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Server Heretic

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About This File

This allows any specific supported engine to continuously run all maps from E1 to E5. This file ignores (End Episode), and well reroute to the next episode when the current is finished. Perfect for multiplayer proposes!

Version 1.00: 25 April. 2008 Original Release

Version 1.01: 20 November. 2008 Fixed a possible HOM issue that sometimes occur in SkullTag.

Version 2.00: 30 November. 2012 * Expunged CISVH.txt; superfluous ASCII file... * Added a new lump 'ZMAPINFO' for engines that support it * Applied level number capability; useful for ACS scripts. * Enforced 'No Jumping' and 'No Crouching'; changable * Enforce 'Smooth Lighting' variable to true. * Enforce 'Normal Infighting' * Ports that use MAPINFO should render intermission screens almost adjacent to those that use ZMAPINFO. * Added support for the sixth episodes.

Unversioned: 10 October. 2016 * Renamed file from 'SVHeretic' to 'SVHertic'. This is in compliance with /idgames policy with 8char max filenames.


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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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