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Space Communications

   (8 reviews)
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3 Screenshots

About This File

Very short but playable space port themed map with an escape pod exit.


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Massao

  
Well made level even for the author's age, a bit quake 2 styled and creative a bit to short tough, Ok enemy placement 4/5

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Guest

Unknown date

  
Not really worth a release...I like the theme and look, I would really like to see more like this

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Guest

Unknown date

  
Not a bad map for a start, but it does have a few flaws. Map 01 is a short but competent white startan themed map. Map 02 appears to be an incomplete start, and its presence is strange. 3/5 Note to the author: if you want to align textures below and above a window/terminal or whatever with the textures besides them, set the upper and lower textures to upper and lower unpegged. Also, there is a cubby hole that releases a chaingunner, that the player may get trapped in.

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Guest

Unknown date

  
Not bad, nice small map.

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Guest

Unknown date

  
The good: a nice retro feel, nice and simple looking space port style level, music that fits like a glove. The bad: Linear & small, way too easy and predictable. More like an exercise that a Wad worth publishing 1/5 -Ofisil

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Unknown date

  
shitty and easy, that's the braggle touch. 0/5

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Unknown date

  
^ Yea, it seems I abandoned Map02. It will be updated and maybe even more maps in the future - TB171/TheBraggle

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Guest

Unknown date

  
It was an okay map. Nothing special. A simple and good looking map. 2.5 stars

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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