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Castle of Fear

   (9 reviews)
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3 Screenshots

About This File

This was originally made for Doom the Way id Did as E3M8. I eventually removed this big chunk of the level and kept the part with the Spiderdemon. This is made in a strict Peterson style so expect lots of texture misalignments, unusual wall-floor combos, and all that stuff.


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valkiriforce

  

This was an okay romp with lots of chaingun/shotgun action with some rockets scattered abroad. It feels sorta like it could be a Petersen reject or outtake from the original. Not many stand-out encounters and maybe a little too consistent with the use of marble textures seeing Petersen had a little more variety in texture choices in some sections of his maps. The cyber encounter was likely the highlight if a bit downplayed with a singular face-to-face showdown.

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Unknown date

  
Gameplay is inferior to that of the original id levels. It feels routine and imaginative. And if you are trying to emulate Petersen's style, you should at least know how his name is spelled. Also, a tribute level should have nods to the positive aspects; deliberately including things that you feel make the level worse only does precisely that: makes the level worse.

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Unknown date

  
great gameplay and really replicates petersens style!

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Unknown date

  
It looks not very good, but with some id mapping style made it's not bad. Too many ammo,health on UV... 3/5 -playerlin

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Unknown date

  
Pretty good

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Unknown date

  
Not bad! 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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