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The Ultimate Melee Battle

   (10 reviews)
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About This File

Have you ever wanted to just slap an imp silly? Ever dream of showing that pesky Revenant how a punch is really thrown? Do you chainsaw pink demons to death even when you have plenty of ammo? Then this wad may be just what you need to satiate your thirst for "up close and personal" killing.

In this level, assuming you don't cheat, you'll only have access to two weapons: your fist (augmented by berserk pack) and the chainsaw. I'm placing you on the honor code with regard to the pistol and the 50 rounds you start with, but even if you use it, you'll soon run out of ammo, and there is none to be had in this level.

Make no mistake, this level is not for sissies. The level starts out easy but quickly becomes rather nasty. Expect to face most of the DOOM 2 bestiary before you see the exit. The following are some general strategies for dealing with monsters, melee style. For imps, lost souls, and demons/spectres, either punching or the chainsaw will work well. Use the chainsaw on Pain Elementals, Cacodemons, and Arachnotrons, as it prevents them from attacking most of the time. For Hell Knights and Barons, I recommend you run up to them and punch ONCE, then back up and circle-strafe, rinse and repeat. For Mancubus, Revenant, and Arch-Vile, punch ONCE and then run to cover, rinse and repeat.

I included a demo file which will work with ZDoom 2.4.1, mostly because I'm sure some joker will say this level is too hard or impossible. The demo shows me beating the level with 100% everything. My DOOM skills are average at best, so if I can do it, you can do it. Make use of monster infighting and save often!


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Guest

Unknown date

  
Pretty darn good. Although I think you should've probably made it harder. Maybe this idea could work with some melee weapon mod...

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Unknown date

  
Overrated.

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Guest

Unknown date

  
challenging and fun! 4/5

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Unknown date

  
This is so cool! It's not that hard which is good. Also, it's the first time I finish the boss monster with the punch. I mean,. not idcliping, being it the real non cheating way to finish it, etc. 5/5 - Optimus

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Unknown date

  
Interesting idea for a map, it's actually rather fun IMO.

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Unknown date

  
Nice concept, more please. The only other map I know similar to this is map01 from id=11505. 4*

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Unknown date

  
It's not often you come across a melee-only wad, but this one was pretty enjoyable.

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Unknown date

  
AWESOME AS HELL! :D Even punch/chainsaw some enemies like get kicked my ass but it still beatable and fucking fun! I love this! 5/5 -playerlin

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Unknown date

  
A good map lifted up further by an interesting and somewhat unique concept.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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