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PGGM.WAD

   (2 reviews)
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My second WAD, i just can't get enough !!


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Memfis

Unknown date

  
It's kind of like Doom 2 map19: there is a huge castle with many rooms, hidden passages and a big courtyard in the center. You have to find three keys in it, then you can open the exit in the street. There are many totally unfitting but highly amusing new textures that make exploring the castle feel rewarding. I particularly liked the picture of a woman making out with a harpy, quite hot stuff and beautifully drawn. Very fun and unique level overall, I just loved it.

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Guest

Unknown date

  
It's big, it drags on, and has lots of useless areas. It's also not very difficult at all -- a right walk in the park as most enemies are imps and zombies and the biggest threat mainly being a few cacodemons, but even that's all diffused by the map's sheer size all throughout making fireballs easily dodged. 2/5

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  • File Reviews

    • By DoomGappy · Posted
      This is like the Amalgoom project 20 years before it ever came to be. Amazing little map. 
    • By Obsidian Plague · Posted
      A fun idea, a fun execution, and even more fun gameplay. Wonderful. A must play.
    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
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