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Danzig for DOOM ][ Deathmatch

   (3 reviews)
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Danzig1.wad is a set of five tight, fast levels for intense DOOM ][ Deathmatch; includes two secret levels. Supports various modes of play (see below) and monsters (use respawn).


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This is an early classic, that inexplicably starts on level 11. There's a sequel in the archives as id=3253. The levels are well-designed and flow nicely, although I wasn't enamoured of level 15, and overall the design is a bit fiddly. The two secret levels are similar, and resemble Cross.wad (id=14965), one of the earliest deathmatch maps; map31 has a cybderdemon in a pit, map32 has a pit with lava around the edges.

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  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
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