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Marble 1

   (20 reviews)
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About This File

Marble and greenish textures used for this one, symmetrical pretty much.


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Guest

Unknown date

  
Nice challenging map - the author could do with either finding a better way to do shock traps in front of doors, or just stop doing them all together though, as Barons rising up when you've stepped round or over them does ruin it a bit. Could do with more curves, less squareness and a bit of non-linearity too. 4* -Phobus

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Guest

Unknown date

  
I quite enjoyed it. I hated the traps though. In some parts you can just run right through and skip the section without having to fight monsters. Awesome cyberdemon setup though!

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Guest

Unknown date

  
Good detail and gameplay, but there wasn't enough ammo. 4/5

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Guest

Unknown date

  
Nice and fun short level that actually makes green marble look GOOD - a rare feat. 4/5 - ZZ

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Guest

Unknown date

  
WOW!!!!! THIS IS GREAT!!!!! ONE OF THE BEST MAPS IVE EVER PLAYED!!!!!

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Guest

Unknown date

  
good map..but sudden summon in front of door is not..I loaded many times because of it.

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Guest

Unknown date

  
good detail and funny gameplay 5/5

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Guest

Unknown date

  
good details, good music, exelent gameplay. a bit easy but no problem

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Guest

Unknown date

  
loved music and design. nice map :) blob1024

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Canofbacon

Unknown date

  
Good stuff. Those Hell Knights that pop up always made me jump haha. 4/5

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Guest

Unknown date

  
A bit square, but I fairly enjoyed it. 3.5(4)/5

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Guest

Unknown date

  
Gameplay was pretty fun. Way too square and flat though. Can get stuck in the cyber room. 3/5

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Guest

Unknown date

  
There was enough ammo even on skill 4. Be more careful with how much you use on more difficult skill level. Getting the monsters to fight each other is the best way to conserve ammo. Those two archviles were a pain... challenging, yet direct level. 4/5

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Guest

Unknown date

  
Some intense fight and good detail.

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Guest

Unknown date

  
A short and enjoyable map. Good to look at, fun to play. 5/5

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Guest

Unknown date

  
Decent gameplay, decent overall appearnce, and good music. Design could use more connectivity, height variation, and use of non-orthogonal angles, though.

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Guest

Unknown date

  
Nice looking with detailing, plays fun and feel fair with traps. If you found the BFG secret then it's really easy at all. 4/5 -playerlin

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Guest

Unknown date

  
took 11:59 first try UV, decent map although enemies popping out of the ground is kinda lame but over all pretty good

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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