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UAC Scientists are total morons

   (13 reviews)
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Guest

3 Screenshots

About This File

A map that i did for the "Arcades 3D Doom/Doom 2 Map Tournament".


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Guest

Unknown date

  
I tried playing this with Doom2+ which is a limit increasing port. However it didn't work properly and I got stuck. I recommend the author play it with Doom2+ to see the problems. This map actually needs a limit removing port with bug fixes or boom compatible port (i.e. prboom+ cl9). Nice map anyway 4/5 dwrTag

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Guest

Unknown date

  
i liked it, a lot of fun playing this, could have been harder 4/5

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Guest

Unknown date

  
As much as I totally and seriously agree with the title of this map, and am still enraged and perplexed by the interdimensional rifts being constantly opened by men of science in the name of industry, I just don't find this level fun, and so I ended up committing suicide again and again and again until once more, those damned moronic scientists, in their own evil way, won.

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Guest

Unknown date

  
A rather rad map. 4/5 - Zalewa

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Guest

Unknown date

  
It's a not a bad map. I like the outside area near the end. There isn't a lot of enemies to fight though, even on UV difficulty.

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Guest

Unknown date

  
detailed map, with good scenics, but more of an eye pleaser than an actual... just average gameplay in general

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Guest

Unknown date

  
Great map, loved the bars next to the shaft especialy, nice touch.

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Guest

Unknown date

  
A map that'll take you about 15 minutes to finish. Pretty big, but plenty of empty rooms. I felt like the layout is okay but the gameplay was very lacking - 191 monsters spread through many big rooms with empty spaces. At some point you have so much plasma ammo that the Cyberdemon in the end is a piece of cake. Could've been better, but still worth a runthrough. 3/5 - Moti

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Unknown date

  
Quite detailed, quite nice, and fun to play. 5/5 - Optimus

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Guest

Unknown date

  
Que chucha ese culeado. El mapa es, "como ya dije" aburrido y un poco predecible, Pero el estilo... Es.. belicismo, Dios. cuando lo jugué me fije mas en los detalles que en los monstruos, En mi opinión te mereces estar en uno de los 3 puestos. Pero como no fue así... Salu2 --Lukasxd

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Unknown date

  
fome tu map culiao, hago mejores mapas con el pico 0/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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