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NH666v2

   (2 reviews)
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Two maps with no health.


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Havoc Crow

  

Two levels by TOD, created for true Doom experts only. Both of them are competently executed with functional, but pleasant visuals. The music is rather odd, but it's not really grating either, as for the most part you're too focused on the action to truly pay attention to the soundtrack.

The first map is a gantlet of challenges (hope you know how to two-shot cyberdemons) that are very tough, but each one feels ultimately fair, although the pain elemental horde can really kick your ass. There are no health pickups whatsoever in the mapset, so there's no room for mistakes; you'll probably end up saving and loading a lot, but it's satisfying to finally complete a battle without a scratch. The map is based around the rocket launcher and the BFG. It feels odd to kill single lost souls with rockets, but there's ample ammo provided.

The second level, based around the SSG and the rocket launcher, is more disappointing. It mostly revolves around revenants and arch-viles, thrown at you over and over and over again in very cramped quarters. It feels more tiresome than anything when you kill a crowd of revenants after several attempts, make a step forward, and immediately have to fight revenants and viles AGAIN.

Play the first map if you're looking to hone your BFG skills, and the second if you can't get enough of skeletons and their skinny pals.

 

[Originally written Dec 2018 for The /newstuff Chronicles]

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Dedalus 80

·

  

The battles are not that interesting but very difficult.

Good idea at start (switches & cyberdaemon) but I think the switch are too little and too recessed into the wall.

Not bad visually but too simple.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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