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Marble 1

   (20 reviews)
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1 Screenshot

About This File

Marble and greenish textures used for this one, symmetrical pretty much.


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Guest

Unknown date

  
Nice challenging map - the author could do with either finding a better way to do shock traps in front of doors, or just stop doing them all together though, as Barons rising up when you've stepped round or over them does ruin it a bit. Could do with more curves, less squareness and a bit of non-linearity too. 4* -Phobus

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Guest

Unknown date

  
I quite enjoyed it. I hated the traps though. In some parts you can just run right through and skip the section without having to fight monsters. Awesome cyberdemon setup though!

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Guest

Unknown date

  
Good detail and gameplay, but there wasn't enough ammo. 4/5

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Guest

Unknown date

  
Nice and fun short level that actually makes green marble look GOOD - a rare feat. 4/5 - ZZ

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Guest

Unknown date

  
WOW!!!!! THIS IS GREAT!!!!! ONE OF THE BEST MAPS IVE EVER PLAYED!!!!!

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Guest

Unknown date

  
good map..but sudden summon in front of door is not..I loaded many times because of it.

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Guest

Unknown date

  
good detail and funny gameplay 5/5

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Guest

Unknown date

  
good details, good music, exelent gameplay. a bit easy but no problem

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Guest

Unknown date

  
loved music and design. nice map :) blob1024

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Canofbacon

Unknown date

  
Good stuff. Those Hell Knights that pop up always made me jump haha. 4/5

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Guest

Unknown date

  
A bit square, but I fairly enjoyed it. 3.5(4)/5

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Guest

Unknown date

  
Gameplay was pretty fun. Way too square and flat though. Can get stuck in the cyber room. 3/5

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Guest

Unknown date

  
There was enough ammo even on skill 4. Be more careful with how much you use on more difficult skill level. Getting the monsters to fight each other is the best way to conserve ammo. Those two archviles were a pain... challenging, yet direct level. 4/5

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Guest

Unknown date

  
Some intense fight and good detail.

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Guest

Unknown date

  
A short and enjoyable map. Good to look at, fun to play. 5/5

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Guest

Unknown date

  
Decent gameplay, decent overall appearnce, and good music. Design could use more connectivity, height variation, and use of non-orthogonal angles, though.

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Guest

Unknown date

  
Nice looking with detailing, plays fun and feel fair with traps. If you found the BFG secret then it's really easy at all. 4/5 -playerlin

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Guest

Unknown date

  
took 11:59 first try UV, decent map although enemies popping out of the ground is kinda lame but over all pretty good

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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