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Eternally Yours

   (25 reviews)
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This concludes the Doom Core trilogy. Eternally Yours is an 11-map episode that should work for vanilla Doom. I would say the levels work better playing from pistol start to avoid having too much for the next level, but that's your decision. Anyway, I hope you enjoy playing them as much as I did making them. ~Mike


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NuMetalManiak

  

pretty fun set. rough at times, but not bad. better than Reverie but not Doom Core.

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Aquanet

·

  

A bit harder than Reverie and Doom Core, and a bit trappier. It's a solid end to the trilogy, which is like a deluxe buffet of classic Doom (spiced with Valkiriforce's seemingly endless pantry of fun little map ideas). As a set, Eternally Yours is kind of in an odd position as it doesn't have the fun-on-greased-wheels feeling of Doom Core or as much panache as Reverie.

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Guest

  
Boneriffic. Revenant approved. Play this if you like to get hard

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Guest

  
Why play Doom? Because it's fun. And that's what makes these levels better than 95% of the stuff here - they are just plain fun. Except map 9 which does horrible, fatal things to Doomsday.

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Guest

Unknown date

  
Giving this 3*. I dont feel this is too good. I did not enjoy most of the layouts, and the texturing was quite boring in many places. It`s an okay romp, but nothing more.

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Guest

Unknown date

  
The above is right. Honestly I don't see why so many pan VF's work.

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Guest

Unknown date

  
Nice maps there. Building time 2 days? o.0 4/5

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Guest

Unknown date

  
An awesome level set. Wish it was as long as the other two entries in the trilogy but I'm not complaining. :P 5/5

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Guest

Unknown date

  
Texture might be a bit boring, but gameplay @ UV is excellent! Map layout is good, lots of interesting surprises, hard, but always fair. Imho gameplay is the most important factor, so 5/5

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Guest

Unknown date

  
Probably the part of the trilogy that'll get the most universal liking. I'm going to sneak 5 stars into this, I think it's very marginal for a full five but I feel nice enough to give it out.

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Guest

Unknown date

  
It's definitely better than Doom Core, and most of the maps lean towards the standards of the better Reverie maps, so at the very least I'd say it's at least as good as Reverie and possibly better cause it really is the appropriate length IMO. That said, if you do like this, I'd certainly recommend giving Reverie a go, in fact I enjoyed it quite a bit myself. If this doesn't light your fancy, I doubt Reverie will either (unless you get immersed in the superb music this sadly lacks). I think both are good.

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Guest

Unknown date

  
only map 2 sucks, but the rest is 5/5! - MarkAnthony

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Guest

Unknown date

  
Possibly the best playing of the vf trilogy even if it's the shortest. Although personally I didn't find much wrong w/ Reverie.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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