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BABEL

   (14 reviews)
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About This File

THE CYBERDEMON BABEL AND TWO ARCHVILE AWAIT YOU IN A PIT OF DEATH....


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Saturn

  
A rather unattractive Tower of Babel clone. Not totally ugly, and is a little feisty, but otherwise stupid. You can literally run to the exit without killing anything. Running Boom with Doom 2 1.9

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Guest

  
The secrets can act like hiding spaces! Anyone agree?

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Guest

Unknown date

  
Perseus guys... this is all he does. Uploads crap. But it's been getting worse with time lol. He should be banned from uploading anything.

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Unknown date

  
Even though i am grateful that these old maps are being uploaded online for those that missed out, I cannot defend this map at all. All you get in this wad is a large area with marble columns, 2 archviles and 1 cyberdemon. You must race through to the exit or stay and fight, a trap is also located in the exit room. You get rockets and BFG to fight back with, the map is beatable in less than 15 seconds and is ugly as sin. I would skip this one. 0/5

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Unknown date

  
I don't understand why Ty accepted this upload, or others like it. There is no text-file from the original mapper granting any permission to distribute. That means Perseus doesn't have any right to upload it. It's totally clear-cut, and seeing this would take just a glance at the txt. If in cases like this you want to release someone else's wad, you need to contact them. If they say no, or if you can't contact them, then you just have to accept that the wad can't be released. Life will go on.

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Unknown date

  
HI GRAF

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Guest

Unknown date

  
VOMIT.

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Guest

Unknown date

  
Not bad, with some minor changes would make a good E2M8 (if Doom actually had archviles). There are some secrets but they don't seem to do anything...

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Unknown date

  
shoulda jus left dis 1 on d hardrive.

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Unknown date

  
An early 1995 map. Back then, this may have been a bit of a challenge, but to modern doomer's, this is way too easy with far too much ammo. And yes, the secrets are a waste of time (at least on UV). meh 2/5

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Unknown date

  
This is not a reupload or anything, just Perseus dumping whatever garbage he could scrape off the underside of his toilet again. Just by reading the reviews you can have more fun than you would by playing this level.

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  • File Reviews

    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
    • By LateToDOOM2020 · Posted
      No idea how this works Its doom magic!
      Very cool
    • By Philnemba · Posted
      Ok not going to lie, but I thought this shitpost megawad was made last year and NOT from February of 1998 which also technically predates the original Mockery wad by a few months 👀!?
    • By Catpho · Posted
      The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.   Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.   The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.
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