duh Posted March 2, 2019 assume monster counts as high as chillax, would the player movement feel the same as single-player (or close enough)? 1 Share this post Link to post
Doomkid Posted March 2, 2019 In LAN it should be latency free, assuming everyone is on a wire. 0 Share this post Link to post
Grazza Posted March 2, 2019 We used it at the Prague LAN in 2007, and it worked OK. 0 Share this post Link to post
Nekr0s1s Posted March 2, 2019 8 hours ago, Doomkid said: In LAN it should be latency free, assuming everyone is on a wire. but what if some PCs are wired and others are on wi-fi, even if they are in the same place and close to each other? 0 Share this post Link to post
kristus Posted March 2, 2019 Should be fine as long as the WiFi is stable. 1 Share this post Link to post