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Outpost

   (13 reviews)
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2 Screenshots

About This File

A very short Level where you explore a small out post


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Guest

Unknown date

  
Too short.. and I don't see any bugs happens, maybe be because I'm using latest GZDooM SVN? Whatever. It's just OK and nothing wrong with it...just needed more details I guess. :P 3/5 -playerlin

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Guest

Unknown date

  
Immediately crashes vanilla Doom, even though map isn't complicated or big. Runs okay in prboom. But not enough opposition to really provide a challenge. Might have been better with tactical placement of stronger monsters.

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Guest

Unknown date

  
Not bad for a first effort, though would've benefited from being longer, giving the author more opportunity for variety in gameplay and environment. The architecture was decent (I liked your use of space in places), although rather crude; there were a number of unpegging issues, plus non-inset doors are usually kind of ugly. Nice decoration. 2/5 overall; keep mapping, this wasn't great but you have potential.

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Guest

Unknown date

  
Really short and easy, even on UV. Seems to be the authors first map. For that, it's not bad.

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Guest

Unknown date

  
Very short and buggy. Cant get past he blue door and a very bad HOM. The zombies in the hall were stuck together. 1/5 for the effort.

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Guest

Unknown date

  
Saying that you have no bugs is very much a lie. This map is very short and easy and it has decent gameplay but is very buggy, such as clusters of zombies that don't move until they are shot or things like the doors glitching. 1/5. -dbsw57

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Guest

Unknown date

  
Very short is almost an understatement, and it is very easy. I didn't see any errors though. Keep at it. I think you could make good maps. There is only one texture, so it's sorta bland. However, you did do well with decorations, I would say. I like how to spiced the blandness a bit with the grooves in the wall. Secrets kinda suck.

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Guest

Unknown date

  
Nothing special - just a short green marble level with 2 very obvious secrets that you'll probably finish in under 2 minutes, even with 100% kills. On the other hand, there's nothign bad about it, either; it's just a little bland. To the author: keep at it, though! Remember that noone started out as a great mapper, and just keep on honing your skills. 2.5/5 - ZZ

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Guest

Unknown date

  
Seems like your first map. It's not bad. Take care of the missaligned textures and doortracks that are not pegged. 3/5 - Optimus

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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