Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DOOM ][ "A$$KICKING"

   (17 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

You have just walked into the Industrial Plant. Your mission is to disable the plant from pro- ducing more toxic waste that is destroying the Earth. The foreman of the plant lives in the guarded mansion. He's out of town. He left the place well guarded in his absence. You must figure out the puzzle of how to destroy the plant by going from the plant, to the key house, to the mansion and back and forth again. It might seem impossible... but it ain't! (only on level 5)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
...whats wrong with this wad? Seems pretty solid to me. Captures the feel of classic doom2. 4/5

Share this review


Link to review
Guest

Unknown date

  
Neither great nor abysmal, this is a more or less okay level bordering on mediocre. Some fights are alright but it meanders and it puts the bulk of the difficulty at the exit room. *** In any case, it's good to see '90s WADs still being uploaded. I think it's a part of community history that should be retained regardless of quality. But why is the date stamp new?

Share this review


Link to review
Guest

Unknown date

  
crud

Share this review


Link to review
Guest

Unknown date

  
Absolutely abysmal. 0/5. I'm convinced the people above me praising it either a.) haven't played it, or b.) have an unhealthy obsession with 90's wads.

Share this review


Link to review
Guest

Unknown date

  
absolutely terrible...

Share this review


Link to review
Guest

Unknown date

  
pure crap

Share this review


Link to review
Guest

Unknown date

  
Hmm... The very first run (@ UV) I unexpectedly finished the level without a single key, and after having visited only half of the level. So I suggest some recheck... Besides that, it's not very impressive, in layout nor in gameplay, but it's not too bad. 3/5 when revised

Share this review


Link to review
Guest

Unknown date

  
should be illegal to create such a crap

Share this review


Link to review
Guest

Unknown date

  
The exit will kick your ass. :/

Share this review


Link to review
Guest

Unknown date

  
Wow! AOL stands for America On-line - I always thought is stood for Arseholes On-line. Then again, same difference, eh? Why anyone would want to kick their donkey is beyond me. The map... meh, not bad. Passed a few minutes.

Share this review


Link to review
Guest

Unknown date

  
Confusing places, not much but I missed a lot of stuff. Blue/yellow doors that I didn't looked, went to the exit. 2.5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
I cleared so early.

Share this review


Link to review
Guest

Unknown date

  
90s wad - enough said.

Share this review


Link to review
  • File Reviews

    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
×