Title : Make a Stand (01mkstnd.wad) for Doom 2
NOTE : This is a DeathMatch wad for the newer
versions of Doom 2....................
It will NOT work with Doom 1, or......
The Ultimate Doom.....................
Release date : 7/20/96
Author : Daniel Huff
other wads by author : 01phbwar.wad 02phbwar.wad
email Address : email@example.com
Description : This DeathMatch wad is small and fast
paced, leading to very high frag counts.
It has a building in a large circular
yard; also a very unusual wall around the
yard. The center of the building also
contains a circular court yard.
The Double-barrel shotgun is close to
all starting points; all higher weapons
are hard to find, (but all weapons are
available depending on the level of
difficulty chosen). There is easy
access to all ammo by using the
teleporters. The backpack is also hard
to find, but available on all difficulty
The exit is a co-op type exit. There are
two hidden switches that require each
player to push in succession, which will
open the passage to the exit room, located
on the second floor North East room. The
first switch is on the second floor South
balcony and the second switch is by the
doorway leading in to the second floor
Credits : The makers of DOOM, the best game ever made!
: John Braum (Mach), for play testing, and
encouragement. Thanks J.B.!
* Play Information *
01mkstnd.wad file size : 72753 bytes
Map # : MAP05
DeathMatch 2-4 Player : YES (KILL)
single Player : Yes (Just to do recon,***highly recommended***.)
cooperative 2-4 Player : Yes ( but not recommended,
-- this may cause serious mental problems!)
Difficulty Settings : YES
new sounds : No
new music : No (Stereo alert! -- Lets Rock!)
new graphics : No
demos replaced : None
* Difficulty Settings *
Skill level 1-2 : Super Shotgun, Berserk, Chaingun,
Monsters on 1-2 : 15 Imps, 3 Revenants, and 1 Cyberdemon
Skill level 3 : Super Shotgun, Plasma gun, Rocket
launcher, Berserk, Chaingun, and Chainsaw
Monsters on 3 : 17 Imps, 3 Revenants, and 2 Cyberdemons
Skill level 4-5 : Super Shotgun, Plasma gun, Rocket launcher,
B.F.G., Chaingun, Berserk, and Chainsaw
Monsters on 4-5 : 17 Imps, 3 Revenants and 4 Cyberdemons
* Construction *
Base : New wad from scratch.
Editor(s) used : ED209, BSP14x, Zennode
Equipment used : A homemade 386, 33, with 5 megs of ram.
Known Bugs : none
This is my challange to everyone on the Internet
and anyone else who reads this text file.-----
In order to promote better wad files,-
(ever downloaded one that just don't work at all, or runs
so slow it's like playing in peanut butter, or it has so
many missaligned textures, or worst yet, the same texture
through-out the wad,.... that it makes you want to puke!)
I offer the following:
(Not a new idea; I've heard of others doing the same.)
1. Use this wad as a base to build your own wad, (I
encourage you to to so; Don't even ask me!; just
change it, - anyway you want. Distribute it any-
where and everywhere, and in any format you want,
for profit or for free!. And also, I challange all
other wad authors to do the same!, (after all,
the majority of us don,t get paid for making wads
anyway!; so not letting anyone use your wad as a
base, is really just an ego trip;---Isn't it? !!!).
...............Too Bad--So Sad!!..................
At least beginners would have a good place to start;
then mabe we won't have to wade through as many bad
wads, to find the good ones! This concept should
eventually make all the wads offered, on the Net,
2. After you have completed your new wad, (using mine
as a base), put your name on it, take full credit
for it! -You don't need to mention my name anywhere,
(but I would be happy if you did so, in your text
file; but it's not manditory!). Just remember, your
new wad will have YOUR NAME on it, so just make sure
its better than mine!, or else what's the point!!!!!
3. If you want different weapons placement or different
monsters, in different places, I would encourage you
to download ED209, (probably the easiest wad editor
to use, to change, weapons, monsters and textures).
(You can do most of the weapons and monster changes
in less than 5 minutes!). - If you noticed, I also
used a program called Zennode. Zennode is not needed
to build or change wads, it just helps to speed up
the wad a little. --- All of these fine programs are
available, as Shareware, many places on the Net.
4. If your wad has any bugs, even just a small one,
that's hard to find, even if your looking for a
mistake, then, don't put it on the Net!. Fix it
first, or get some help to fix it, or delete it!!!.
People can forgive you for making boring wads once
in a while, but not defective, ugly, trash. (I go
over my wads in great detail before releasing them;
we also play test em for weeks, sometimes months,
working on the layout, weapons and monsters, ect.
I would be totally ashamed of some of the garbage
that's on the Net, if my name was attached to it.
You have to be a perfectionist, to produce even
a boring wad that works good, without bugs; even
a bad wad takes a little time and effort to make,
so why go to all the time and trouble...........
to produce garbage!!!!
* Copyright Permissions *
Authors MAY use 01mkstnd.wad, as a base to build their
own wad or wads, providing they give their wad or
wads a name other than 01mkstnd.wad.
You MAY distribute 01mkstnd.wad to anyone you want, for
any purpose, and in any electronic format, (bbs, diskette,
cd, etc.), provided you include this file, 01mkstnd.txt,
with no modifications to it, or 01mkstnd.wad.
You MAY ALSO, if you deem the level good enough, include
01mkstnd.wad, in any PWAD compilations you wish, so long as
credit is given to me, and 01mkstnd.txt, (unmodified), is
included with the new combo wad or wads.
(c) Copyright, 7-20-96
by Daniel Huff, All Rights Reserved