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61 files

  1. 4derp

    Map i made for derp. Decided to upload here bcuz why not?

    22 downloads

       (1 review)

    Submitted

  2. 3D Entryway

    A single quick, Easy Map. UV Difficulty designed.

    30 downloads

       (4 reviews)

    Submitted

  3. Lights of the Seven

    A small map, based on the series "The Game of Thrones" (season 6, serie 10). The map was made on 4-hours Speedmapping #19, which was conducted by the Russian Doom Community on August 13, 2017. Music (composer - Ramin Djawadi) is played and recorded by Shadowman.

    30 downloads

       (1 review)

    Submitted

  4. 100,000 Levels

    Just like 30,000 Levels, all you do is press spacebar or press use to be a little bit more technical. This time you have to beat 100,000 levels to get to the end of the game. Since it's updated I've added 100 more midi tracks totaling that amount up to 200 different songs to listen to.

    The question is can your computer handle it? Another one is do have what it takes to beat the entire thing? Even though Barack Obama is no longer our president, his quote "Yes We Can!" is still relevant to this wad. You just have to have the dedication to hang in there longer and keep going until you make it to last level to discover greater awards that will await you.

    124 downloads

       (4 reviews)

    Submitted

  5. Area 02 Temple Study & Excavations V0.8

    Area 02 consists of a Research & Shipping base built beside a Small Demon Temple to extract the Relics & Study the strange power source.

    A rather large complex with areas criss crossing, multiple paths and a tendancy to attract Cacos.

    19 downloads

       (5 reviews)

    Submitted

  6. 2countrv

    A 2-bit ripple counter, built using WadC. Based on the design of Fraggle's binary ripple counter from 2006. The code can generate counters of arbitrary bit-depth. I originally thought to upload a demo of an 8-bit counter (to be different to Fraggle's example) but there's already a built-by-hand 8-bit counter (8-bitadd). So instead I downgraded it to 2 bit and added a surprise for when the counter overflows.

    Hopefully the surprise demonstrates how this construction might be used in a real map: perhaps you need to reach a certain "score" to open a door / complete the map, and you have a choice as to which tasks you complete to get to that score.

    The WadC code is included in a WADCSRC lump. Requires WadC 2.1 or newer to build.

    8 downloads

       (3 reviews)

    Submitted

  7. 7 Sins

    You have just teleported into hell. This level of hell is dedicated to the seven deadly sins of man.

    Enjoy your stay and don't burn your fingers!

    42 downloads

       (13 reviews)

    Submitted

  8. Earth Installations

    An improved version of previous maps "Fallen HQ" & "The Terminal". MAP01: "Fallen HQ". Escape from a techno base to the streets. MAP02: "The Terminal". Visit a Doom II style installation, complete with a few suprises.

    69 downloads

       (10 reviews)

    Submitted

  9. 100,000 Revenants

    You stand moments away from shutting down the final demon spawner that would forever end this tormenting struggle and bring everlasting peace to the universe, but Hell has followed. You've conquered endless realms, shattered their realities, and killed them all more times than you can count, but they've returned again, as they always do. But, this time, it's their true last stand. They think an assured victory is within their grasp, the combined army of Hell's finest against a lone survivor left with nothing more than his fists, but you know better.

    It's 100,000 to 1.

    And they don't stand a chance.

    9023 downloads

       (41 reviews)

    Submitted

  10. 0effort

    Another pretty easy and short level, inspired by Kama Sutra Map08.

    42 downloads

       (11 reviews)

    Submitted

  11. 1024 x 1024 The Building

    Friend has challenged me to make 1024x1024 wad, and thus Doomguy has been sent to clear out an important building and retrieve some very important keycards!

    15 downloads

       (10 reviews)

    Submitted

  12. Atmospheric Substation

    "You awaken in a small and desecrated base, the demons have brought you here for some reason and you are going to find out what awaits you in this haunted husk..."

    This is a spooky Halloween map with a... Twist...

    This map is very scary and should be played with the lights off for maximum spooky factor...

    22 downloads

       (11 reviews)

    Submitted

  13. Bunker 1024

    This is a simple map I made inspired by the Claustrophobia 1024 series. While tiny, I have managed to make this Multiplayer Compatible. I did originally design this with Brutal Doom in mind, but you should be able to play this in good ol' Vanilla Doom.

    NOTE: Please limit 2 people in Co-op, & 4 people in DM.

    Storytime: =A local UAC Bunker has recently gone Dark. You have been sent in to investigate the area & eliminate any hostiles. However, from the moment you walk in the door, you realise that this job won't be easy.

    12 downloads

       (3 reviews)

    Submitted

  14. The 8 Game

    This wad is based on a memorable scene in the demo of The Stanley Parable. What you do is press on a button that says 8... and that's it. If gimmicky levels without gameplay isn't your thing, then it might be a good idea to skip this one.

    20 downloads

       (13 reviews)

    Submitted

  15. 100 Lines

    The challenge was to put together the best possible level that meets all 5 of the following criteria: 1. is Boom-compatible; and 2. uses only vanilla textures; and 3. is fun to play; and 4. looks OK; and 5. is constructed with 100 linedefs or less.

    To put this last criteria in context, e1m1 has 486 linedefs.

