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Doomguy's Warzone

   (70 reviews)
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6 Screenshots

About This File

Not to be confused with the Doomguy's Warzone that came out a couple of years ago. This is a reboot of the Doomguy's Warzone series that primary focuses on the quality and best things that made Doomguy's Warzone what it is today.

The wad has a total of 17 different game modes with the difficulties adding up to 50 instead of 90 in Gold Edition. There's no player classes since I choose to retire that idea because I want the player to use his or her skills to survive.

What you get instead is a blue armor, shotgun, rifle, and chainsaw with your fist as your starting items. You now have a maximum of 150% health instead of the 100% in normal games.

Some monsters also have changes done to them being the blood color, strength, health, etc, in my best efforts to balance the game. Weightlifter12 now has half of his previous health and melee strength including a doubled stunner pain chance to balance his out a little.

Of course it's not Doomguy's Warzone without new additions such as Joe, Barack Obama, and the Nyan Cat to name a few new characters that are apart of the experience. You also get 3 new items and a better stronger super shotgun to replace the old one.


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Guest

  
well done. 9000/10 IGN.com

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Guest

  
Your horrid wads will NEVER make you popular.Your wads DO suck.

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Guest

  
This person makes very ugly wads.End of story.

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Guest

Unknown date

  
well hot damn

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Guest

Unknown date

  
I don't think this is *quite* as bad as its reputation. Definitely could be better, but if you take it at face value, it's actually pretty funny. 3/5

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Guest

Unknown date

  
This mod isn't as bad as everyone says... damn scuba steve worshippin fagggots need to jack off to scuba steve taking his clothes off jk about that tho... but it's quite frustrating when mods that arent supposed to be taken seriously is taken more serious than science, race and religion combined. keep up the good work doomguy, and repupload your stuff! hopefully you dont get banned for being human and making mods only some people like

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Guest

Unknown date

  
Very Fun when Drunk or High no joke...i got a few good laughs

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Guest

Unknown date

  
worst crap ever

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Guest

Unknown date

  
Try putting your energy towards making something good next time.

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Guest

Unknown date

  
2 and 1/2 yuck-icky-poos.Utter POOPADANG!

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Guest

Unknown date

  
Is it bad if i actually had a bit of fun with this WAD?

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Guest

Unknown date

  
0/5. I've never, EVER seen something as bad as this. UACMN actually seemed to be trying the get the Worst Wad award. Doomguy2000 is actually being serious here. And it's hilarious.

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Guest

Unknown date

  
gameplay is good, but this is SHIT

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Guest

Unknown date

  
vomit yet again.

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Guest

Unknown date

  
Ass. This wad is ass.

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DoomGuyFan45

Unknown date

  
Good Job Doomguy! i love this one! 5/5 -DoomGuyFan45

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Guest

Unknown date

  
THIS MOD SUCKS!!!!!!!!!! -100/-100

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Guest

Unknown date

  
GREAT MOD!!! fucking SCRUBS be HATIN' on this QUALITY MOD!!!! 10/10!!!!!

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Guest

Unknown date

  
At least you tried. 2/5 for effort.

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Guest

Unknown date

  
Scrub this, bitch! 0/0

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Guest

Unknown date

  
^I believe it. All this guy makes is shit.

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Guest

Unknown date

  
This is still fucking terrible. 0/5

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Guest

Unknown date

  
I've seen marginally worse, like mobius and AEoD. But this still ranks pretty low. I'm going to give it 1 star because it at least has a few resources that I can't find anywhere else that don't suck total ass.

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Guest

Unknown date

  
It sucks, but is actually better than... anything made by Gothic.

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Guest

Unknown date

  
Worst wad of 2012. On par with UACMN.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
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      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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