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Eternally Yours

   (25 reviews)
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About This File

This concludes the Doom Core trilogy. Eternally Yours is an 11-map episode that should work for vanilla Doom. I would say the levels work better playing from pistol start to avoid having too much for the next level, but that's your decision. Anyway, I hope you enjoy playing them as much as I did making them. ~Mike


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NuMetalManiak

  

pretty fun set. rough at times, but not bad. better than Reverie but not Doom Core.

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Aquanet

·

  

A bit harder than Reverie and Doom Core, and a bit trappier. It's a solid end to the trilogy, which is like a deluxe buffet of classic Doom (spiced with Valkiriforce's seemingly endless pantry of fun little map ideas). As a set, Eternally Yours is kind of in an odd position as it doesn't have the fun-on-greased-wheels feeling of Doom Core or as much panache as Reverie.

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Guest

  
Boneriffic. Revenant approved. Play this if you like to get hard

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Guest

  
Why play Doom? Because it's fun. And that's what makes these levels better than 95% of the stuff here - they are just plain fun. Except map 9 which does horrible, fatal things to Doomsday.

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Guest

Unknown date

  
Giving this 3*. I dont feel this is too good. I did not enjoy most of the layouts, and the texturing was quite boring in many places. It`s an okay romp, but nothing more.

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Guest

Unknown date

  
The above is right. Honestly I don't see why so many pan VF's work.

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Guest

Unknown date

  
Nice maps there. Building time 2 days? o.0 4/5

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Guest

Unknown date

  
An awesome level set. Wish it was as long as the other two entries in the trilogy but I'm not complaining. :P 5/5

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Guest

Unknown date

  
Texture might be a bit boring, but gameplay @ UV is excellent! Map layout is good, lots of interesting surprises, hard, but always fair. Imho gameplay is the most important factor, so 5/5

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Guest

Unknown date

  
Probably the part of the trilogy that'll get the most universal liking. I'm going to sneak 5 stars into this, I think it's very marginal for a full five but I feel nice enough to give it out.

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Guest

Unknown date

  
It's definitely better than Doom Core, and most of the maps lean towards the standards of the better Reverie maps, so at the very least I'd say it's at least as good as Reverie and possibly better cause it really is the appropriate length IMO. That said, if you do like this, I'd certainly recommend giving Reverie a go, in fact I enjoyed it quite a bit myself. If this doesn't light your fancy, I doubt Reverie will either (unless you get immersed in the superb music this sadly lacks). I think both are good.

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Guest

Unknown date

  
only map 2 sucks, but the rest is 5/5! - MarkAnthony

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Guest

Unknown date

  
Possibly the best playing of the vf trilogy even if it's the shortest. Although personally I didn't find much wrong w/ Reverie.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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