Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Base_16

   (10 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

You were beamed down from your mother ship to kick but. Do it and get out alive!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zalewa

  
If Doom looked and played like this originally, no one would've remembered it today. Lots of technical issues with textures, exit switch linedef is improperly placed on the red door lift, there's lots of backtracking and the visuals are plain even for 94 standards.

Share this review


Link to review
Guest

Unknown date

  
For a 1995 level, this is actually not bad. As you'd expect, there's no fancy architecture, but it's reasonably well-done, despite a bunch of texture misalignments; gameplay is OK, too, with the overabundance of ammo and general lack of difficulty you'd expect for 1995. There's a trap or two as well, and a few (very easy) secrets. All in all, not great, but fun for a couple of minutes, and I'm glad RL and Perseus are completing the archives with missing WADs. 3/5 - ZZ

Share this review


Link to review
Guest

Unknown date

  
Small nukage base, mostly populated by imps. There's no health except for a supercharge secret, which also gives you an easy way to take out some of the monsters you would have to fight at the end. 3/5

Share this review


Link to review
Guest

Unknown date

  
Wow, I've been trying to find this map for years and years! Huge thanks to the person who uploaded it as it was the second map I ever made. It was weird playing again, 17 years after I made it. Nostalgia set in, I remembered parts of it. I only found a few secrets. :) The text file made me cringe. If you know where I might be able to find Base_15, please let me know, henley@live.com. Many thanks! Henley Bailey (wierd name eh? - 32yrs old). ;)

Share this review


Link to review
Doomkid

Unknown date

  
Decent 1995 SP map, fun way to kill 5 minutes.

Share this review


Link to review
Guest

Unknown date

  
Unfortunately I can't post another comment there, but sorry I referred to RL with the Heretic wad (Water World). I had thought RL and Perseus were the same people (nicknames, etc.) but by looking in the text file at the emails clearly they are not; they're just both uploading old wads. Anyways what I said in the Water World comment applies to both uploaders. As to this map, it is on the average side - not a totally worthless upload but not up to tmp, thehall, or intersect, etc. 3/5 - MegaDoomer

Share this review


Link to review
Guest

Unknown date

  
A so-so 1995 map with a lot of misalignment textures as usual. Too many shotgun ammo, secret BFG9000 made this worse, but you'll found you really needed when you got it. Nice for short time of monsters blast-fest. 3/5 -playerlin

Share this review


Link to review
  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
×