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Eternally Yours

   (25 reviews)
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5 Screenshots

About This File

This concludes the Doom Core trilogy. Eternally Yours is an 11-map episode that should work for vanilla Doom. I would say the levels work better playing from pistol start to avoid having too much for the next level, but that's your decision. Anyway, I hope you enjoy playing them as much as I did making them. ~Mike


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NuMetalManiak

  

pretty fun set. rough at times, but not bad. better than Reverie but not Doom Core.

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Aquanet

·

  

A bit harder than Reverie and Doom Core, and a bit trappier. It's a solid end to the trilogy, which is like a deluxe buffet of classic Doom (spiced with Valkiriforce's seemingly endless pantry of fun little map ideas). As a set, Eternally Yours is kind of in an odd position as it doesn't have the fun-on-greased-wheels feeling of Doom Core or as much panache as Reverie.

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Guest

  
Boneriffic. Revenant approved. Play this if you like to get hard

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Guest

  
Why play Doom? Because it's fun. And that's what makes these levels better than 95% of the stuff here - they are just plain fun. Except map 9 which does horrible, fatal things to Doomsday.

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Guest

Unknown date

  
Giving this 3*. I dont feel this is too good. I did not enjoy most of the layouts, and the texturing was quite boring in many places. It`s an okay romp, but nothing more.

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Guest

Unknown date

  
The above is right. Honestly I don't see why so many pan VF's work.

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Guest

Unknown date

  
Nice maps there. Building time 2 days? o.0 4/5

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Guest

Unknown date

  
An awesome level set. Wish it was as long as the other two entries in the trilogy but I'm not complaining. :P 5/5

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Guest

Unknown date

  
Texture might be a bit boring, but gameplay @ UV is excellent! Map layout is good, lots of interesting surprises, hard, but always fair. Imho gameplay is the most important factor, so 5/5

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Guest

Unknown date

  
Probably the part of the trilogy that'll get the most universal liking. I'm going to sneak 5 stars into this, I think it's very marginal for a full five but I feel nice enough to give it out.

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Guest

Unknown date

  
It's definitely better than Doom Core, and most of the maps lean towards the standards of the better Reverie maps, so at the very least I'd say it's at least as good as Reverie and possibly better cause it really is the appropriate length IMO. That said, if you do like this, I'd certainly recommend giving Reverie a go, in fact I enjoyed it quite a bit myself. If this doesn't light your fancy, I doubt Reverie will either (unless you get immersed in the superb music this sadly lacks). I think both are good.

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Guest

Unknown date

  
only map 2 sucks, but the rest is 5/5! - MarkAnthony

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Guest

Unknown date

  
Possibly the best playing of the vf trilogy even if it's the shortest. Although personally I didn't find much wrong w/ Reverie.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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