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PhobosDeimos Anomaly

   (13 reviews)
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About This File

A collection of twelve classic-style maps by Phobosdeimos1, originally designed for "Doom the Way Id Did."

These maps, while perhaps not "id-like" in the strictest sense, are wildly creative and fun to boot. A must-play for those with a classic Doom itch to scratch.

Xaser says: In light of Phobosdeimos1's passing in 2012, I thought it fitting to release one of his final gifts to the community as a standalone pack. He showed great enthusiasm for the project and was one of the most prolific mappers, with possibly more submissions than anyone else. While I'm an ill-fitting messenger to pass on his legacy, these maps absolutely deserve a release. R.I.P, good sir, until next life.

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Well, the levels are not as "twidness" as original DTWID. And sometimes its level design is boring. But just like DTWID-LE, there are some good maps. In fact I actually really like E1M1. It only has 12 maps and most of them are easy to complete. To those who are fond of TWID series, this still worth a try.

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old school.

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Pretty average map set. Difficulty is easy even when you increase monster speed or damage. Visuals quality is more on the side of worse Doom 2 maps. Good layout, but boring in overall.

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I too didn't think it was that good, mostly due to the haphazardness of thing placement. very reminiscent of 90's maps, though.

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Being an ol'-school fan, I was totally disappointed. These maps have simple and about random layout, infinitely repeating scenes, completely unmatching textures making it look very ugly, random monster & ammo placement, and gameplay completely missing leitmotivs. This all resulted in a set of levels which look uninteresting, having gameplay not giving any fun. Sorry, but that's what it is. And no, thankfully this is not even remotely DooM the way ID intended... Overall: below amateurish. /nofi, obviously

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.