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BABEL

   (14 reviews)
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4 Screenshots

About This File

THE CYBERDEMON BABEL AND TWO ARCHVILE AWAIT YOU IN A PIT OF DEATH....


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Saturn

  
A rather unattractive Tower of Babel clone. Not totally ugly, and is a little feisty, but otherwise stupid. You can literally run to the exit without killing anything. Running Boom with Doom 2 1.9

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Guest

  
The secrets can act like hiding spaces! Anyone agree?

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Guest

Unknown date

  
Perseus guys... this is all he does. Uploads crap. But it's been getting worse with time lol. He should be banned from uploading anything.

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Guest

Unknown date

  
Even though i am grateful that these old maps are being uploaded online for those that missed out, I cannot defend this map at all. All you get in this wad is a large area with marble columns, 2 archviles and 1 cyberdemon. You must race through to the exit or stay and fight, a trap is also located in the exit room. You get rockets and BFG to fight back with, the map is beatable in less than 15 seconds and is ugly as sin. I would skip this one. 0/5

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Unknown date

  
I don't understand why Ty accepted this upload, or others like it. There is no text-file from the original mapper granting any permission to distribute. That means Perseus doesn't have any right to upload it. It's totally clear-cut, and seeing this would take just a glance at the txt. If in cases like this you want to release someone else's wad, you need to contact them. If they say no, or if you can't contact them, then you just have to accept that the wad can't be released. Life will go on.

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Guest

Unknown date

  
HI GRAF

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Guest

Unknown date

  
VOMIT.

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Guest

Unknown date

  
Not bad, with some minor changes would make a good E2M8 (if Doom actually had archviles). There are some secrets but they don't seem to do anything...

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Unknown date

  
shoulda jus left dis 1 on d hardrive.

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Unknown date

  
An early 1995 map. Back then, this may have been a bit of a challenge, but to modern doomer's, this is way too easy with far too much ammo. And yes, the secrets are a waste of time (at least on UV). meh 2/5

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Unknown date

  
This is not a reupload or anything, just Perseus dumping whatever garbage he could scrape off the underside of his toilet again. Just by reading the reviews you can have more fun than you would by playing this level.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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