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UAC Scientists are total morons

   (13 reviews)
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3 Screenshots

About This File

A map that i did for the "Arcades 3D Doom/Doom 2 Map Tournament".


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Guest

Unknown date

  
I tried playing this with Doom2+ which is a limit increasing port. However it didn't work properly and I got stuck. I recommend the author play it with Doom2+ to see the problems. This map actually needs a limit removing port with bug fixes or boom compatible port (i.e. prboom+ cl9). Nice map anyway 4/5 dwrTag

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Guest

Unknown date

  
i liked it, a lot of fun playing this, could have been harder 4/5

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Guest

Unknown date

  
As much as I totally and seriously agree with the title of this map, and am still enraged and perplexed by the interdimensional rifts being constantly opened by men of science in the name of industry, I just don't find this level fun, and so I ended up committing suicide again and again and again until once more, those damned moronic scientists, in their own evil way, won.

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Guest

Unknown date

  
A rather rad map. 4/5 - Zalewa

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Guest

Unknown date

  
It's a not a bad map. I like the outside area near the end. There isn't a lot of enemies to fight though, even on UV difficulty.

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Guest

Unknown date

  
detailed map, with good scenics, but more of an eye pleaser than an actual... just average gameplay in general

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Guest

Unknown date

  
Great map, loved the bars next to the shaft especialy, nice touch.

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Guest

Unknown date

  
A map that'll take you about 15 minutes to finish. Pretty big, but plenty of empty rooms. I felt like the layout is okay but the gameplay was very lacking - 191 monsters spread through many big rooms with empty spaces. At some point you have so much plasma ammo that the Cyberdemon in the end is a piece of cake. Could've been better, but still worth a runthrough. 3/5 - Moti

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Unknown date

  
Quite detailed, quite nice, and fun to play. 5/5 - Optimus

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Guest

Unknown date

  
Que chucha ese culeado. El mapa es, "como ya dije" aburrido y un poco predecible, Pero el estilo... Es.. belicismo, Dios. cuando lo jugué me fije mas en los detalles que en los monstruos, En mi opinión te mereces estar en uno de los 3 puestos. Pero como no fue así... Salu2 --Lukasxd

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Unknown date

  
fome tu map culiao, hago mejores mapas con el pico 0/5

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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