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Pulse Blast

   (6 reviews)
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3 Screenshots

About This File

1 level tech-based Boom compatible map. Please test, comment, & rate it. :) It's my second release here.


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Guest

Unknown date

  
3/5...Fails to boot in prboom do to missing textures. Map itself is fairly well detailed often times pitting you against monsters in cramped situations. Kept on running into bugs throughout the level. This map just yearns for another update! -FoH ::DEMO zdoom svn r3333 -skill 4::http://www.mediaf ire.com/?ta4hajfamdc 2m6m (remove spaces)

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Unknown date

  
Its pretty good map, some structures look a bit awkward but most of em go together with the environment you created. The only complaint would be too easy with too much ammo and health available, and the monster choice seems a bit random in many areas and usually doesn't pose a challenge especially with he overwhelming ammo without any secrets used. But the map style looks nice and has decent play 4/5 - Heracle

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Unknown date

  
The amount of backtracking through multiple lifts makes this horribly boring. 1/5 - Zalewa

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Unknown date

  
Too easy with too much ammo and health. It's mostly cramped with one main texture for the floor walls and ceiling. Traps were repetitive, and themes were random. 2/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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