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Eternally Yours

   (25 reviews)
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This concludes the Doom Core trilogy. Eternally Yours is an 11-map episode that should work for vanilla Doom. I would say the levels work better playing from pistol start to avoid having too much for the next level, but that's your decision. Anyway, I hope you enjoy playing them as much as I did making them. ~Mike


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NuMetalManiak

  

pretty fun set. rough at times, but not bad. better than Reverie but not Doom Core.

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Aquanet

·

  

A bit harder than Reverie and Doom Core, and a bit trappier. It's a solid end to the trilogy, which is like a deluxe buffet of classic Doom (spiced with Valkiriforce's seemingly endless pantry of fun little map ideas). As a set, Eternally Yours is kind of in an odd position as it doesn't have the fun-on-greased-wheels feeling of Doom Core or as much panache as Reverie.

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Guest

  
Boneriffic. Revenant approved. Play this if you like to get hard

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Guest

  
Why play Doom? Because it's fun. And that's what makes these levels better than 95% of the stuff here - they are just plain fun. Except map 9 which does horrible, fatal things to Doomsday.

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Guest

Unknown date

  
Giving this 3*. I dont feel this is too good. I did not enjoy most of the layouts, and the texturing was quite boring in many places. It`s an okay romp, but nothing more.

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Unknown date

  
The above is right. Honestly I don't see why so many pan VF's work.

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Guest

Unknown date

  
Nice maps there. Building time 2 days? o.0 4/5

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Unknown date

  
An awesome level set. Wish it was as long as the other two entries in the trilogy but I'm not complaining. :P 5/5

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Unknown date

  
Texture might be a bit boring, but gameplay @ UV is excellent! Map layout is good, lots of interesting surprises, hard, but always fair. Imho gameplay is the most important factor, so 5/5

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Guest

Unknown date

  
Probably the part of the trilogy that'll get the most universal liking. I'm going to sneak 5 stars into this, I think it's very marginal for a full five but I feel nice enough to give it out.

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Unknown date

  
It's definitely better than Doom Core, and most of the maps lean towards the standards of the better Reverie maps, so at the very least I'd say it's at least as good as Reverie and possibly better cause it really is the appropriate length IMO. That said, if you do like this, I'd certainly recommend giving Reverie a go, in fact I enjoyed it quite a bit myself. If this doesn't light your fancy, I doubt Reverie will either (unless you get immersed in the superb music this sadly lacks). I think both are good.

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Guest

Unknown date

  
only map 2 sucks, but the rest is 5/5! - MarkAnthony

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Unknown date

  
Possibly the best playing of the vf trilogy even if it's the shortest. Although personally I didn't find much wrong w/ Reverie.

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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