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marbfort

   (14 reviews)
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6 Screenshots

About This File

A 5-level WAD for Doom II.

After strolling through hellish catcombs, you emerge in a greenish pasture. A large fortress lies in front of you. Taking a few steps, you realize you're not alone, and bars descend from the ceiling blocking your way back.

The only way out is through. Good luck! --- NOTE: The wad is designed for single player, although it supports cooperative and deathmatch.

Recommended difficulty: Ultra-Violence!


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printz

  
Quite a cool map set, where you have to resort to monster infighting and chainsawing to win.

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NuMetalManiak

  
the red key on the last map is only flagged for UV and NM, meaning I can't complete that level on a lower setting unless I cheat. other than that, some very fine old-skool maps which are fun to play on if you pay attention to gameplay over design.

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Guest

  
The maps here are very nice some wads just have meaningless crap just thrown toghether this is very noticeable that your in a fortress like citadel with very nice placed wall decorations not just random scattered all over. The monsters are placed well with good action feel fire fights You can hide behind pillers and walls its realistic. Theres no red key on easy skill so must be set on hard all the time that was a flaw to this 4 stars

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Guest

Unknown date

  
The good: Weapon\health balance in the first four maps, weapons behind the monsters. Looks like a good 1995 level. The bad: 5 times marble styled maps is too much, some repetitive monsters combo's, the simple layout (x4). 3/5 coldfusio

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Unknown date

  
almost good attempt to capture the true vanilla doom2 style. sadly it wasn't properly tested in appropriate ports - "GR Door Open" of first secret on map05 is tagged to zero tag and so brokes entire level.

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Unknown date

  
Just what it says on the tin: a 5-level package chock full of green marble textures. The maps themselves aren't bad, but not special, either, and the last one appears to be lacking a red key. Sorry, I'm not a fan of this. 2/5 - ZZ

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Unknown date

  
Good maps, though nothing too special. All 5 maps are playable from a pistol start, though some might be quite tough until you've hit upon a good strategy. Map03 is perhaps the pick of the bunch, gameplay-wise. Design and architecture are certainly competent.

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Unknown date

  
What can I say? Fun. I like old-school shit like this, even it may let me feel boring when some point of some levels... 4/5 -playerlin

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Unknown date

  
I love those small simple levels. Played it to the end. At the beginning it seemed like ammo was not enough but got better in the next levels. One thing, I couldn't find the red skull key at level five because as I found out later with an editor it was accidentally set to appear only in the hard level. 4/5 - Optimus

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Unknown date

  
3.5 stars - 1 for the diry "must play on UV" trick. Still rounding up to 3.

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Unknown date

  
By the way, when the author said "Recommended difficulty: Ultra Violence!" he was really recommending the hell out of it. The last required key map 5 is absent unless you play on skill 4. C'mon man, don't do that! Well the rest was fun up until that point. 4/5 -Lupinx-Kassman

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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