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The Monastary of Korax ver1.0

   (5 reviews)
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You've managed to travel from the Church into the mountains. A clearing becomes viewable. As you round the crest of the mountain you see before you a large castlelike building. Creeping through the trees you come upon the entrance. Judging by the statue of a Dark Bishop you assume that this may be the monostary that a few have trained in. An earthquake jutters your thoughts as the path that led you to this place is closed off by falling boulders. You think to enter the area and clense it of it's evil, reaching to open the door you find it locked.


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Walter confetti

  

A pretty nice map with some nice detailing like sector furniture but ruined by some pretty bullshit parts like missing keys (at least, i didn't find any during my play nowhere) and some parts looks to be broken like a way to open the exit door, also why putting a wyvern already roaming at the start? It's like somebody put already 2 spider masterminds already at the start of a doom map, pretty much a dickish move imo.

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whirledtsar

  

Very uninteresting map in which you navigate through mostly boring, square rooms finding various keys and humping various walls. The combat is very low-energy (even on difficulty 4), mostly just ettins. The climactic final fight is just two chaos serpents you can easily walk past into the exit portal. As I said, the level design is almost uniformly square and uninteresting. The castle is at once trying too hard to be realistic (many square rooms with beds and tables) and failing to be realistic enough (very low-detail). This is pretty much the exact opposite of good level design in Hexen - bizarre, abstract, devious level design that still feels atmospheric and real due to the use of detail and architecture. Furthermore, this level's idea of a puzzle is hiding a key behind a completely random wall whose texture is slightly misaligned. Absolutely atrocious.

 

The idea proposed by another reviewer that this will kill "a couple hours" is completely absurd. It takes ~15-20 minutes to complete, max.

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Jayman

  

It's fine, but why did you put the rusted key in a secret? It wasn't worth the trouble to find it.

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Guest

  
dylux: Not a bad WAD at all. Shame it's so short. Worth downloading if you have a couple hrs to kill.

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  • File Reviews

    • By DoomGappy · Posted
      This is like the Amalgoom project 20 years before it ever came to be. Amazing little map. 
    • By Obsidian Plague · Posted
      A fun idea, a fun execution, and even more fun gameplay. Wonderful. A must play.
    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
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