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Dicwad

   (9 reviews)
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2 Screenshots

About This File

Welcome to your worst nightmare! "DICWAD.WAD"


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Bad King John

  
Reached the exit in less than a minute. Went back to find and kill a small variety of monsters, or more like getting them to kill each other. Small level, no bugs, far from my "worst nightmare" but OK for deathmatch or if you have a minute or two to fill in. Map shaped like a dick, so lose a star.

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Guest

Unknown date

  
Fun little abstract/hellish map, probably good for DM too.

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Guest

Unknown date

  
"Welcome to your worst nightmare!" I don't think so. This would only just be an average wad back in the 90's, for a 2012 wad, this is poor and quite child-like in construction. 1.5/5

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Unknown date

  
I liked the fight in the middle room. Architecture isn't awful, but nothing special too. 3/5

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Guest

Unknown date

  
Good for DM but bad for single. DM - 4/5. Single - 0/5/

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Guest

Unknown date

  
This wad is dic.

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Guest

Unknown date

  
This is very bland very boring there are like textures for the ceiling on the floor. Its also never good to put a Cyberdemon right in the start of the Wad. 2 Stars

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Player Lin

Unknown date

  
It's just nothing-special map at all. But I did bewildered when I saw the cyberdemon showed out...oh shit! Since it's from 90' so whatever... 2/5

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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