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Not in my courtyard

   (20 reviews)
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3 Screenshots

About This File

Vanilla map inspired by "The Courtyard", one of my favorite levels from Doom II. It can be tough on ammo, so aim carefully and make use of monster infightings where possible. If you still have problems, try lower skills: the start will be a lot easier.


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NuMetalManiak

  
good, until the end.

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Guest

  
The map was great!

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Guest

  
Hi..

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Lightning Hunter

  
Nice remake that presents a good challenge. The visuals are nothing spectacular, but definitely get the job done. Kind of a short map, but overall worth playing.

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Guest

Unknown date

  
Excelent Map18 Remake. Very hard with low ammo. 4.5/5

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Player Lin

Unknown date

  
Nice map, hard but a good challenge. Good job on this remake level. 4/5 -playerlin

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Guest

Unknown date

  
A very nice map indeed.

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Guest

Unknown date

  
really good stuff

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Guest

Unknown date

  
Kept the original style and feel while adding something fresh and challenging. Good Vanilla stuff. I give it a 4. -TRRobin

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Guest

Unknown date

  
Another nice small map. Sometimes represented the courtyard, sometimes other mixes like caves or crates. 4/5 - Optimus

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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