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Rec Facility

   (15 reviews)
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3 Screenshots

About This File

This map is actually for DTWID, but I decided to upload a file to the /idgames archive for the first time, and this was the only real complete map I had at the time. For those who don't know what DTWID is, you might want to check out the thread so you can get an idea of what this map's all about, the thread can be found here: http://www.doomworld.com/vb/wads-mods/52046-doom-the-way-id-did-update-romero-makes-a-welcomed-appearance/ Be sure to play some more of these guy's maps as well, they're pretty sweet!


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chlef

  

Doom The Way It Should Be - very nice. Oh for a 4 episode megawad pf this calibre.

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Unknown date

  
Absoloutely fantastic and a joy to play, a real mini-adventure here from a very talented mapper

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Unknown date

  
AAAAAAH this sucks, why did I create this? -Marnetmar

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Unknown date

  
A fun short and classic styled map. 4/5 -Mr. Chris

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Unknown date

  
Easy and simple. 2.5/5

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Unknown date

  
Guys, if this gets reviewed in /newstuff just be aware that I've discovered some tutti-frutti effects on some of the computer consoles. I don't know how I didn't notice these, but you don't need to mention them as I'm already aware. -Marnetmar

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Unknown date

  
it's not bad 3/5

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Unknown date

  
nice map. for the guy that said easy and simple you obv don't know what DTWID is all about.

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Unknown date

  
Easy even on UV. But a relatively well designed map. Not the most sophisticated map I ever seen. But nice effort. 3/5

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Unknown date

  
This is really fun classic id style map, but the map design is so cramp......some secrets made me feel so special... 3.5/5 -playerlin

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Unknown date

  
cool map

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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