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Base_16

   (10 reviews)
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About This File

You were beamed down from your mother ship to kick but. Do it and get out alive!


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Zalewa

  
If Doom looked and played like this originally, no one would've remembered it today. Lots of technical issues with textures, exit switch linedef is improperly placed on the red door lift, there's lots of backtracking and the visuals are plain even for 94 standards.

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Guest

Unknown date

  
For a 1995 level, this is actually not bad. As you'd expect, there's no fancy architecture, but it's reasonably well-done, despite a bunch of texture misalignments; gameplay is OK, too, with the overabundance of ammo and general lack of difficulty you'd expect for 1995. There's a trap or two as well, and a few (very easy) secrets. All in all, not great, but fun for a couple of minutes, and I'm glad RL and Perseus are completing the archives with missing WADs. 3/5 - ZZ

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Guest

Unknown date

  
Small nukage base, mostly populated by imps. There's no health except for a supercharge secret, which also gives you an easy way to take out some of the monsters you would have to fight at the end. 3/5

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Guest

Unknown date

  
Wow, I've been trying to find this map for years and years! Huge thanks to the person who uploaded it as it was the second map I ever made. It was weird playing again, 17 years after I made it. Nostalgia set in, I remembered parts of it. I only found a few secrets. :) The text file made me cringe. If you know where I might be able to find Base_15, please let me know, henley@live.com. Many thanks! Henley Bailey (wierd name eh? - 32yrs old). ;)

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Doomkid

Unknown date

  
Decent 1995 SP map, fun way to kill 5 minutes.

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Guest

Unknown date

  
Unfortunately I can't post another comment there, but sorry I referred to RL with the Heretic wad (Water World). I had thought RL and Perseus were the same people (nicknames, etc.) but by looking in the text file at the emails clearly they are not; they're just both uploading old wads. Anyways what I said in the Water World comment applies to both uploaders. As to this map, it is on the average side - not a totally worthless upload but not up to tmp, thehall, or intersect, etc. 3/5 - MegaDoomer

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Guest

Unknown date

  
A so-so 1995 map with a lot of misalignment textures as usual. Too many shotgun ammo, secret BFG9000 made this worse, but you'll found you really needed when you got it. Nice for short time of monsters blast-fest. 3/5 -playerlin

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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