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Castle of Fear

   (9 reviews)
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About This File

This was originally made for Doom the Way id Did as E3M8. I eventually removed this big chunk of the level and kept the part with the Spiderdemon. This is made in a strict Peterson style so expect lots of texture misalignments, unusual wall-floor combos, and all that stuff.


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valkiriforce

  

This was an okay romp with lots of chaingun/shotgun action with some rockets scattered abroad. It feels sorta like it could be a Petersen reject or outtake from the original. Not many stand-out encounters and maybe a little too consistent with the use of marble textures seeing Petersen had a little more variety in texture choices in some sections of his maps. The cyber encounter was likely the highlight if a bit downplayed with a singular face-to-face showdown.

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Unknown date

  
Gameplay is inferior to that of the original id levels. It feels routine and imaginative. And if you are trying to emulate Petersen's style, you should at least know how his name is spelled. Also, a tribute level should have nods to the positive aspects; deliberately including things that you feel make the level worse only does precisely that: makes the level worse.

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Unknown date

  
great gameplay and really replicates petersens style!

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Unknown date

  
It looks not very good, but with some id mapping style made it's not bad. Too many ammo,health on UV... 3/5 -playerlin

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Unknown date

  
Pretty good

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Unknown date

  
Not bad! 4/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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