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marbfort

   (14 reviews)
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6 Screenshots

About This File

A 5-level WAD for Doom II.

After strolling through hellish catcombs, you emerge in a greenish pasture. A large fortress lies in front of you. Taking a few steps, you realize you're not alone, and bars descend from the ceiling blocking your way back.

The only way out is through. Good luck! --- NOTE: The wad is designed for single player, although it supports cooperative and deathmatch.

Recommended difficulty: Ultra-Violence!


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printz

  
Quite a cool map set, where you have to resort to monster infighting and chainsawing to win.

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NuMetalManiak

  
the red key on the last map is only flagged for UV and NM, meaning I can't complete that level on a lower setting unless I cheat. other than that, some very fine old-skool maps which are fun to play on if you pay attention to gameplay over design.

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Guest

  
The maps here are very nice some wads just have meaningless crap just thrown toghether this is very noticeable that your in a fortress like citadel with very nice placed wall decorations not just random scattered all over. The monsters are placed well with good action feel fire fights You can hide behind pillers and walls its realistic. Theres no red key on easy skill so must be set on hard all the time that was a flaw to this 4 stars

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Unknown date

  
The good: Weapon\health balance in the first four maps, weapons behind the monsters. Looks like a good 1995 level. The bad: 5 times marble styled maps is too much, some repetitive monsters combo's, the simple layout (x4). 3/5 coldfusio

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Unknown date

  
almost good attempt to capture the true vanilla doom2 style. sadly it wasn't properly tested in appropriate ports - "GR Door Open" of first secret on map05 is tagged to zero tag and so brokes entire level.

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Unknown date

  
Just what it says on the tin: a 5-level package chock full of green marble textures. The maps themselves aren't bad, but not special, either, and the last one appears to be lacking a red key. Sorry, I'm not a fan of this. 2/5 - ZZ

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Unknown date

  
Good maps, though nothing too special. All 5 maps are playable from a pistol start, though some might be quite tough until you've hit upon a good strategy. Map03 is perhaps the pick of the bunch, gameplay-wise. Design and architecture are certainly competent.

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Unknown date

  
What can I say? Fun. I like old-school shit like this, even it may let me feel boring when some point of some levels... 4/5 -playerlin

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Unknown date

  
I love those small simple levels. Played it to the end. At the beginning it seemed like ammo was not enough but got better in the next levels. One thing, I couldn't find the red skull key at level five because as I found out later with an editor it was accidentally set to appear only in the hard level. 4/5 - Optimus

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Unknown date

  
3.5 stars - 1 for the diry "must play on UV" trick. Still rounding up to 3.

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Unknown date

  
By the way, when the author said "Recommended difficulty: Ultra Violence!" he was really recommending the hell out of it. The last required key map 5 is absent unless you play on skill 4. C'mon man, don't do that! Well the rest was fun up until that point. 4/5 -Lupinx-Kassman

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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