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Eternally Yours

   (25 reviews)
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About This File

This concludes the Doom Core trilogy. Eternally Yours is an 11-map episode that should work for vanilla Doom. I would say the levels work better playing from pistol start to avoid having too much for the next level, but that's your decision. Anyway, I hope you enjoy playing them as much as I did making them. ~Mike


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NuMetalManiak

  

pretty fun set. rough at times, but not bad. better than Reverie but not Doom Core.

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Aquanet

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A bit harder than Reverie and Doom Core, and a bit trappier. It's a solid end to the trilogy, which is like a deluxe buffet of classic Doom (spiced with Valkiriforce's seemingly endless pantry of fun little map ideas). As a set, Eternally Yours is kind of in an odd position as it doesn't have the fun-on-greased-wheels feeling of Doom Core or as much panache as Reverie.

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Guest

  
Boneriffic. Revenant approved. Play this if you like to get hard

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Guest

  
Why play Doom? Because it's fun. And that's what makes these levels better than 95% of the stuff here - they are just plain fun. Except map 9 which does horrible, fatal things to Doomsday.

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Guest

Unknown date

  
Giving this 3*. I dont feel this is too good. I did not enjoy most of the layouts, and the texturing was quite boring in many places. It`s an okay romp, but nothing more.

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Guest

Unknown date

  
The above is right. Honestly I don't see why so many pan VF's work.

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Guest

Unknown date

  
Nice maps there. Building time 2 days? o.0 4/5

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Guest

Unknown date

  
An awesome level set. Wish it was as long as the other two entries in the trilogy but I'm not complaining. :P 5/5

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Guest

Unknown date

  
Texture might be a bit boring, but gameplay @ UV is excellent! Map layout is good, lots of interesting surprises, hard, but always fair. Imho gameplay is the most important factor, so 5/5

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Guest

Unknown date

  
Probably the part of the trilogy that'll get the most universal liking. I'm going to sneak 5 stars into this, I think it's very marginal for a full five but I feel nice enough to give it out.

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Unknown date

  
It's definitely better than Doom Core, and most of the maps lean towards the standards of the better Reverie maps, so at the very least I'd say it's at least as good as Reverie and possibly better cause it really is the appropriate length IMO. That said, if you do like this, I'd certainly recommend giving Reverie a go, in fact I enjoyed it quite a bit myself. If this doesn't light your fancy, I doubt Reverie will either (unless you get immersed in the superb music this sadly lacks). I think both are good.

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Guest

Unknown date

  
only map 2 sucks, but the rest is 5/5! - MarkAnthony

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Guest

Unknown date

  
Possibly the best playing of the vf trilogy even if it's the shortest. Although personally I didn't find much wrong w/ Reverie.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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