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PhobosDeimos Anomaly

   (12 reviews)
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10 Screenshots

About This File

A collection of twelve classic-style maps by Phobosdeimos1, originally designed for "Doom the Way Id Did."

These maps, while perhaps not "id-like" in the strictest sense, are wildly creative and fun to boot. A must-play for those with a classic Doom itch to scratch.

Xaser says: In light of Phobosdeimos1's passing in 2012, I thought it fitting to release one of his final gifts to the community as a standalone pack. He showed great enthusiasm for the project and was one of the most prolific mappers, with possibly more submissions than anyone else. While I'm an ill-fitting messenger to pass on his legacy, these maps absolutely deserve a release. R.I.P, good sir, until next life.

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old school.

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Pretty average map set. Difficulty is easy even when you increase monster speed or damage. Visuals quality is more on the side of worse Doom 2 maps. Good layout, but boring in overall.

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I too didn't think it was that good, mostly due to the haphazardness of thing placement. very reminiscent of 90's maps, though.

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Being an ol'-school fan, I was totally disappointed. These maps have simple and about random layout, infinitely repeating scenes, completely unmatching textures making it look very ugly, random monster & ammo placement, and gameplay completely missing leitmotivs. This all resulted in a set of levels which look uninteresting, having gameplay not giving any fun. Sorry, but that's what it is. And no, thankfully this is not even remotely DooM the way ID intended... Overall: below amateurish. /nofi, obviously

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...