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Base_16

   (10 reviews)
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You were beamed down from your mother ship to kick but. Do it and get out alive!


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Zalewa

  
If Doom looked and played like this originally, no one would've remembered it today. Lots of technical issues with textures, exit switch linedef is improperly placed on the red door lift, there's lots of backtracking and the visuals are plain even for 94 standards.

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Guest

Unknown date

  
For a 1995 level, this is actually not bad. As you'd expect, there's no fancy architecture, but it's reasonably well-done, despite a bunch of texture misalignments; gameplay is OK, too, with the overabundance of ammo and general lack of difficulty you'd expect for 1995. There's a trap or two as well, and a few (very easy) secrets. All in all, not great, but fun for a couple of minutes, and I'm glad RL and Perseus are completing the archives with missing WADs. 3/5 - ZZ

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Guest

Unknown date

  
Small nukage base, mostly populated by imps. There's no health except for a supercharge secret, which also gives you an easy way to take out some of the monsters you would have to fight at the end. 3/5

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Guest

Unknown date

  
Wow, I've been trying to find this map for years and years! Huge thanks to the person who uploaded it as it was the second map I ever made. It was weird playing again, 17 years after I made it. Nostalgia set in, I remembered parts of it. I only found a few secrets. :) The text file made me cringe. If you know where I might be able to find Base_15, please let me know, henley@live.com. Many thanks! Henley Bailey (wierd name eh? - 32yrs old). ;)

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Doomkid

Unknown date

  
Decent 1995 SP map, fun way to kill 5 minutes.

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Guest

Unknown date

  
Unfortunately I can't post another comment there, but sorry I referred to RL with the Heretic wad (Water World). I had thought RL and Perseus were the same people (nicknames, etc.) but by looking in the text file at the emails clearly they are not; they're just both uploading old wads. Anyways what I said in the Water World comment applies to both uploaders. As to this map, it is on the average side - not a totally worthless upload but not up to tmp, thehall, or intersect, etc. 3/5 - MegaDoomer

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Guest

Unknown date

  
A so-so 1995 map with a lot of misalignment textures as usual. Too many shotgun ammo, secret BFG9000 made this worse, but you'll found you really needed when you got it. Nice for short time of monsters blast-fest. 3/5 -playerlin

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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