First Phase

   (1 review)
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Author

ahninjas

About This File

This is my first Doom (2) map. I thought it would be fun to remake my first Doom (2016) map. This is why there are so many unusual features, like double hallways, as it's based on the Snap Map prefab modules. I had to change a few things, to account for Doom's limitations, and also just to experiment with some different ideas.

The original Doom (2016) version of this map can be found on Snap Map. The map ID is VYQD8XR5.

Base

New from scratch

Build Time

About 2 weeks

Editors Used

Doom Builder 2

Bugs

None (that I know of)




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Myst.Haruko

  • 3
  

I didn't see anything new, besides some newbish mistakes, which can be fixed with some experience and help. Hallway and flat design, small ceiling sectors for trying to hide additional door texture, lots of empty spaces and way too little monsters to kill. Old good Doom doesn't work that way, I recommend study more good maps and check how they made things. For first time effort I'm leaving 3 stars.

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  • File Reviews

    • By felgro · Posted
      This is the best thing I've stumbled upon in looooong time. Fantastic reworking of a classic map - feels like playing something brand new. Awesome, deserves classic status.
    • By felgro · Posted
      This is good stuff - especially to introduce beginners to the community mapping universe. Sure, it's easy even on UV, but it's old fashioned fun Doom the way it was meant to be. 
    • By felgro · Posted
      Mixed bag. Maps range from barely acceptable to sorta good-ish and with a couple of lapses into cramped slaughter stupid. Cherry on the turd is my worst game ruiner - going overboard with pain elementals and lost souls. Playable? Yeah, I guess. Satisfying? Not really. Save it for a rainy day when you have nothing else to do. It's better than nothing.
    • By Spectre01 · Posted
      Very good vanilla map and a significant improvement over Suicide Mission. Took me about an hour to fully explore. It's huge, non-linear and looks great. Gameplay is a solid mix of traps and incidental encounters, generally going for a fair and balanced challenge and avoiding death traps. Good stuff: 4/5.