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Outpost

   (13 reviews)
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2 Screenshots

About This File

A very short Level where you explore a small out post


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Guest

Unknown date

  
Too short.. and I don't see any bugs happens, maybe be because I'm using latest GZDooM SVN? Whatever. It's just OK and nothing wrong with it...just needed more details I guess. :P 3/5 -playerlin

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Guest

Unknown date

  
Immediately crashes vanilla Doom, even though map isn't complicated or big. Runs okay in prboom. But not enough opposition to really provide a challenge. Might have been better with tactical placement of stronger monsters.

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Guest

Unknown date

  
Not bad for a first effort, though would've benefited from being longer, giving the author more opportunity for variety in gameplay and environment. The architecture was decent (I liked your use of space in places), although rather crude; there were a number of unpegging issues, plus non-inset doors are usually kind of ugly. Nice decoration. 2/5 overall; keep mapping, this wasn't great but you have potential.

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Guest

Unknown date

  
Really short and easy, even on UV. Seems to be the authors first map. For that, it's not bad.

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Guest

Unknown date

  
Very short and buggy. Cant get past he blue door and a very bad HOM. The zombies in the hall were stuck together. 1/5 for the effort.

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Guest

Unknown date

  
Saying that you have no bugs is very much a lie. This map is very short and easy and it has decent gameplay but is very buggy, such as clusters of zombies that don't move until they are shot or things like the doors glitching. 1/5. -dbsw57

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Guest

Unknown date

  
Very short is almost an understatement, and it is very easy. I didn't see any errors though. Keep at it. I think you could make good maps. There is only one texture, so it's sorta bland. However, you did do well with decorations, I would say. I like how to spiced the blandness a bit with the grooves in the wall. Secrets kinda suck.

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Guest

Unknown date

  
Nothing special - just a short green marble level with 2 very obvious secrets that you'll probably finish in under 2 minutes, even with 100% kills. On the other hand, there's nothign bad about it, either; it's just a little bland. To the author: keep at it, though! Remember that noone started out as a great mapper, and just keep on honing your skills. 2.5/5 - ZZ

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Guest

Unknown date

  
Seems like your first map. It's not bad. Take care of the missaligned textures and doortracks that are not pegged. 3/5 - Optimus

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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