Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

0_5 Resor

   (16 reviews)
Sign in to follow this  

Guest

7 Screenshots

About This File

14 Doom II Maps found on the Internet


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

MeriMemesX

  

This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD

 

so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all

Share this review


Link to review
Guest

Unknown date

  
I wonder if this is somehow related to 1_6tron due to the similar beginnings of the filenames and the fact that both of them contain ripped maps.

Share this review


Link to review
Guest

Unknown date

  
This isn't even good for nostalgia... unless you for some sick fuck reason find playing THE shittiest '94 maps ever to be nostalgic.

Share this review


Link to review
Guest

Unknown date

  
^these are doom alpha and beta levels, stupid

Share this review


Link to review
Guest

Unknown date

  
This one time I took a shit, and I had more fun playing with that than this sorry excuse of a wad.

Share this review


Link to review
Guest

Unknown date

  
Bringing one of the alphas to be compatible with ZDoom, 5 Stars my good man --Untamed

Share this review


Link to review
Guest

Unknown date

  
these are bad ripped doom alpha and beta levels, but thanks for the nostalgia

Share this review


Link to review
Guest

Unknown date

  
2 stars for notstalgia, but this is for extreme notstalgia hunters ONLY. OTOH I'm not sure if this content is legal on /idgames, but that's Ty's decision.

Share this review


Link to review
Guest

Unknown date

  
Totally dishonest upload. 0/5

Share this review


Link to review
Guest

Unknown date

  
^ 5 stars, for tha same reason. Good work.

Share this review


Link to review
Guest

Unknown date

  
Great for nostalgic reasons. There are some weapons, resources, monster deaths, interesting thoughts I have never encountered even in the original alpha. 3/5 - Optimus

Share this review


Link to review
nicolas monti

Unknown date

  
5 stars for giving this full compatibility and making all its resources available for mapping.

Share this review


Link to review
Guest

Unknown date

  
if i don't wrote bullshit, i think this was made from deathzor in his official website

Share this review


Link to review
  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
×