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5 Minute Map Collection

   (25 reviews)
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About This File

33 speedmaps, mostly made within a 5 minute, though there are a few that went past anywhere from 2 to 15 minutes. Also included is a megawad filled with 5 minute speedmaps strictly by TrueDude for more bite-sized fun!


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Zalewa

  
Just rating the 5minmap.wad. Bah... some maps are bad in a way that allows you to navigate around all enemies and skip them. Some others are good in a sense. These maps are challenges of BFG spamming and avoidance of massive monster attacks. It's not completely terrible, but it's not a gimmick that should be repeated.

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Unknown date

  
How is one supposed to judge a wad like this? At least it's a short and, for the most part, easy experience to burn through. Some minor fun to be had here 'n there, so it earns a 3/5

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Unknown date

  
BRILLIANT

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Unknown date

  
Most of these maps are complete shit even for 5 min maps. There are some gems here and there but not many. 2/5 stars.

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Unknown date

  
These maps are as innovative as Requiem, as hard as Hell Revealed, and as epic as Eternal Doom. They even have the dry wit of Massmouth 2. Multiplayer is greater, with deathmatch better than Gothic DM and co-op equaling Memento Mori. This looks like a GZDoom wad, but amazingly, it's Boom compatible. It's not on the same level as other megawads, but the works of John Steinbeck and Dmitri Shostakovich. If you don't think this is the best megawad ever, you know nothing about Doom and gaming in general. 5/5

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Unknown date

  
Funny idea. Storm through all of them in less than 5 minute each :) 5/5 - Optimus

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Unknown date

  
5 minute maps are to speedmaps are what 32x32 maps are to 1024x1024 maps - fun for a couple of minutes, but not more. The maps by TrueDude aren't actually bad for the most part; as for the rest, there's some decent ones, but most are just what you'd expect. This was probably more fun to make than to play. 2/5 - ZZ

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Unknown date

  
The idea is not bad, but I think many maps isn't enough to the standard for playing at all. Some levels would be good but...it still not enough for a megawad. 2.5/5 -playerlin

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Unknown date

  
Nothing to say, but it's OK, it's fun. 3/5.

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Unknown date

  
This just takes the speedshitting genre to ludicrous heights. While few people actually are able to put effort into their speedmaps, this is just a shitsucker compounded by the fact that the author admits to the low standards these maps were created by what with all unfinished maps and glaring HOMs out the ass.

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Unknown date

  
I liked the "5min instant HR carnage" in some maps, just add hot water! (maps 25/27, and map 28 in the bonus wad). Looking forward to the 10 minute collection :D ****

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Unknown date

  
intresting idea, but bad result

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Unknown date

  
ISTANT CACOWARD. BEST WAD EVER.

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Unknown date

  
very fun!! but 26~30 level is nonsense.

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Unknown date

  
crap

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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