Memfis Posted October 9, 2011 A gloomy map for Doom 2. Tested only in prboom-plus, presumably works in vanilla doom too. Download - http://www.speedyshare.com/files/30663405/Kurogane.zip 0 Share this post Link to post
dannebubinga Posted October 9, 2011 fda: finishes in 9 min on my third attempt. Man I got lost after getting the blue key. http://www.mediafire.com/?pbvpre7skgate4l edit: i used cl 9 0 Share this post Link to post
vdgg Posted October 9, 2011 Awesome, Badorek-style (?) tech-base. In Doom2.exe you get tutti-frutti on the stairs leading to RL and BK ("presumably works in vanilla" made me want to check it). 0 Share this post Link to post
Memfis Posted October 9, 2011 I've never heard about Andy Badorek before. I'll check out his maps. So there was no HOMs/VPOs? Great. :) dannebubinga: Yeah, the level progression is kinda awkward... I'll think how to improve it. 0 Share this post Link to post
Super Jamie Posted October 9, 2011 Nice. Here's mine, a couple of stupid hits on attempts 1 and 2, an embarrassing death on attempt 3, an Archvile hit on attempt 4 but finished anyway. PrB+ with complevel 9. http://www.mediafire.com/?2tz0dz7onzrkxbh I like the level, the detailing looks great and the low light makes the simple enemies seem more dangerous. You'll see me panic a few times and just let loose with the chaingun everywhere. The difficulty is pretty much the same all the way through, this makes the start very hard (prior knowledge may be needed to survive?) and the end battle not so hard. I was still really working all the way through so the challenge is good. I really like your trap style. The layout is pretty nice though sometimes a little switch-hunty. I got lost a couple of times and just walked around checking key areas where I expected something new to be. However as the map is compact and different areas look different, it's very navigable so this wasn't a huge problem. Nice music too. Overall very enjoyable. 4/5 0 Share this post Link to post
Guest Posted October 15, 2011 This was a really good level. Great contrast between dark and light areas. Good gameplay. Architecture was simple without being boring. Design was good enough that even weak monsters could have a huge impact. Nice level this one. gg 0 Share this post Link to post