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The Nucleus

   (7 reviews)
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5 Screenshots

About This File

Another month, another release: this time, a very sketchy (and I admit, ugly) original idea left to lie on my hard drive for 13 years (now 14, happy new year!) has gotten a new lease on life as a bloody, brutal self-contained level. Geared for less switch hunt (I read the criticism), more slaughter. All roads lead back to the core, the main arena, hence the title of the piece. There aren't any difficulty settings implemented: only the speed of your foes and the pain you're dealt need increase. Ammo and health are tight, of course. But no getting stuck in nukage pits this time around, I promise! As usual, freelook and jumping need to be activated for full enjoyment. Cheers!


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Guest

Unknown date

  
Way too many weird texture placement... it just looks strange. It's not hard... even on UV. Still a decent play. 3/5 for the effort.

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Guest

Unknown date

  
Average work. Disbalanced map. Requires more revision.

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Guest

Unknown date

  
Very unbalanced map but AWESOME (!!!) Leveldesign it looked very original. 5/5 -Omegamer

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Guest

Unknown date

  
This map isn't bad. But just it. And some traps very unfair I must say, like the cyberdemon trap. 2.5/5 -playerlin

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Unknown date

  
very very hard..

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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