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balls.zip

   (2 reviews)
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About This File

This little wad file and lmp demonstrates an strange behavior you get when playing with tome enabled mace balls and multiple player one starts in Heretic.


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printz

·

  

This is a demonstration more than a level. It shows how powered mace spheres can teleport and travel indefinitely through stairs and teleporters until they home on a target. Here the targets are fake players (voodoo dolls). Hitting one kills the player instantly and violently (as expected), but in the demo the player launches lots of spheres, which will hit any of the many voodoo dolls, gibbing the player repeatedly.

 

Overall the best thing about this demo is that if an arena without obstacles is surrounded by teleporters going back into it, you can launch a super mace sphere and be sure that it will hit someone, sooner or later.

 

The demo plays correctly under Chocolate Heretic.

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Unknown date

  
what is this bollocks?

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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