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marbfort

   (14 reviews)
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6 Screenshots

About This File

A 5-level WAD for Doom II.

After strolling through hellish catcombs, you emerge in a greenish pasture. A large fortress lies in front of you. Taking a few steps, you realize you're not alone, and bars descend from the ceiling blocking your way back.

The only way out is through. Good luck! --- NOTE: The wad is designed for single player, although it supports cooperative and deathmatch.

Recommended difficulty: Ultra-Violence!


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printz

  
Quite a cool map set, where you have to resort to monster infighting and chainsawing to win.

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NuMetalManiak

  
the red key on the last map is only flagged for UV and NM, meaning I can't complete that level on a lower setting unless I cheat. other than that, some very fine old-skool maps which are fun to play on if you pay attention to gameplay over design.

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Guest

  
The maps here are very nice some wads just have meaningless crap just thrown toghether this is very noticeable that your in a fortress like citadel with very nice placed wall decorations not just random scattered all over. The monsters are placed well with good action feel fire fights You can hide behind pillers and walls its realistic. Theres no red key on easy skill so must be set on hard all the time that was a flaw to this 4 stars

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Guest

Unknown date

  
The good: Weapon\health balance in the first four maps, weapons behind the monsters. Looks like a good 1995 level. The bad: 5 times marble styled maps is too much, some repetitive monsters combo's, the simple layout (x4). 3/5 coldfusio

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Unknown date

  
almost good attempt to capture the true vanilla doom2 style. sadly it wasn't properly tested in appropriate ports - "GR Door Open" of first secret on map05 is tagged to zero tag and so brokes entire level.

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Unknown date

  
Just what it says on the tin: a 5-level package chock full of green marble textures. The maps themselves aren't bad, but not special, either, and the last one appears to be lacking a red key. Sorry, I'm not a fan of this. 2/5 - ZZ

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Unknown date

  
Good maps, though nothing too special. All 5 maps are playable from a pistol start, though some might be quite tough until you've hit upon a good strategy. Map03 is perhaps the pick of the bunch, gameplay-wise. Design and architecture are certainly competent.

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Unknown date

  
What can I say? Fun. I like old-school shit like this, even it may let me feel boring when some point of some levels... 4/5 -playerlin

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Unknown date

  
I love those small simple levels. Played it to the end. At the beginning it seemed like ammo was not enough but got better in the next levels. One thing, I couldn't find the red skull key at level five because as I found out later with an editor it was accidentally set to appear only in the hard level. 4/5 - Optimus

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Unknown date

  
3.5 stars - 1 for the diry "must play on UV" trick. Still rounding up to 3.

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Unknown date

  
By the way, when the author said "Recommended difficulty: Ultra Violence!" he was really recommending the hell out of it. The last required key map 5 is absent unless you play on skill 4. C'mon man, don't do that! Well the rest was fun up until that point. 4/5 -Lupinx-Kassman

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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