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Castle of Fear

   (9 reviews)
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3 Screenshots

About This File

This was originally made for Doom the Way id Did as E3M8. I eventually removed this big chunk of the level and kept the part with the Spiderdemon. This is made in a strict Peterson style so expect lots of texture misalignments, unusual wall-floor combos, and all that stuff.


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valkiriforce

  

This was an okay romp with lots of chaingun/shotgun action with some rockets scattered abroad. It feels sorta like it could be a Petersen reject or outtake from the original. Not many stand-out encounters and maybe a little too consistent with the use of marble textures seeing Petersen had a little more variety in texture choices in some sections of his maps. The cyber encounter was likely the highlight if a bit downplayed with a singular face-to-face showdown.

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Unknown date

  
Gameplay is inferior to that of the original id levels. It feels routine and imaginative. And if you are trying to emulate Petersen's style, you should at least know how his name is spelled. Also, a tribute level should have nods to the positive aspects; deliberately including things that you feel make the level worse only does precisely that: makes the level worse.

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Unknown date

  
great gameplay and really replicates petersens style!

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Unknown date

  
It looks not very good, but with some id mapping style made it's not bad. Too many ammo,health on UV... 3/5 -playerlin

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Unknown date

  
Pretty good

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Unknown date

  
Not bad! 4/5

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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