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BABEL

   (14 reviews)
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4 Screenshots

About This File

THE CYBERDEMON BABEL AND TWO ARCHVILE AWAIT YOU IN A PIT OF DEATH....


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Saturn

  
A rather unattractive Tower of Babel clone. Not totally ugly, and is a little feisty, but otherwise stupid. You can literally run to the exit without killing anything. Running Boom with Doom 2 1.9

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Guest

  
The secrets can act like hiding spaces! Anyone agree?

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Guest

Unknown date

  
Perseus guys... this is all he does. Uploads crap. But it's been getting worse with time lol. He should be banned from uploading anything.

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Unknown date

  
Even though i am grateful that these old maps are being uploaded online for those that missed out, I cannot defend this map at all. All you get in this wad is a large area with marble columns, 2 archviles and 1 cyberdemon. You must race through to the exit or stay and fight, a trap is also located in the exit room. You get rockets and BFG to fight back with, the map is beatable in less than 15 seconds and is ugly as sin. I would skip this one. 0/5

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Unknown date

  
I don't understand why Ty accepted this upload, or others like it. There is no text-file from the original mapper granting any permission to distribute. That means Perseus doesn't have any right to upload it. It's totally clear-cut, and seeing this would take just a glance at the txt. If in cases like this you want to release someone else's wad, you need to contact them. If they say no, or if you can't contact them, then you just have to accept that the wad can't be released. Life will go on.

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Unknown date

  
HI GRAF

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Unknown date

  
VOMIT.

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Guest

Unknown date

  
Not bad, with some minor changes would make a good E2M8 (if Doom actually had archviles). There are some secrets but they don't seem to do anything...

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Unknown date

  
shoulda jus left dis 1 on d hardrive.

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Unknown date

  
An early 1995 map. Back then, this may have been a bit of a challenge, but to modern doomer's, this is way too easy with far too much ammo. And yes, the secrets are a waste of time (at least on UV). meh 2/5

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Unknown date

  
This is not a reupload or anything, just Perseus dumping whatever garbage he could scrape off the underside of his toilet again. Just by reading the reviews you can have more fun than you would by playing this level.

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  • File Reviews

    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
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