    Over 70 maps were submitted, and 64 were OK'd for release to idgames. These have been split into two wads:

    100lineT: is levels that are more or less 'traditional' in their map design. They may feature special effects in their gameplay, but the focus is on providing the standard style of play, just in a very limited number of lines. 100lineN: is levels that tackle the 100 line limit either by delivering a slaughtermap, or through the use of an unusual (for Doom) style of gameplay. Many of the levels in this wad are considerably more difficult than any of the maps in 100lineT.wad

    All maps were designed with pistol start in mind, though continuous play is of course possible. The order of maps in the wads was determined by the visual style of the levels; difficulty curve was not a factor. Some later maps will be easier than earlier ones. If a given map is too hard, too easy, or just not fun for you, feel free to IDCLEV out of there and try one of the others :)

    67 downloads

       (26 reviews)

    Submitted

  16. 10Tomb4

    2 Egyptian-themed maps for Boom that follow the 1024 rule, plus one map to stop the player progressing into the stock maps. The second map is a boss map, so watch out. :)

    Fun fact: during construction this wad went under the charming name of "Constipation 1024", due to the fact that I was making a 1024 map out of Tormentor667's "Too much Brown" texture pack.

    17 downloads

       (8 reviews)

    Submitted

  17. Five Minutes of Hell

    Basically, this is a temple in hell that can be blazed through in 5 minutes. No real plot, just demons getting blown away.

    This wad originally began life as part of what was going to be a 9 map set for Vanilla Doom, but I abandoned it after switching to Zdoom. Then I took bits of maps 2, 3, and 5, converted them to Zdoom format, put them together, and added some basic Zdoom functions and scripts. It was going to be part of the Doomworld Mega Collab (or whatever it was called), but I missed the deadline. It gathered dust on my hard drive for a few months, until recently when I decided to polish it up and release it anyways.

    One more thing. Given that this is my first public release, I'd appreciate some constructive criticism so that I know what to improve next time.

    19 downloads

       (9 reviews)

    Submitted

  18. 300

    After kicking a messenger into a well, scouts report to you that an army of Persians 10,000,000,000,000 strong marches towards the gates of Sparta. If even one Persian breaches the (open) gate, all is lost. The Ephors have consulted the Oracle and have given you their blessings to go to war. You hope to push your way through the hordes of Persians and destroy their leader Xerxes, thus stopping the invasion. Your ranks, which numbered a mere 300 men, have thinned due to syphilis contracted during battle with the Mud Giants to the North. You are the only one left. May the Gods have mercy.

    15 downloads

       (7 reviews)

    Submitted

  19. Heaven

    After pressing 30,000 switches you finally make it out of this boxed nightmare in the year 30,000 AD. Little did you know upon arrival, the planet earth has gone extinct and you were somehow killed in a matter of hours by some strange anomaly unknown and unseen by your eyes. The planet was later on in that same exact time period engulfed by a black hole to never be seen again. You the marine who has passed away wakes in heaven with no way to escape and is forced to be trapped in there forever. Well at least you made it in heaven where you can forever rest in peace.

    51 downloads

       (39 reviews)

    Submitted

  20. 100x

    100x multiplies the amount of doom enemies by, you guessed it, 100. Enemies explode into multiples of hundred as soon as the map starts. Due to collision problems, you are able to walk through monsters. Most monsters projectiles pass through each other, making it harder. Ammo on the map is also timesed by hundred. Don't try this on NUTS maps! If you have a weak PC it will most likely crash on you. This amazing challenge is so far ahead of it's time, that you will have to wait for something like windows 10 for example, and that may not come out until the next decade. The WAD was based on 10x by Cutmanmike.

    67 downloads

       (41 reviews)

    Submitted

  21. 5till L1 Complex

    This is my last (and best) work.

    99 downloads

       (47 reviews)

    Submitted

  22. 2^8

    A short level with the restriction that vertices must lie on a 256x256 grid. Not much detail is possible.

    18 downloads

       (6 reviews)

    Submitted

  23. 30,000 Levels

    There is no story and all you do is press spacebar to flip the switches in hopes you reach the end of the tunnel. You get to listen to 100 different midi tracks while pressing the switches. Basically the easiest wad out there and the most boring to date.

    Think you have what it takes to beat all 30,000 levels? Then download this wad and put yourself to the ultimate test of your boredom if you can do it. I hear Barack Obama and his quote "Yes We Can!" and so can you if you have the dedication and determination to beat this wad and stay in there.

    162 downloads

       (124 reviews)

    Submitted

  24. Six Ways to Die

    Two maps that extensively feature functional 3D architecture and fierce fighting.

    The first map, Six Ways to Die, has finely balanced ammo and health at UV skill. Cautious playing is recommended; if all else fails, use the berserk you get at the start. Find all 6 secrets to access the Super Secret Level. [Refer to the file named secrets.txt]

    The second map, Palais des Cauchemars, has a good amount of ammo and health, but monster-infighting is strongly encouraged. It's easy to use ammo unnecessarily and find your weapon chamber empty at UV skill.

    23 downloads

       (13 reviews)

    Submitted

  25. 64 Lemons

    4 maps. All vertices are on the 64x64 grid (not things).

    40 downloads

       (15 reviews)

    Submitted

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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