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Doomguy's Warzone

   (70 reviews)
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About This File

Not to be confused with the Doomguy's Warzone that came out a couple of years ago. This is a reboot of the Doomguy's Warzone series that primary focuses on the quality and best things that made Doomguy's Warzone what it is today.

The wad has a total of 17 different game modes with the difficulties adding up to 50 instead of 90 in Gold Edition. There's no player classes since I choose to retire that idea because I want the player to use his or her skills to survive.

What you get instead is a blue armor, shotgun, rifle, and chainsaw with your fist as your starting items. You now have a maximum of 150% health instead of the 100% in normal games.

Some monsters also have changes done to them being the blood color, strength, health, etc, in my best efforts to balance the game. Weightlifter12 now has half of his previous health and melee strength including a doubled stunner pain chance to balance his out a little.

Of course it's not Doomguy's Warzone without new additions such as Joe, Barack Obama, and the Nyan Cat to name a few new characters that are apart of the experience. You also get 3 new items and a better stronger super shotgun to replace the old one.


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Guest

  
well done. 9000/10 IGN.com

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Guest

  
Your horrid wads will NEVER make you popular.Your wads DO suck.

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Guest

  
This person makes very ugly wads.End of story.

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Guest

Unknown date

  
well hot damn

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Guest

Unknown date

  
I don't think this is *quite* as bad as its reputation. Definitely could be better, but if you take it at face value, it's actually pretty funny. 3/5

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Guest

Unknown date

  
This mod isn't as bad as everyone says... damn scuba steve worshippin fagggots need to jack off to scuba steve taking his clothes off jk about that tho... but it's quite frustrating when mods that arent supposed to be taken seriously is taken more serious than science, race and religion combined. keep up the good work doomguy, and repupload your stuff! hopefully you dont get banned for being human and making mods only some people like

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Guest

Unknown date

  
Very Fun when Drunk or High no joke...i got a few good laughs

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Guest

Unknown date

  
worst crap ever

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Guest

Unknown date

  
Try putting your energy towards making something good next time.

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Guest

Unknown date

  
2 and 1/2 yuck-icky-poos.Utter POOPADANG!

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Guest

Unknown date

  
Is it bad if i actually had a bit of fun with this WAD?

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Guest

Unknown date

  
0/5. I've never, EVER seen something as bad as this. UACMN actually seemed to be trying the get the Worst Wad award. Doomguy2000 is actually being serious here. And it's hilarious.

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Guest

Unknown date

  
gameplay is good, but this is SHIT

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Guest

Unknown date

  
vomit yet again.

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Guest

Unknown date

  
Ass. This wad is ass.

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DoomGuyFan45

Unknown date

  
Good Job Doomguy! i love this one! 5/5 -DoomGuyFan45

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Guest

Unknown date

  
THIS MOD SUCKS!!!!!!!!!! -100/-100

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Guest

Unknown date

  
GREAT MOD!!! fucking SCRUBS be HATIN' on this QUALITY MOD!!!! 10/10!!!!!

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Guest

Unknown date

  
At least you tried. 2/5 for effort.

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Guest

Unknown date

  
Scrub this, bitch! 0/0

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Guest

Unknown date

  
^I believe it. All this guy makes is shit.

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Guest

Unknown date

  
This is still fucking terrible. 0/5

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Guest

Unknown date

  
I've seen marginally worse, like mobius and AEoD. But this still ranks pretty low. I'm going to give it 1 star because it at least has a few resources that I can't find anywhere else that don't suck total ass.

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Guest

Unknown date

  
It sucks, but is actually better than... anything made by Gothic.

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Guest

Unknown date

  
Worst wad of 2012. On par with UACMN.

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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