Shneeble Posted April 30, 2019 (edited) This is my second wad i've made please tell me things i could improve castle.zip Edited April 30, 2019 by Shneeble 2 Share this post Link to post
ketmar Posted April 30, 2019 lighting. lighting, lighting, lighting, and just a little more of lighting. uniformly-lit maps usually cannot be saved even by the best architecture. indoors cannot have the same light level as outdoors, it doesn't click. you can make some geometry (there are height variations and such, not bad!), now it is time to lit it. 1 Share this post Link to post
I_Punch_Demons Posted April 30, 2019 Gonna try it out when I get home. I love castle based maps! 0 Share this post Link to post
Doctor_Spengler Posted April 30, 2019 Being a castle and all, I would recommend some secret corridors leading to a room with secrets. Also what kid of castle you're going for? From what I played it seem short, are you gonna make it bigger? 1 Share this post Link to post
I_Punch_Demons Posted April 30, 2019 (edited) https://youtu.be/kb93iUbwGKo Finished it. This is really short. My only main critique is that there are medpacks everywhere. Also, a bunch of ammo. I felt way over-equipped to handle it. But it was a good start and some basic construction. Wanted to add one thing. The music, I would suggest finding some open source midi's or something. While a good tune it didn't fit the atmosphere, imo. Edited April 30, 2019 by Odorousbag87 : Adding details 0 Share this post Link to post
Suitepee Posted May 14, 2019 https://www.twitch.tv/videos/424889104 I playtest this wad at around 5 minutes into this livestream. 0 Share this post Link to post