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Pulse Blast

   (6 reviews)
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3 Screenshots

About This File

1 level tech-based Boom compatible map. Please test, comment, & rate it. :) It's my second release here.


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Guest

Unknown date

  
3/5...Fails to boot in prboom do to missing textures. Map itself is fairly well detailed often times pitting you against monsters in cramped situations. Kept on running into bugs throughout the level. This map just yearns for another update! -FoH ::DEMO zdoom svn r3333 -skill 4::http://www.mediaf ire.com/?ta4hajfamdc 2m6m (remove spaces)

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Unknown date

  
Its pretty good map, some structures look a bit awkward but most of em go together with the environment you created. The only complaint would be too easy with too much ammo and health available, and the monster choice seems a bit random in many areas and usually doesn't pose a challenge especially with he overwhelming ammo without any secrets used. But the map style looks nice and has decent play 4/5 - Heracle

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Guest

Unknown date

  
The amount of backtracking through multiple lifts makes this horribly boring. 1/5 - Zalewa

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Guest

Unknown date

  
Too easy with too much ammo and health. It's mostly cramped with one main texture for the floor walls and ceiling. Traps were repetitive, and themes were random. 2/5

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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