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The Cemetery

   (10 reviews)

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Guest

Unknown date

  
Provides a decent, classical challenge albeit buggy. Blocking gore prevents this wad from being beaten in vanilla. The yellow key room is flat out ugly and boring. The tomb stone parts don't provide any challenge at all. Noticed some HOMS. 3/5 -FoH ******************** ******************** ***********Demo: http://www.mediafire .com/download.php?ne 4917uskh1cr9t [zdoom 2.5.0, skill 4]

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Guest

Unknown date

  
should be placed in zdoom/gzdoom wad, some area are acessible only with crouching, a nice one using some requiem doors even if more monsters would have been welcome.

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Guest

Unknown date

  
it's a good map,but i already have one foot in the grave and the other on a banana peel.grandmama

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Guest

Unknown date

  
Yeah this really needs a port (major HOM at start in vanilla).

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Guest

Unknown date

  
I quite liked the setting in this one and while tough with arch villes, doable. 4/5 - Optimus

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Guest

Unknown date

  
good mood...4/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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