. The level starts out easy but quickly becomes rather nasty. Expect to face most of the DOOM 2 bestiary before you see the exit. The following are some general strategies for dealing with monsters, melee style. For imps, lost souls, and demons/spectres, either punching or the chainsaw will work well. Use the chainsaw on Pain Elementals, Cacodemons, and Arachnotrons, as it prevents them from attacking most of the time. For Hell Knights and Barons, I recommend you run up to them and punch ONCE, then back up and circle-strafe, rinse and repeat. For Mancubus, Revenant, and Arch-Vile, punch ONCE and then run to cover, rinse and repeat.

I included a demo file which will work with ZDoom 2.4.1, mostly because I'm sure some joker will say this level is too hard or impossible. The demo shows me beating the level with 100% everything. My DOOM skills are average at best, so if I can do it, you can do it. Make use of monster infighting and save often!


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Guest

Unknown date

  
Pretty darn good. Although I think you should've probably made it harder. Maybe this idea could work with some melee weapon mod...

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Unknown date

  
Overrated.

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Guest

Unknown date

  
challenging and fun! 4/5

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Unknown date

  
This is so cool! It's not that hard which is good. Also, it's the first time I finish the boss monster with the punch. I mean,. not idcliping, being it the real non cheating way to finish it, etc. 5/5 - Optimus

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Unknown date

  
Interesting idea for a map, it's actually rather fun IMO.

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Guest

Unknown date

  
Nice concept, more please. The only other map I know similar to this is map01 from id=11505. 4*

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Unknown date

  
It's not often you come across a melee-only wad, but this one was pretty enjoyable.

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Unknown date

  
AWESOME AS HELL! :D Even punch/chainsaw some enemies like get kicked my ass but it still beatable and fucking fun! I love this! 5/5 -playerlin

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Unknown date

  
A good map lifted up further by an interesting and somewhat unique concept.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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