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The Ultimate Melee Battle

   (10 reviews)
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About This File

Have you ever wanted to just slap an imp silly? Ever dream of showing that pesky Revenant how a punch is really thrown? Do you chainsaw pink demons to death even when you have plenty of ammo? Then this wad may be just what you need to satiate your thirst for "up close and personal" killing.

In this level, assuming you don't cheat, you'll only have access to two weapons: your fist (augmented by berserk pack) and the chainsaw. I'm placing you on the honor code with regard to the pistol and the 50 rounds you start with, but even if you use it, you'll soon run out of ammo, and there is none to be had in this level.

Make no mistake, this level is not for sissies. The level starts out easy but quickly becomes rather nasty. Expect to face most of the DOOM 2 bestiary before you see the exit. The following are some general strategies for dealing with monsters, melee style. For imps, lost souls, and demons/spectres, either punching or the chainsaw will work well. Use the chainsaw on Pain Elementals, Cacodemons, and Arachnotrons, as it prevents them from attacking most of the time. For Hell Knights and Barons, I recommend you run up to them and punch ONCE, then back up and circle-strafe, rinse and repeat. For Mancubus, Revenant, and Arch-Vile, punch ONCE and then run to cover, rinse and repeat.

I included a demo file which will work with ZDoom 2.4.1, mostly because I'm sure some joker will say this level is too hard or impossible. The demo shows me beating the level with 100% everything. My DOOM skills are average at best, so if I can do it, you can do it. Make use of monster infighting and save often!


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Guest

Unknown date

  
Pretty darn good. Although I think you should've probably made it harder. Maybe this idea could work with some melee weapon mod...

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Guest

Unknown date

  
Overrated.

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Guest

Unknown date

  
challenging and fun! 4/5

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Guest

Unknown date

  
This is so cool! It's not that hard which is good. Also, it's the first time I finish the boss monster with the punch. I mean,. not idcliping, being it the real non cheating way to finish it, etc. 5/5 - Optimus

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Guest

Unknown date

  
Interesting idea for a map, it's actually rather fun IMO.

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Guest

Unknown date

  
Nice concept, more please. The only other map I know similar to this is map01 from id=11505. 4*

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Guest

Unknown date

  
It's not often you come across a melee-only wad, but this one was pretty enjoyable.

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Unknown date

  
AWESOME AS HELL! :D Even punch/chainsaw some enemies like get kicked my ass but it still beatable and fucking fun! I love this! 5/5 -playerlin

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Unknown date

  
A good map lifted up further by an interesting and somewhat unique concept.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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