Hell Revealed

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Author

Yonatan Donner and Haggay Niv

About This File

Hell Revealed is a megawad, a 32-level replacement for DooM II, created by Yonatan Donner and Haggay Niv.

In Hell Revealed, you will find: 32 new high-quality very detailed levels, many new graphics including textures, flats, skies, status bars and others, full skill-level support and additional attention to coop-players, and extreme challenge.

Hell Revealed supports single player, cooperative (with additional weapons and enemies) and several maps have special DM parts (maps 1 and 2 are especially good for deathmatch).




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Unknown date

  • 5
  
The most inspiring and important pwad ever. Just look at the vast number of demos that have been recorded for it. People don't spend that long playing a wad and developing strategies for it unless it's something very special.

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Unknown date

  • 5
  
really good - Super Burrow

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Unknown date

  • 5
  
Hell Revealed is simply a legendary relic of 32-level megawads. It's challenge is definitely beyond captivating, and the design is done quite well. This megawad is most certainly in league with Alien Vandetta. If you are into a very hard challenge then download this wad now! Its a must download! 5/5

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Unknown date

  • 5
  
One of the best TC's i've ever seen. Well balenced all around. Cool traps here and there, and occational secret areas. All maps are fun to play and take some time to figure out. 5/5 -r_rr!

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Unknown date

  • 5
  
HR > AV 5*

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Unknown date

  • 5
  
This is WAY too difficult for me, but it's the BEST MEGAWAD I'VE EVER PLAYED!!! Cyberdreams is clever, but this... this is pure genius! 11 out of 10!

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Unknown date

  • 5
  
Best megawad ever.

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Unknown date

  • 5
  
Very hard levels which also test your tactical skills (see 13 or 24.) Very fine and relaxing ROTT music too (tho I HATE "resistance is futile" :) Still putting 5/5.

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Unknown date

  • 4
  
The rise of the triad music in level 1 made me chuckle. 4/5 ~Joe Anderson

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Unknown date

  • 5
  
The action becomes really tense after the first third. The authors aimed for a specific theme - it uses tunes from ROTT (rather catchy) and keeps on a typical texture palette. Overall it looks unique, even fitting the THEMES section of id games. Levels are tough, but what's good is that they make use of thinking tactics too. 5/5. IC

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Unknown date

  • 5
  
At the end in one way or another everything dies . 5/5

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  • 5
  
Ugh, it's so good. I wish my megawads got this kind of attention.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done on HMP/continuous/saves.   This is an interesting old megawad. Looks and feels different from the usual Doom. That is to say, it's a partial conversion, there're a lot of new textures, new monsters, new weapons, new sounds, and a new character. All of these are combined with a gameplay that is focused not only on killing monsters, but on exploring too. So yeah, Strain is pretty unique, and I liked this change of pace. There are a lot of nice visuals and detailing, not very polished but that's fine.    As something that clearly claims to stay away from the ordinary Doom style, what predominates here are puzzles, lots of puzzles, some are good, some are obscure, and some are the entire level (map 21 ahem...). Also, labyrinths, switch hunts, corridors, lift after lift, and the incidental hordes of monsters to remember you're actually playing something alike Doom. I'm not saying the mapset is boring, no no no, it brings a lot of cool battles, brutal starts, and makes you work your brain, again not in a popular Doom-ish way, to find the exit or grab something important. In many maps, progression is far from intuitive, sometimes you'll cross a linedef and hear something opening or closing, or you'll flip a switch that opens a cabin of monsters that has a wall with different texture that you must open to progress. In other maps, it's quite simple and relies on the typical key hunt. Backtracking is heavily present in this mapset.    About the new monsters, of all of them I liked the Minister of Pain and Dopplegangers the most, mainly because I found them quite funny, specially the mini-cyber which is adorable. Holo-bots are fine, their stealth version can be a pain in the ass. Red demon isn't more interesting than the original, it just consumes more ammo and time. Demon Lords are dangerous, I found that I could exploit their attack from a certain distance, but from close it's best to treat them as a hitscanner, that is to say, covering yourself everytime he shoots. Polydrones are another dangerous enemy, their corpses are damaging and I found myself inevitably stepping on them and aching. They might replace the mastermind but their chaingun is not the super one. Second class imps are creepy. Finally, BFG Troopers are just cheap, specially on map 30, at least they are not that common.    About the new weapons, well the rapid pistol and shotgun are more useful, the double fists are good, the NFG is ok but I didn't like that the maximum was only 100 cells, it runs out so quickly. It also has a safety pin for whatever reason. I didn't understand the BFG replacement, it apparently functions like a slower rocket launcher, and why does it shoot stealth balls? Idk, I barely used it anyway, all I know is that it's powerful.   Secrets, there are a lot of non-secrets in the maps, almost all of them contain a megaarmor (which equals 300 not 200). The midis are good. My favourite maps are 04, 18, 22, and 24. The IoS map is acceptable, but didn't feel like a truly boss map. Map 21 is all puzzles, some without hints, I didn't enjoyed this one too much.   Overall, enjoyable, probably hasn't aged so well. If you're in the mood for anything that I said above, this is going to be your thing. One personal recommendation, there is no pistol start but fists start here, a lot of maps are very very tight on ammo and weird balanced (e.g. punching shotgunners at the start, tons of rockets and no rocket launcher, having to shotgun a lot of demons), so be patient, or try on continuous first... anyway, 6,5/10.
    • By Walter confetti · Posted
      Pretty cool map for the time, loved the details!
    • By NuMetalManiak · Posted
      hey i knew these levels from Endless Torture, hah. fun set still. fight me.
    • By Myst.Haruko · Posted
      Well, this mapset was enjoyable for me. I know, everyone has different tastes, but this one has nice vanilla tricks and main gameplay made think about some routes to not get killed instantly. In other words, I say it was challenging experience. In texture and detailing case, it could be better, but I won't complain for that. 
    • By felgro · Posted
      Did we play the same wad? This is awful. Screwy textures, broken lifts/doors, incomprehensible and confusing gameplay etc. etc. etc. Just awful.