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djv duel

   (26 reviews)
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4 Screenshots

About This File

a pack of levs for zdemon


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Guest

Unknown date

  
stupid dumbass haters, this is a good mapset

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Guest

Unknown date

  
A decent set of small duel maps. Not legendary, and not horrible. The first few reviews reek of the typical reviewers that type in gibberish before playing the wad. There are so many of these guys now. They are the same guys that keep returning to terry wads to downvote them, like that makes a difference somehow. It doesn't, dipshit. 3/5

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Guest

Unknown date

  
The maps reflect the fact that the author keeps in irc but never plays.

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Guest

Unknown date

  
The maps aren't bad, but are hard to be good. Not worth the download.

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Guest

Unknown date

  
This was uploaded by another guy anyways, and without my permission, and yes, those are average/bad maps for duel/deathmatch, I don't focus on DM maps since I see I suck at them, I prefer making single-player megawads. -djv12xd

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Guest

Unknown date

  
Needs more attention to gameplay

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Guest

Unknown date

  
Not worth the download.

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Guest

Unknown date

  
Needs more detail and attention to game play, and the author needs more education.

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Guest

Unknown date

  
I not like too much the mapper, but his maps are not bad. Maybe he must PLAY more and talk less if he wanna make good game play on his maps. Ho and the description has a mistake, the wad has new musics. greetings Alex 3D.

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Guest

Unknown date

  
These maps are not legendary, but are not a "jukewads very funny things wow.wad", Need more gameplay. Haters, gonna hate.

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Guest

Unknown date

  
hm, i guess most of guy here only seen comments and did a bad opinion without seeing the wad, imho the maps not are so bad, some are very good ;) but need more gameplay 4/5 because he tried - katZune

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Guest

Unknown date

  
The maps play and look very good! But yeah, I guess the author needs a bit more practice with english. :) 4/5 -Archfile

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Unknown date

  
Good maps, Not awefull, and not legendary. 3/5

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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