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Outpost

   (13 reviews)
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2 Screenshots

About This File

A very short Level where you explore a small out post


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Guest

Unknown date

  
Too short.. and I don't see any bugs happens, maybe be because I'm using latest GZDooM SVN? Whatever. It's just OK and nothing wrong with it...just needed more details I guess. :P 3/5 -playerlin

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Guest

Unknown date

  
Immediately crashes vanilla Doom, even though map isn't complicated or big. Runs okay in prboom. But not enough opposition to really provide a challenge. Might have been better with tactical placement of stronger monsters.

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Unknown date

  
Not bad for a first effort, though would've benefited from being longer, giving the author more opportunity for variety in gameplay and environment. The architecture was decent (I liked your use of space in places), although rather crude; there were a number of unpegging issues, plus non-inset doors are usually kind of ugly. Nice decoration. 2/5 overall; keep mapping, this wasn't great but you have potential.

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Guest

Unknown date

  
Really short and easy, even on UV. Seems to be the authors first map. For that, it's not bad.

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Guest

Unknown date

  
Very short and buggy. Cant get past he blue door and a very bad HOM. The zombies in the hall were stuck together. 1/5 for the effort.

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Guest

Unknown date

  
Saying that you have no bugs is very much a lie. This map is very short and easy and it has decent gameplay but is very buggy, such as clusters of zombies that don't move until they are shot or things like the doors glitching. 1/5. -dbsw57

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Guest

Unknown date

  
Very short is almost an understatement, and it is very easy. I didn't see any errors though. Keep at it. I think you could make good maps. There is only one texture, so it's sorta bland. However, you did do well with decorations, I would say. I like how to spiced the blandness a bit with the grooves in the wall. Secrets kinda suck.

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Unknown date

  
Nothing special - just a short green marble level with 2 very obvious secrets that you'll probably finish in under 2 minutes, even with 100% kills. On the other hand, there's nothign bad about it, either; it's just a little bland. To the author: keep at it, though! Remember that noone started out as a great mapper, and just keep on honing your skills. 2.5/5 - ZZ

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Unknown date

  
Seems like your first map. It's not bad. Take care of the missaligned textures and doortracks that are not pegged. 3/5 - Optimus

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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