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The Park of Doom

   (8 reviews)
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About This File

An ancient evil has been disturbed at Doom City. The minions of Hell have taken over the parkland estate and sewrage treatment dam in Doom City. They have slaughtered many and taken others prisoner in the city lockup, for they do not want their plans disturbed. Under the park is the cavern of Imps, Demons, and Cacodemons, waiting to be released by the hellspawn. You have been taken prisoner by the foul motherf@#kers. As your captor leads you in to the jail house, you punch him out, confiscate his pistol and blaze your way out.

As you remove the red key from its place, you unwittingly unleash the occupants of the cavern. Imps, Demons, Cacodemons, appear out of nowhere!

Can you take it? Play it and see... (It's quite easy, really)


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Guest

Unknown date

  
not bad

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Guest

Unknown date

  
sewrage treatment plan must be where the angry and incensed poop goes.

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Guest

Unknown date

  
Very weird map, start in a small room with elevators, gotta find secret to get yellow key to escape, outside area with fun stuff, labyrinth that serves no purpose, final cybie in exit room. 3/5 - Optimus

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Unknown date

  
failling attempt of creating a downtown(doom 2 map 13) like ma,. there is a maze near the exit and i down what is the point putting it there since it's useless.also switch hunt is anoying as hell.seriously stop mapping start ballet dancing.

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Unknown date

  
pretty decent for 1995. good for a quick runthrough

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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