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Base_16

   (10 reviews)
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About This File

You were beamed down from your mother ship to kick but. Do it and get out alive!


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Zalewa

  
If Doom looked and played like this originally, no one would've remembered it today. Lots of technical issues with textures, exit switch linedef is improperly placed on the red door lift, there's lots of backtracking and the visuals are plain even for 94 standards.

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Guest

Unknown date

  
For a 1995 level, this is actually not bad. As you'd expect, there's no fancy architecture, but it's reasonably well-done, despite a bunch of texture misalignments; gameplay is OK, too, with the overabundance of ammo and general lack of difficulty you'd expect for 1995. There's a trap or two as well, and a few (very easy) secrets. All in all, not great, but fun for a couple of minutes, and I'm glad RL and Perseus are completing the archives with missing WADs. 3/5 - ZZ

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Guest

Unknown date

  
Small nukage base, mostly populated by imps. There's no health except for a supercharge secret, which also gives you an easy way to take out some of the monsters you would have to fight at the end. 3/5

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Guest

Unknown date

  
Wow, I've been trying to find this map for years and years! Huge thanks to the person who uploaded it as it was the second map I ever made. It was weird playing again, 17 years after I made it. Nostalgia set in, I remembered parts of it. I only found a few secrets. :) The text file made me cringe. If you know where I might be able to find Base_15, please let me know, henley@live.com. Many thanks! Henley Bailey (wierd name eh? - 32yrs old). ;)

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Doomkid

Unknown date

  
Decent 1995 SP map, fun way to kill 5 minutes.

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Guest

Unknown date

  
Unfortunately I can't post another comment there, but sorry I referred to RL with the Heretic wad (Water World). I had thought RL and Perseus were the same people (nicknames, etc.) but by looking in the text file at the emails clearly they are not; they're just both uploading old wads. Anyways what I said in the Water World comment applies to both uploaders. As to this map, it is on the average side - not a totally worthless upload but not up to tmp, thehall, or intersect, etc. 3/5 - MegaDoomer

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Guest

Unknown date

  
A so-so 1995 map with a lot of misalignment textures as usual. Too many shotgun ammo, secret BFG9000 made this worse, but you'll found you really needed when you got it. Nice for short time of monsters blast-fest. 3/5 -playerlin

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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