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About valkiriforce

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  1. valkiriforce

    DOOM Retro v3.0.5 (updated October 11, 2019)

    Playing through DOOM Retro recently, I noticed that if you use the last of your super shotgun ammo the player still reloads the weapon even though there are no shells left.
  2. valkiriforce


    I was wowed by the amount of special effects on display for something as simple as vanilla Doom 2. Despite complains about the gameplay, I found myself enjoying it for the most part; it only felt a bit wonky to have the monsters teleporting in random locations which wasn't the most ideal setup for the amount of close quarters combat you'll be having in some tighter spaces. Someone could end up not having a good time with the monster placement getting randomized while it plays nicer for others. There's some dark caves and vent tunnels, and lots of wonderful little touches throughout like animated vent fans, a plane taking off, a computer running Doom II and other detail treasures. I would liken it to a Doom museum with a gameplay gimmick that may not fancy most Doomers out there, but I quite enjoyed my time exploring the world (or moon) of Phobos. I only wish it had more maps.
  3. So I've come to a decision to release this on October the 26th - plenty of time for any other reports to come in should there be any. In the meantime I've also updated to a version 5 release since I included a new speed run route on MAP09 (still haven't thought of anything for MAP10...any ideas would be great) and I've adjusted the MAP03 security yet again to hopefully make it a little more obvious. I've made other little changes over time so it'll be more of an ideal experience. Download version 5
  4. valkiriforce

    The Talosian Incident - A Requiem For Doom

    I'll admit to being indecisive with how to rank this experience, despite going in expecting to take it slow with the first map opening up with no action and just letting myself get pulled into the atmosphere. The music is pretty cool and sets the mood in places - I particularly liked destroying what seemed to be some kind of device which led to the next map blaring an alarm as I scrambled around the place. It's got some nice moments that carry the action a little better but loses momentum with the frequency in maps that contain lots of halls, doors and enemies packed in a rather square-looking interior. Being a lover of old-school vanilla wads, I did have trouble committing myself by the time I reached the third map. The good points weren't enough to outweigh the negatives for me, but there's always a chance someone can appreciate what they were trying to accomplish for the time it was released.
  5. valkiriforce

    Xenomorph Base (testing version)

    Xenomorph Base has some cool moments and nice details to it, though I did feel in some places it either felt unpolished or wasn't as engaging as I'd hoped it would be. It's got a nice introduction to the action and starts to pick up much better with the second and third maps, however it seemed to drop in quality by that point, though I did enjoy the last map even if it felt a little shorter than expected. It does feel like something that could have used more work in places but as it stands it's an okay enough romp to blaze through.
  6. valkiriforce

    Post Your Doom Picture (Part 2)

    Started playing Phobos yesterday, with my Juno mod (Happy 20th Jet Force Gemini).
  7. valkiriforce

    Akeldama - Episode 1 + 2 Released! Wrapping up E3 Submissions

    Um, wow...I didn't even spot this in the editor. I definitely think it's much too well hidden for a simple shotgun, especially when players will likely rely on the shotgun obtained from a former sergeant when approaching the first lift.
  8. valkiriforce

    Akeldama - Episode 1 + 2 Released! Wrapping up E3 Submissions

    @dt_ Sector 16 linedef 1555 which originally had a W1 Door Open Stay (fast) action, which the former humans wandering inside could not open when I was testing it in chocorenderlimits.
  9. valkiriforce

    Akeldama - Episode 1 + 2 Released! Wrapping up E3 Submissions

    Currently playing through Akeldama on easy and going to make some difficulty adjustments to the maps that need it along the way. There are a handful of exceptions for maps that already have skill settings implemented, so I won't be doing this for the maps that already have it unless it really calls for some minor adjustments which aren't worth bringing up here. When I'm finished going through it on easy and normal I may just think about releasing what we have compiled so far for others to check out, since that'll make testing the maps much easier. [EDIT] Forgot to mention a bug on MAP04 concerning an inaccessible secret due to the walk-over line being set for the former humans to trigger a fast door which doesn't work in Chocolate Doom, so I decided to turn it into a lift function with action 88 as the trigger since they can activate it that way, and I included a line outside of it which can also trigger it nearby so it doesn't become permanently inaccessible.
  10. valkiriforce

    is there any maps that use silent teleporters?

    Sargasso has at least a couple of these, specifically in maps 03 and 04.
  11. valkiriforce

    Akeldama - Episode 1 + 2 Released! Wrapping up E3 Submissions

    We're not really concerned with savegame overflows considering a number of maps likely exceed this limit anyway, and most ports including chocolate Doom itself have an option to disregard the original save limits.
  12. This is likely the final update I'm posting here for Sargasso: Sargasso (ver. 4) I've updated and made a number of adjustments including some missing block lines and additional monster placements and ammo. I've also fixed some bleeding textures on MAP11 and worked on a proper Credits graphic and updated the credits map. Again, this will likely be the last update, unless anything else needs addressing. As far as I know it's played smoothly in a number of different ports, and I played it through DOOM Retro recently so I haven't encountered anything really map-breaking. There's only a minor graphical issue on MAP04 that is possible when playing under specific settings, as seen in the above video. Otherwise this should work under any Boom ports that I know about. Please let me know if there is anything that needs fixing before release, or if you have any feedback on the maps in general. Hoping to get this released before the end of the month!
  13. valkiriforce

    Akeldama - Episode 1 + 2 Released! Wrapping up E3 Submissions

    I may have made some changes/fixes since then so I can send you the latest version of the map if you'd like to make adjustments.
  14. valkiriforce

    Post Your Doom Picture (Part 2)

    Screenshots taken in DOOM Retro, playing Sargasso.