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DOOM ][ "A$$KICKING"

   (17 reviews)
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5 Screenshots

About This File

You have just walked into the Industrial Plant. Your mission is to disable the plant from pro- ducing more toxic waste that is destroying the Earth. The foreman of the plant lives in the guarded mansion. He's out of town. He left the place well guarded in his absence. You must figure out the puzzle of how to destroy the plant by going from the plant, to the key house, to the mansion and back and forth again. It might seem impossible... but it ain't! (only on level 5)


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Guest

Unknown date

  
...whats wrong with this wad? Seems pretty solid to me. Captures the feel of classic doom2. 4/5

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Guest

Unknown date

  
Neither great nor abysmal, this is a more or less okay level bordering on mediocre. Some fights are alright but it meanders and it puts the bulk of the difficulty at the exit room. *** In any case, it's good to see '90s WADs still being uploaded. I think it's a part of community history that should be retained regardless of quality. But why is the date stamp new?

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Unknown date

  
crud

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Unknown date

  
Absolutely abysmal. 0/5. I'm convinced the people above me praising it either a.) haven't played it, or b.) have an unhealthy obsession with 90's wads.

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Unknown date

  
absolutely terrible...

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Unknown date

  
pure crap

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Guest

Unknown date

  
Hmm... The very first run (@ UV) I unexpectedly finished the level without a single key, and after having visited only half of the level. So I suggest some recheck... Besides that, it's not very impressive, in layout nor in gameplay, but it's not too bad. 3/5 when revised

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Unknown date

  
should be illegal to create such a crap

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Unknown date

  
The exit will kick your ass. :/

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Guest

Unknown date

  
Wow! AOL stands for America On-line - I always thought is stood for Arseholes On-line. Then again, same difference, eh? Why anyone would want to kick their donkey is beyond me. The map... meh, not bad. Passed a few minutes.

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Unknown date

  
Confusing places, not much but I missed a lot of stuff. Blue/yellow doors that I didn't looked, went to the exit. 2.5/5 - Optimus

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Unknown date

  
I cleared so early.

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Unknown date

  
90s wad - enough said.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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